
Size:
0.71m, 21.41kgFlame Body,
Flash Fire,
Vital Spirit (H)
HP:
45
Attack:
75
Defense:
37
Sp.Atk:
70
Sp.Def:
55
Speed:
83
Total:
365
Name
Method
Level
Chance
Route 206
Walking
22
10%
Jubilife City (Trainer School)
5
5%
Underground
Walking
30
NaN%
Wild Held Items:
5%: Magmarizer
Egg Groups:

No Eggs
Gender ratio:
75.49% male, 24.51% female
Catch Chance:
45
Name
Method
Level
Chance
Route 206
Walking
22
10%
Jubilife City (Trainer School)
5
5%
Underground
Walking
30
NaN%
1
Leer
Normal

Accuracy
100
PP
48
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
1
Smog
Poison

Power
30
Accuracy
70
PP
32
The target is attacked with a discharge of filthy gases. This may also poison the target.
1
Ember
Fire

Power
40
Accuracy
100
PP
40
The target is attacked with small flames. This may also leave the target with a burn.
7
Smokescreen
Normal

Accuracy
100
PP
32
The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy.
12
Clear Smog
Poison

Power
50
Accuracy
--
PP
24
The user attacks the target by throwing a clump of special mud. All stat changes are returned to normal.
12
Feint Attack
Dark

Power
60
Accuracy
--
PP
32
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
13
Fire Spin
Fire

Power
35
Accuracy
85
PP
24
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
16
Will-O-Wisp
Fire

Accuracy
85
PP
24
The user shoots a sinister flame at the target to inflict a burn.
16
Flame Wheel
Fire

Power
75
Accuracy
100
PP
24
The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.
19
Fire Punch
Fire

Power
75
Accuracy
100
PP
24
The target is punched with a fiery fist. This may also leave the target with a burn.
22
Confuse Ray
Ghost

Accuracy
100
PP
16
The target is exposed to a sinister ray that triggers confusion.
24
Scary Face
Normal

Accuracy
100
PP
16
The user frightens the target with a scary face to harshly lower its Speed stat.
25
Brick Break
Fighting

Power
75
Accuracy
100
PP
24
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
28
Lava Plume
Fire

Power
80
Accuracy
100
PP
24
The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.
31
Sunny Day
Fire

Accuracy
--
PP
8
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
34
Cross Chop
Fighting

Power
100
Accuracy
80
PP
8
The user delivers a double chop with its forearms crossed. Critical hits land more easily.
36
Low Kick
Fighting

Power
1
Accuracy
100
PP
32
A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
37
Flamethrower
Fire

Power
90
Accuracy
100
PP
24
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
40
Flare Blitz
Fire

Power
120
Accuracy
100
PP
24
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
43
Aura Sphere
Fighting

Power
80
Accuracy
--
PP
32
The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
46
Fire Blast
Fire

Power
110
Accuracy
85
PP
8
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Focus Punch
Fighting

Power
150
Accuracy
100
PP
32
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Toxic
Poison

Accuracy
90
PP
16
A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Hidden Power
Normal

Power
60
Accuracy
100
PP
24
A unique attack that varies in type depending on the Pokémon using it.

Sunny Day
Fire

Accuracy
--
PP
8
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Protect
Normal

Accuracy
--
PP
16
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Iron Tail
Steel

Power
100
Accuracy
75
PP
24
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Psychic
Psychic

Power
90
Accuracy
100
PP
16
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Brick Break
Fighting

Power
75
Accuracy
100
PP
24
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Double Team
Normal

Accuracy
--
PP
24
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Flamethrower
Fire

Power
90
Accuracy
100
PP
24
The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire Blast
Fire

Power
110
Accuracy
85
PP
8
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Facade
Normal

Power
70
Accuracy
100
PP
32
This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Rest
Psychic

Accuracy
--
PP
16
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Attract
Normal

Accuracy
100
PP
24
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Thief
Dark

Power
60
Accuracy
100
PP
40
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Overheat
Fire

Power
130
Accuracy
90
PP
8
The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Scald
Water

Power
80
Accuracy
100
PP
24
The user shoots boiling hot water at its target. This may also leave the target with a burn.

Fling
Dark

Power
1
Accuracy
100
PP
16
The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Endure
Normal

Accuracy
--
PP
16
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Will-O-Wisp
Fire

Accuracy
85
PP
24
The user shoots a sinister flame at the target to inflict a burn.

Dark Pulse
Dark

Power
80
Accuracy
100
PP
24
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Sleep Talk
Normal

Accuracy
--
PP
16
While it is asleep, the user randomly uses one of the moves it knows.

Swagger
Normal

Accuracy
85
PP
24
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Substitute
Normal

Accuracy
--
PP
16
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Rock Smash
Fighting

Power
60
Accuracy
100
PP
24
The user attacks with a punch that may lower the target’s Defense stat. It’s also one of the Pokétch’s hidden moves.

Belch
Poison

Power
120
Accuracy
90
PP
16
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.

Dynamic Punch
Fighting

Power
100
Accuracy
50
PP
8
The user punches the target with full, concentrated power. This confuses the target if it hits.

Mach Punch
Fighting

Power
40
Accuracy
100
PP
48
The user throws a punch at blinding speed. This move always goes first.

Cross Chop
Fighting

Power
100
Accuracy
80
PP
8
The user delivers a double chop with its forearms crossed. Critical hits land more easily.

Mega Punch
Normal

Power
80
Accuracy
85
PP
32
The target is slugged by a punch thrown with muscle-packed power.

Screech
Normal

Accuracy
85
PP
64
An earsplitting screech harshly lowers the target’s Defense stat.

Thunder Punch
Electric

Power
75
Accuracy
100
PP
24
The target is punched with an electrified fist. This may also leave the target with paralysis.

Flare Blitz
Fire

Power
120
Accuracy
100
PP
24
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.

Belly Drum
Normal

Accuracy
--
PP
16
The user maximizes its Attack stat in exchange for HP equal to half its max HP.

Focus Energy
Normal

Accuracy
--
PP
48
The user takes a deep breath and focuses so that critical hits land more easily.

Power Swap
Psychic

Accuracy
--
PP
16
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

Karate Chop
Fighting

Power
50
Accuracy
100
PP
40
The target is attacked with a sharp chop. Critical hits land more easily.
Snore
Normal

Power
50
Accuracy
100
PP
24
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Helping Hand
Normal

Accuracy
--
PP
32
The user assists an ally by boosting the power of that ally’s attack.
Covet
Normal

Power
60
Accuracy
100
PP
40
The user endearingly approaches the target, then steals the target’s held item.
Mud-Slap
Ground

Power
20
Accuracy
100
PP
16
The user hurls mud in the target’s face to inflict damage and lower its accuracy.
Uproar
Normal

Power
90
Accuracy
100
PP
16
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Fire Punch
Fire

Power
75
Accuracy
100
PP
24
The target is punched with a fiery fist. This may also leave the target with a burn.
Thunder Punch
Electric

Power
75
Accuracy
100
PP
24
The target is punched with an electrified fist. This may also leave the target with paralysis.
Seismic Toss
Fighting

Power
1
Accuracy
100
PP
32
The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.
Dual Chop
Dragon

Power
40
Accuracy
90
PP
24
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
Power-Up Punch
Fighting

Power
40
Accuracy
100
PP
32
Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
Heat Wave
Fire

Power
95
Accuracy
90
PP
16
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.