#0131:
Lapras
Types:
Size:
2.49m, 219.99kgGrass Knot: 120
Water Absorb,
Shell Armor,
Hydration (H)
Base Stats:
HP:
130
Attack:
85
Defense:
80
Sp.Atk:
85
Sp.Def:
95
Speed:
60
Total:
535
Locations:
Name
Method
Level
Chance
Victory Road - 1F Back (Marley)
Surfing
60
10%
Lake Acuity (After)
Surfing
51
5%
Pastoria City
80
100%
Additional Info:
Wild Held Items:
100%: Mystic Water
Egg Groups:
Monster,
Water 1
Gender ratio:
50.20% male, 49.80% female
Locations:
Name
Method
Level
Chance
Victory Road - 1F Back (Marley)
Surfing
60
10%
Lake Acuity (After)
Surfing
51
5%
Pastoria City
80
100%
Evolutions
Does Not Evolve
Alternative Forms
Moves learnt via level-up
1
Water Gun
Water
Power
40
Accuracy
100
PP
40
The target is blasted with a forceful shot of water.
1
Growl
Normal
Accuracy
100
PP
64
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
1
Sing
Normal
Accuracy
55
PP
24
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
4
Mist
Ice
Accuracy
--
PP
48
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
7
Confuse Ray
Ghost
Accuracy
100
PP
16
The target is exposed to a sinister ray that triggers confusion.
10
Ice Shard
Ice
Power
40
Accuracy
100
PP
48
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
13
Water Pulse
Water
Power
60
Accuracy
100
PP
32
The user attacks the target with a pulsing blast of water. This may also confuse the target.
15
Life Dew
Water
Accuracy
--
PP
16
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.
16
Body Slam
Normal
Power
85
Accuracy
100
PP
24
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
19
Rain Dance
Water
Accuracy
--
PP
8
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
22
Perish Song
Normal
Accuracy
--
PP
8
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
25
Ice Beam
Ice
Power
90
Accuracy
100
PP
16
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
28
Bubble Beam
Water
Power
75
Accuracy
100
PP
24
A spray of bubbles is forcefully ejected at the target. This may also lower the target’s Speed stat.
31
Avalanche
Ice
Power
60
Accuracy
100
PP
16
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
34
Dragon Pulse
Dragon
Power
85
Accuracy
100
PP
16
The target is attacked with a shock wave generated by the user’s gaping mouth.
35
Drill Run
Ground
Power
80
Accuracy
95
PP
16
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
37
Icicle Crash
Ice
Power
85
Accuracy
90
PP
16
The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch.
40
Future Sight
Psychic
Power
120
Accuracy
100
PP
16
Two turns after this move is used, a hunk of psychic energy attacks the target.
43
Dragon Dance
Dragon
Accuracy
--
PP
32
The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
46
Liquidation
Water
Power
85
Accuracy
100
PP
16
The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.
49
Megahorn
Bug
Power
120
Accuracy
85
PP
16
Using its tough and impressive horn, the user rams into the target with no letup.
52
Hydro Pump
Water
Power
110
Accuracy
80
PP
8
The target is blasted by a huge volume of water launched under great pressure.
55
Sheer Cold
Ice
Power
1
Accuracy
30
PP
8
The target faints instantly. It’s less likely to hit the target if it’s used by Pokémon other than Ice types.
Moves learnt via Technical Machine
Water Pulse
Water
Power
60
Accuracy
100
PP
32
The user attacks the target with a pulsing blast of water. This may also confuse the target.
Roar
Normal
Accuracy
--
PP
32
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Toxic
Poison
Accuracy
90
PP
16
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hail
Ice
Accuracy
--
PP
16
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
Hidden Power
Normal
Power
60
Accuracy
100
PP
24
A unique attack that varies in type depending on the Pokémon using it.
Ice Beam
Ice
Power
90
Accuracy
100
PP
16
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Blizzard
Ice
Power
110
Accuracy
70
PP
8
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Hyper Beam
Normal
Power
150
Accuracy
90
PP
8
The target is attacked with a powerful beam. The user can’t move on the next turn.
Protect
Normal
Accuracy
--
PP
16
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain Dance
Water
Accuracy
--
PP
8
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Safeguard
Normal
Accuracy
--
PP
40
The user creates a protective field that prevents status conditions for five turns.
Dream Eater
Psychic
Power
100
Accuracy
100
PP
24
The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target.
Iron Tail
Steel
Power
100
Accuracy
75
PP
24
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Thunderbolt
Electric
Power
90
Accuracy
100
PP
24
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
Thunder
Electric
Power
110
Accuracy
70
PP
16
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Psychic
Psychic
Power
90
Accuracy
100
PP
16
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
Double Team
Normal
Accuracy
--
PP
24
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Shock Wave
Electric
Power
60
Accuracy
--
PP
32
The user strikes the target with a quick jolt of electricity. This attack never misses.
