#0039:
Jigglypuff
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Types:
Size:
0.51m, 5.49kgGrass Knot: 20
Magic Guard,
Competitive,
Misty Surge (H)
Base Stats:
HP:
115
Attack:
55
Defense:
30
Sp.Atk:
55
Sp.Def:
35
Speed:
30
Total:
320
Locations:
Name
Method
Level
Chance
Pokémon Mansion - Lobby
Daily Trophy Garden
26
5%
Route 208
Walking
24
10%
Additional Info:
Wild Held Items:
5%: Moon Stone
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Egg Groups:
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Fairy
Gender ratio:
24.90% male, 75.10% female
Locations:
Name
Method
Level
Chance
Pokémon Mansion - Lobby
Daily Trophy Garden
26
5%
Route 208
Walking
24
10%
Moves learnt via level-up
1
Defense Curl
Normal
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Accuracy
--
PP
64
The user curls up to conceal weak spots and raise its Defense stat.
1
Copycat
Normal
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Accuracy
--
PP
32
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
1
Sing
Normal
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Accuracy
55
PP
24
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
1
Charm
Fairy
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Accuracy
100
PP
32
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.
1
Disable
Normal
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Accuracy
100
PP
32
For four turns, this move prevents the target from using the move it last used.
1
Sweet Kiss
Fairy
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Accuracy
75
PP
16
The user kisses the target with a sweet, angelic cuteness that causes confusion.
4
Echoed Voice
Normal
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Power
40
Accuracy
100
PP
24
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
4
Pound
Normal
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Power
40
Accuracy
100
PP
56
The target is physically pounded with a long tail, a foreleg, or the like.
7
Fake Tears
Dark
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Accuracy
100
PP
32
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
8
Covet
Normal
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Power
60
Accuracy
100
PP
40
The user endearingly approaches the target, then steals the target’s held item.
9
Disarming Voice
Fairy
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Power
40
Accuracy
--
PP
24
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
13
Disable
Normal
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Accuracy
100
PP
32
For four turns, this move prevents the target from using the move it last used.
15
Draining Kiss
Fairy
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Power
50
Accuracy
100
PP
16
The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.
16
Round
Normal
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Power
60
Accuracy
100
PP
24
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
17
Rollout
Rock
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Power
30
Accuracy
90
PP
32
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
17
Double Slap
Normal
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Power
15
Accuracy
85
PP
16
The target is slapped repeatedly, back and forth, two to five times in a row.
19
Body Slam
Normal
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Power
85
Accuracy
100
PP
24
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
21
Stockpile
Normal
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Accuracy
--
PP
32
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
21
Swallow
Normal
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Accuracy
--
PP
16
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
21
Spit Up
Normal
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Power
1
Accuracy
100
PP
16
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.
25
Hyper Voice
Normal
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Power
90
Accuracy
100
PP
16
The user lets loose a horribly echoing shout with the power to inflict damage.
27
Rest
Psychic
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Accuracy
--
PP
16
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
29
Moonblast
Fairy
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Power
95
Accuracy
100
PP
24
Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Sp. Atk stat.
31
Gyro Ball
Steel
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Power
1
Accuracy
100
PP
8
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.
33
Mimic
Normal
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Accuracy
--
PP
16
The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.
35
Double-Edge
Normal
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Power
120
Accuracy
100
PP
24
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
37
Last Resort
Normal
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Power
140
Accuracy
100
PP
8
This move can be used only after the user has used all the other moves it knows in the battle.
40
Play Rough
Fairy
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Power
90
Accuracy
90
PP
16
The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.
Moves learnt via Technical Machine
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Focus Punch
Fighting
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Power
150
Accuracy
100
PP
32
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
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Water Pulse
Water
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Power
60
Accuracy
100
PP
32
The user attacks the target with a pulsing blast of water. This may also confuse the target.
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Toxic
Poison
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Accuracy
90
PP
16
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
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Hidden Power
Normal
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Power
60
Accuracy
100
PP
24
A unique attack that varies in type depending on the Pokémon using it.
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Sunny Day
Fire
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Accuracy
--
PP
8
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
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Ice Beam
Ice
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Power
90
Accuracy
100
PP
16
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
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Blizzard
Ice
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Power
110
Accuracy
70
PP
8
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
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Light Screen
Psychic
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Accuracy
--
PP
48
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
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Protect
Normal
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Accuracy
--
PP
16
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
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Rain Dance
Water
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Accuracy
--
PP
8
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
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Safeguard
Normal
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Accuracy
--
PP
40
The user creates a protective field that prevents status conditions for five turns.
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Dream Eater
Psychic
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Power
100
Accuracy
100
PP
24
The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target.
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Solar Beam
Grass
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Power
120
Accuracy
100
PP
16
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
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Thunderbolt
Electric
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Power
90
Accuracy
100
PP
24
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
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Thunder
Electric
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Power
110
Accuracy
70
PP
16
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
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Dig
Ground
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Power
80
Accuracy
100
PP
16
The user burrows into the ground, then attacks on the next turn. It can also be used to exit dungeons.
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Psychic
Psychic
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Power
90
Accuracy
100
PP
16
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
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Shadow Ball
Ghost
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Power
80
Accuracy
100
PP
24
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
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Brick Break
Fighting
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Power
75
Accuracy
100
PP
24
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
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Double Team
Normal
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Accuracy
--
PP
24
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
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Reflect
Psychic
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Accuracy
--
PP
32
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
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Shock Wave
Electric
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Power
60
Accuracy
--
PP
32
The user strikes the target with a quick jolt of electricity. This attack never misses.
