#0448:
Lucario

Types:
Size:
1.19m, 53.98kgGrass Knot: 80
Adaptability,
Inner Focus,
Justified (H)
Base Stats:
HP:
70
Attack:
110
Defense:
70
Sp.Atk:
115
Sp.Def:
70
Speed:
90
Total:
525
Locations:
Lucario cannot be found in the wild. Try checking previous evolutions or alternative forms.
If you have checked previous evolutions and believe this to be an error, please report it to the Discord.
Additional Info:
Wild Held Items:
This Pokémon does not hold an item in the wild
Egg Groups:

Field,
Human-Like
Gender ratio:
88.14% male, 11.86% female
Locations:
Lucario cannot be found in the wild. Try checking previous evolutions or alternative forms.
If you have checked previous evolutions and believe this to be an error, please report it to the Discord.
Alternative Forms
Moves learnt via level-up
0
Aura Sphere
Fighting

Power
80
Accuracy
--
PP
32
The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
1
Detect
Fighting

Accuracy
--
PP
8
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
1
Quick Attack
Normal

Power
40
Accuracy
100
PP
48
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
1
Low Kick
Fighting

Power
1
Accuracy
100
PP
32
A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
1
Reversal
Fighting

Power
1
Accuracy
100
PP
24
An all-out attack that becomes more powerful the less HP the user has.
1
Final Gambit
Fighting

Power
1
Accuracy
100
PP
8
The user risks everything to attack its target. The user faints but does damage equal to its HP.
1
Copycat
Normal

Accuracy
--
PP
32
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
1
Helping Hand
Normal

Accuracy
--
PP
32
The user assists an ally by boosting the power of that ally’s attack.
1
Screech
Normal

Accuracy
85
PP
64
An earsplitting screech harshly lowers the target’s Defense stat.
1
Life Dew
Water

Accuracy
--
PP
16
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.
1
Aura Sphere
Fighting

Power
80
Accuracy
--
PP
32
The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
1
Bullet Punch
Steel

Power
40
Accuracy
100
PP
48
The user strikes the target with tough punches as fast as bullets. This move always goes first.
4
Metal Claw
Steel

Power
50
Accuracy
95
PP
56
The target is raked with steel claws. This may also raise the user’s Attack stat.
7
Counter
Fighting

Power
1
Accuracy
100
PP
32
A retaliation move that counters any physical attack, inflicting double the damage taken.
10
Force Palm
Fighting

Power
60
Accuracy
100
PP
16
The target is attacked with a shock wave. This may also leave the target with paralysis.
13
Feint
Normal

Power
30
Accuracy
100
PP
16
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
16
Laser Focus
Normal

Accuracy
--
PP
48
The user concentrates intensely. The attack on the next turn always results in a critical hit.
16
Swords Dance
Normal

Accuracy
--
PP
32
A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.
19
Metal Sound
Steel

Accuracy
85
PP
64
A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat.
20
Power-Up Punch
Fighting

Power
40
Accuracy
100
PP
32
Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
22
Bone Rush
Ground

Power
25
Accuracy
90
PP
16
The user strikes the target with a hard bone two to five times in a row.
25
Crunch
Dark

Power
80
Accuracy
100
PP
24
The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
28
Calm Mind
Psychic

Accuracy
--
PP
32
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
31
Aura Sphere
Fighting

Power
80
Accuracy
--
PP
32
The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
32
Quick Guard
Fighting

Accuracy
--
PP
24
The user protects itself and its allies from priority moves.
34
Thunder Punch
Electric

Power
75
Accuracy
100
PP
24
The target is punched with an electrified fist. This may also leave the target with paralysis.
34
Ice Punch
Ice

Power
75
Accuracy
100
PP
24
The target is punched with an icy fist. This may also leave the target frozen.
37
Dragon Pulse
Dragon

Power
85
Accuracy
100
PP
16
The target is attacked with a shock wave generated by the user’s gaping mouth.
41
Blaze Kick
Fire

Power
90
Accuracy
100
PP
16
The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn.
44
Heal Pulse
Psychic

Accuracy
--
PP
16
The user emits a healing pulse that restores the target’s HP by up to half of its max HP.
45
Close Combat
Fighting

Power
120
Accuracy
100
PP
8
The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.
49
Meteor Mash
Steel

Power
90
Accuracy
90
PP
16
The target is hit with a hard punch fired like a meteor. This may also raise the user’s Attack stat.
53
High Jump Kick
Fighting

Power
130
Accuracy
90
PP
16
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
57
Extreme Speed
Normal

Power
80
Accuracy
100
PP
8
The user charges the target at blinding speed. This move always goes first.
Moves learnt via Technical Machine

Focus Punch
Fighting

Power
150
Accuracy
100
PP
32
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Water Pulse
Water

Power
60
Accuracy
100
PP
32
The user attacks the target with a pulsing blast of water. This may also confuse the target.

Calm Mind
Psychic

Accuracy
--
PP
32
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Roar
Normal

Accuracy
--
PP
32
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Toxic
Poison

Accuracy
90
PP
16
A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Bulk Up
Fighting

Accuracy
--
PP
32
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

Hidden Power
Normal

Power
60
Accuracy
100
PP
24
A unique attack that varies in type depending on the Pokémon using it.

Sunny Day
Fire

Accuracy
--
PP
8
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Hyper Beam
Normal

Power
150
Accuracy
90
PP
8
The target is attacked with a powerful beam. The user can’t move on the next turn.

Protect
Normal

Accuracy
--
PP
16
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Rain Dance
Water

Accuracy
--
PP
8
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Iron Tail
Steel

Power
100
Accuracy
75
PP
24
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Earthquake
Ground

Power
100
Accuracy
100
PP
16
The user sets off an earthquake that strikes every Pokémon around it.