Facade
Normal
Power
70
Accuracy
100
PP
32
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Rest
Psychic
Accuracy
--
PP
16
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Attract
Normal
Accuracy
100
PP
24
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Brine
Water
Power
65
Accuracy
100
PP
16
If the target’s HP is half or less, this attack will hit with double the power.
Endure
Normal
Accuracy
--
PP
16
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Dragon Pulse
Dragon
Power
85
Accuracy
100
PP
16
The target is attacked with a shock wave generated by the user’s gaping mouth.
Giga Impact
Normal
Power
150
Accuracy
90
PP
8
The user charges at the target using every bit of its power. The user can’t move on the next turn.
Avalanche
Ice
Power
60
Accuracy
100
PP
16
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
Sleep Talk
Normal
Accuracy
--
PP
16
While it is asleep, the user randomly uses one of the moves it knows.
Hyper Voice
Normal
Power
90
Accuracy
100
PP
16
The user lets loose a horribly echoing shout with the power to inflict damage.
Swagger
Normal
Accuracy
85
PP
24
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
Substitute
Normal
Accuracy
--
PP
16
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Surf
Water
Power
90
Accuracy
100
PP
24
The user attacks everything around it by swamping its surroundings with a giant wave. It’s also one of the Pokétch’s hidden moves.
Strength
Normal
Power
100
Accuracy
100
PP
24
The target is slugged with a punch thrown at maximum power. It’s also one of the Pokétch’s hidden moves.
Rock Smash
Fighting
Power
60
Accuracy
100
PP
24
The user attacks with a punch that may lower the target’s Defense stat. It’s also one of the Pokétch’s hidden moves.
Waterfall
Water
Power
80
Accuracy
100
PP
24
The user charges at the target and may make it flinch. It’s also one of the Pokétch’s hidden moves.
Bulldoze
Ground
Power
60
Accuracy
100
PP
32
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Moves learnt via breeding
Tickle
Normal
Accuracy
100
PP
32
The user tickles the target into laughing, reducing its Attack and Defense stats.
Curse
Ghost
Accuracy
--
PP
16
A move that works differently for the Ghost type than for all other types.
Horn Drill
Normal
Power
1
Accuracy
30
PP
8
The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
Ancient Power
Rock
Power
60
Accuracy
100
PP
8
The user attacks with a prehistoric power. This may also raise all the user’s stats at once.
Fissure
Ground
Power
1
Accuracy
30
PP
8
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
Freeze-Dry
Ice
Power
70
Accuracy
100
PP
32
The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
Dragon Dance
Dragon
Accuracy
--
PP
32
The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
Whirlpool
Water
Power
35
Accuracy
85
PP
24
The user traps the target in a violent swirling whirlpool for four to five turns.
Future Sight
Psychic
Power
120
Accuracy
100
PP
16
Two turns after this move is used, a hunk of psychic energy attacks the target.
Moves learnt via Tutor
Snore
Normal
Power
50
Accuracy
100
PP
24
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Helping Hand
Normal
Accuracy
--
PP
32
The user assists an ally by boosting the power of that ally’s attack.
Bulldoze
Ground
Power
60
Accuracy
100
PP
32
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Block
Normal
Accuracy
--
PP
8
The user blocks the target’s way with arms spread wide to prevent escape.
Heal Bell
Normal
Accuracy
--
PP
8
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Signal Beam
Bug
Power
75
Accuracy
100
PP
24
The user attacks with a sinister beam of light. This may also confuse the target.
Ancient Power
Rock
Power
60
Accuracy
100
PP
8
The user attacks with a prehistoric power. This may also raise all the user’s stats at once.
Dive
Water
Power
80
Accuracy
100
PP
16
Diving on the first turn, the user floats up and attacks on the next turn.
Zen Headbutt
Psychic
Power
80
Accuracy
90
PP
24
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Iron Head
Steel
Power
80
Accuracy
100
PP
24
The user slams the target with its steel-hard head. This may also make the target flinch.
Drill Run
Ground
Power
80
Accuracy
95
PP
16
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
Aqua Tail
Water
Power
90
Accuracy
90
PP
16
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Icy Wind
Ice
Power
55
Accuracy
95
PP
24
The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
Zap Cannon
Electric
Power
120
Accuracy
50
PP
8
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Outrage
Dragon
Power
120
Accuracy
100
PP
16
The user rampages and attacks for two to three turns. The user then becomes confused.