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Flamethrower
Fire
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Power
90
Accuracy
100
PP
24
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
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Fire Blast
Fire
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Power
110
Accuracy
85
PP
8
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
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Facade
Normal
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Power
70
Accuracy
100
PP
32
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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Rest
Psychic
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Accuracy
--
PP
16
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
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Attract
Normal
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Accuracy
100
PP
24
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
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Fling
Dark
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Power
1
Accuracy
100
PP
16
The user flings its held item at the target to attack. This move’s power and effects depend on the item.
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Wild Charge
Electric
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Power
100
Accuracy
100
PP
24
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
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Endure
Normal
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Accuracy
--
PP
16
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
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Drain Punch
Fighting
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Power
75
Accuracy
100
PP
16
An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
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Recycle
Normal
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Accuracy
--
PP
16
The user recycles a held item that has been used in battle so it can be used again.
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Flash
Normal
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Accuracy
100
PP
32
The user flashes a light that lowers the target’s accuracy. It can also be used to illuminate caves.
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Thunder Wave
Electric
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Accuracy
90
PP
32
The user launches a weak jolt of electricity that paralyzes the target.
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Gyro Ball
Steel
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Power
1
Accuracy
100
PP
8
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.
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Stealth Rock
Rock
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Accuracy
--
PP
32
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
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Psych Up
Normal
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Accuracy
--
PP
16
The user hypnotizes itself into copying any stat change made by the target.
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Sleep Talk
Normal
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Accuracy
--
PP
16
While it is asleep, the user randomly uses one of the moves it knows.
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Hyper Voice
Normal
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Power
90
Accuracy
100
PP
16
The user lets loose a horribly echoing shout with the power to inflict damage.
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Dazzling Gleam
Fairy
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Power
80
Accuracy
100
PP
16
The user damages opposing Pokémon by emitting a powerful flash.
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Grass Knot
Grass
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Power
1
Accuracy
100
PP
32
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
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Swagger
Normal
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Accuracy
85
PP
24
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
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Substitute
Normal
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Accuracy
--
PP
16
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
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Strength
Normal
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Power
100
Accuracy
100
PP
24
The target is slugged with a punch thrown at maximum power. It’s also one of the Pokétch’s hidden moves.
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Charge Beam
Electric
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Power
50
Accuracy
90
PP
16
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
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Work Up
Normal
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Accuracy
--
PP
48
The user is roused, and its Attack and Sp. Atk stats increase.
Moves learnt via breeding
There are no moves here.
Moves learnt via Tutor
Snore
Normal
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Power
50
Accuracy
100
PP
24
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Helping Hand
Normal
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Accuracy
--
PP
32
The user assists an ally by boosting the power of that ally’s attack.
Covet
Normal
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Power
60
Accuracy
100
PP
40
The user endearingly approaches the target, then steals the target’s held item.
Ally Switch
Psychic
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Accuracy
--
PP
24
The user teleports using a strange power and switches places with one of its allies.
Rollout
Rock
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Power
30
Accuracy
90
PP
32
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
Mud-Slap
Ground
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Power
20
Accuracy
100
PP
16
The user hurls mud in the target’s face to inflict damage and lower its accuracy.
Heal Bell
Normal
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Accuracy
--
PP
8
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Fire Punch
Fire
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Power
75
Accuracy
100
PP
24
The target is punched with a fiery fist. This may also leave the target with a burn.
Ice Punch
Ice
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Power
75
Accuracy
100
PP
24
The target is punched with an icy fist. This may also leave the target frozen.
Thunder Punch
Electric
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Power
75
Accuracy
100
PP
24
The target is punched with an electrified fist. This may also leave the target with paralysis.
Seismic Toss
Fighting
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Power
1
Accuracy
100
PP
32
The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.
Bounce
Flying
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Power
85
Accuracy
85
PP
8
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
Role Play
Psychic
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Accuracy
--
PP
16
The user mimics the target completely, copying the target’s Ability.
Magic Coat
Psychic
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Accuracy
--
PP
24
Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
Pain Split
Normal
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Accuracy
--
PP
32
The user adds its HP to the target’s HP, then equally shares the combined HP with the target.
Gravity
Psychic
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Accuracy
--
PP
8
This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can’t be used.
Power-Up Punch
Fighting
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Power
40
Accuracy
100
PP
32
Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
Icy Wind
Ice
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Power
55
Accuracy
95
PP
24
The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
Knock Off
Dark
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Power
65
Accuracy
100
PP
32
The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
Zap Cannon
Electric
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Power
120
Accuracy
50
PP
8
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Last Resort
Normal
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Power
140
Accuracy
100
PP
8
This move can be used only after the user has used all the other moves it knows in the battle.
Endeavor
Normal
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Power
1
Accuracy
100
PP
8
This attack move cuts down the target’s HP to equal the user’s HP.
Design based on the application by the Smogon Dex Team, which can be found here.
Specific credits for the full Pokédex application go to Denmark, Glup and A-A-ron from Team Luminescent. Smogon Dex Team credits are as follows:
Zarel, Marty-D, scheibo, KrisXV, Karthik99999, AnnikaCodes, SadisticMystic, pyuk-bot, mia-pi-git, penpexgit, asgdf and jakobw.
This is the only section of the site where external inspiration was used.