Low Sweep
Fighting

Power
65
Accuracy
100
PP
32
The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.

Dig
Ground

Power
80
Accuracy
100
PP
16
The user burrows into the ground, then attacks on the next turn. It can also be used to exit dungeons.

Psychic
Psychic

Power
90
Accuracy
100
PP
16
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Shadow Ball
Ghost

Power
80
Accuracy
100
PP
24
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Brick Break
Fighting

Power
75
Accuracy
100
PP
24
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Double Team
Normal

Accuracy
--
PP
24
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Rock Tomb
Rock

Power
60
Accuracy
95
PP
24
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Facade
Normal

Power
70
Accuracy
100
PP
32
This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Rest
Psychic

Accuracy
--
PP
16
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Attract
Normal

Accuracy
100
PP
24
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Focus Blast
Fighting

Power
120
Accuracy
70
PP
8
The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

Fling
Dark

Power
1
Accuracy
100
PP
16
The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Endure
Normal

Accuracy
--
PP
16
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Dragon Pulse
Dragon

Power
85
Accuracy
100
PP
16
The target is attacked with a shock wave generated by the user’s gaping mouth.

Drain Punch
Fighting

Power
75
Accuracy
100
PP
16
An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

Nasty Plot
Dark

Accuracy
--
PP
32
The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.

Shadow Claw
Ghost

Power
80
Accuracy
100
PP
24
The user slashes with a sharp claw made from shadows. Critical hits land more easily.

Payback
Dark

Power
50
Accuracy
100
PP
16
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Giga Impact
Normal

Power
150
Accuracy
90
PP
8
The user charges at the target using every bit of its power. The user can’t move on the next turn.

Stone Edge
Rock

Power
100
Accuracy
80
PP
8
The user stabs the target from below with sharpened stones. Critical hits land more easily.

Swords Dance
Normal

Accuracy
--
PP
32
A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Dark Pulse
Dark

Power
80
Accuracy
100
PP
24
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Rock Slide
Rock

Power
75
Accuracy
90
PP
16
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Sleep Talk
Normal

Accuracy
--
PP
16
While it is asleep, the user randomly uses one of the moves it knows.

Poison Jab
Poison

Power
80
Accuracy
100
PP
32
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

Swagger
Normal

Accuracy
85
PP
24
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Substitute
Normal

Accuracy
--
PP
16
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Flash Cannon
Steel

Power
80
Accuracy
100
PP
16
The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

Strength
Normal

Power
100
Accuracy
100
PP
24
The target is slugged with a punch thrown at maximum power. It’s also one of the Pokétch’s hidden moves.

Rock Smash
Fighting

Power
60
Accuracy
100
PP
24
The user attacks with a punch that may lower the target’s Defense stat. It’s also one of the Pokétch’s hidden moves.

Rock Climb
Rock

Power
80
Accuracy
95
PP
16
A charging attack that may also leave the foe confused. It’s also one of the Pokétch’s hidden moves.

Bulldoze
Ground

Power
60
Accuracy
100
PP
32
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Work Up
Normal

Accuracy
--
PP
48
The user is roused, and its Attack and Sp. Atk stats increase.
Moves learnt via breeding
There are no moves here.
Moves learnt via Tutor
Snore
Normal

Power
50
Accuracy
100
PP
24
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Helping Hand
Normal

Accuracy
--
PP
32
The user assists an ally by boosting the power of that ally’s attack.
Bulldoze
Ground

Power
60
Accuracy
100
PP
32
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Mud-Slap
Ground

Power
20
Accuracy
100
PP
16
The user hurls mud in the target’s face to inflict damage and lower its accuracy.
Laser Focus
Normal

Accuracy
--
PP
48
The user concentrates intensely. The attack on the next turn always results in a critical hit.
Fury Cutter
Bug

Power
40
Accuracy
95
PP
32
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
Ice Punch
Ice

Power
75
Accuracy
100
PP
24
The target is punched with an icy fist. This may also leave the target frozen.
Thunder Punch
Electric

Power
75
Accuracy
100
PP
24
The target is punched with an electrified fist. This may also leave the target with paralysis.
Iron Defense
Steel

Accuracy
--
PP
24
The user hardens its body’s surface like iron, sharply raising its Defense stat.
Magnet Rise
Electric

Accuracy
--
PP
16
The user levitates using electrically generated magnetism for five turns.
Seismic Toss
Fighting

Power
1
Accuracy
100
PP
32
The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.
Role Play
Psychic

Accuracy
--
PP
16
The user mimics the target completely, copying the target’s Ability.
Zen Headbutt
Psychic

Power
80
Accuracy
90
PP
24
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Swift
Normal

Power
60
Accuracy
--
PP
32
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Low Kick
Fighting

Power
1
Accuracy
100
PP
32
A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
Dual Chop
Dragon

Power
40
Accuracy
90
PP
24
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
Vacuum Wave
Fighting

Power
40
Accuracy
100
PP
48
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Power-Up Punch
Fighting

Power
40
Accuracy
100
PP
32
Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
Design based on the application by the Smogon Dex Team, which can be found here.
Specific credits for the full Pokédex application go to Denmark, Glup and A-A-ron from Team Luminescent. Smogon Dex Team credits are as follows:
Zarel, Marty-D, scheibo, KrisXV, Karthik99999, AnnikaCodes, SadisticMystic, pyuk-bot, mia-pi-git, penpexgit, asgdf and jakobw.
This is the only section of the site where external inspiration was used.