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#0392:

Infernape

Infernape

Types:

Fire
Fighting

Size:

1.19m, 55.02kg
Grass Knot: 80

Iron Fist,

Blaze,

Unburden (H)

Base Stats:

HP:

76

Attack:

104

Defense:

71

Sp.Atk:

104

Sp.Def:

71

Speed:

109

Total:

535

Locations:

Infernape cannot be found in the wild. Try checking previous evolutions or alternative forms.

If you have checked previous evolutions and believe this to be an error, please report it to the Discord.

Additional Info:

Wild Held Items:

This Pokémon does not hold an item in the wild.

Egg Groups:

Pokemon Egg

Field,

Human-Like

Gender ratio:

88.14% male, 11.86% female

Locations:

Infernape cannot be found in the wild. Try checking previous evolutions or alternative forms.

If you have checked previous evolutions and believe this to be an error, please report it to the Discord.

Evolutions
Chimchar
Level 14
Monferno
Level 36
Infernape

0

Close Combat

Fighting

Damage Type

Power

120

Accuracy

100

PP

8

The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.

1

Leer

Normal

Damage Type

Accuracy

100

PP

48

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

1

Scratch

Normal

Damage Type

Power

40

Accuracy

100

PP

56

Hard, pointed, sharp claws rake the target to inflict damage.

1

Mach Punch

Fighting

Damage Type

Power

40

Accuracy

100

PP

48

The user throws a punch at blinding speed. This move always goes first.

1

Fire Punch

Fire

Damage Type

Power

75

Accuracy

100

PP

24

The target is punched with a fiery fist. This may also leave the target with a burn.

1

Thunder Punch

Electric

Damage Type

Power

75

Accuracy

100

PP

24

The target is punched with an electrified fist. This may also leave the target with paralysis.

1

Close Combat

Fighting

Damage Type

Power

120

Accuracy

100

PP

8

The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.

5

Ember

Fire

Damage Type

Power

40

Accuracy

100

PP

40

The target is attacked with small flames. This may also leave the target with a burn.

8

Taunt

Dark

Damage Type

Accuracy

100

PP

32

The target is taunted into a rage that allows it to use only attack moves for three turns.

11

Fury Swipes

Normal

Damage Type

Power

18

Accuracy

80

PP

24

The target is raked with sharp claws or scythes quickly two to five times in a row.

12

Power-Up Punch

Fighting

Damage Type

Power

40

Accuracy

100

PP

32

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

14

Mach Punch

Fighting

Damage Type

Power

40

Accuracy

100

PP

48

The user throws a punch at blinding speed. This move always goes first.

15

Flame Wheel

Fire

Damage Type

Power

75

Accuracy

100

PP

24

The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.

19

Low Kick

Fighting

Damage Type

Power

1

Accuracy

100

PP

32

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

23

Fake Out

Normal

Damage Type

Power

40

Accuracy

100

PP

16

This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.

27

Flamethrower

Fire

Damage Type

Power

90

Accuracy

100

PP

24

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

29

U-turn

Bug

Damage Type

Power

70

Accuracy

100

PP

32

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

31

Feint

Normal

Damage Type

Power

30

Accuracy

100

PP

16

This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.

35

Close Combat

Fighting

Damage Type

Power

120

Accuracy

100

PP

8

The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.

36

Vacuum Wave

Fighting

Damage Type

Power

40

Accuracy

100

PP

48

The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.

41

Torment

Dark

Damage Type

Accuracy

100

PP

24

The user torments and enrages the target, making it incapable of using the same move twice in a row.

46

Fire Spin

Fire

Damage Type

Power

35

Accuracy

85

PP

24

The target becomes trapped within a fierce vortex of fire that rages for four to five turns.

51

Slack Off

Normal

Damage Type

Accuracy

--

PP

16

The user slacks off, restoring its own HP by up to half of its max HP.

52

Acrobatics

Flying

Damage Type

Power

55

Accuracy

100

PP

24

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

56

Flare Blitz

Fire

Damage Type

Power

120

Accuracy

100

PP

24

The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.

58

Calm Mind

Psychic

Damage Type

Accuracy

--

PP

32

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Technical Machine

Focus Punch

Fighting

Damage Type

Power

150

Accuracy

100

PP

32

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Technical Machine

Calm Mind

Psychic

Damage Type

Accuracy

--

PP

32

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Technical Machine

Roar

Normal

Damage Type

Accuracy

--

PP

32

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Technical Machine

Toxic

Poison

Damage Type

Accuracy

90

PP

16

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Technical Machine

Bulk Up

Fighting

Damage Type

Accuracy

--

PP

32

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

Technical Machine

Hidden Power

Normal

Damage Type

Power

60

Accuracy

100

PP

24

A unique attack that varies in type depending on the Pokémon using it.

Technical Machine

Sunny Day

Fire

Damage Type

Accuracy

--

PP

8

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Technical Machine

Taunt

Dark

Damage Type

Accuracy

100

PP

32

The target is taunted into a rage that allows it to use only attack moves for three turns.

Technical Machine

Hyper Beam

Normal

Damage Type

Power

150

Accuracy

90

PP

8

The target is attacked with a powerful beam. The user can’t move on the next turn.

Technical Machine

Protect

Normal

Damage Type

Accuracy

--

PP

16

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Technical Machine

Solar Beam

Grass

Damage Type

Power

120

Accuracy

100

PP

16

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Technical Machine

Iron Tail

Steel

Damage Type

Power

100

Accuracy

75

PP

24

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Technical Machine

Earthquake

Ground

Damage Type

Power

100

Accuracy

100

PP

16

The user sets off an earthquake that strikes every Pokémon around it.

Technical Machine

Low Sweep

Fighting

Damage Type

Power

65

Accuracy

100

PP

32

The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.

Technical Machine

Dig

Ground

Damage Type

Power

80

Accuracy

100

PP

16

The user burrows into the ground, then attacks on the next turn. It can also be used to exit dungeons.

Technical Machine

Brick Break

Fighting

Damage Type

Power

75

Accuracy

100

PP

24

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Technical Machine

Double Team

Normal

Damage Type

Accuracy

--

PP

24

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Technical Machine

Flamethrower

Fire

Damage Type

Power

90

Accuracy

100

PP

24

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Technical Machine

Fire Blast

Fire

Damage Type

Power

110

Accuracy

85

PP

8

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Technical Machine

Rock Tomb

Rock

Damage Type

Power

60

Accuracy

95

PP

24

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Technical Machine

Aerial Ace

Flying

Damage Type

Power

60

Accuracy

--

PP

32

The user confounds the target with speed, then slashes. This attack never misses.

Technical Machine

Torment

Dark

Damage Type

Accuracy

100

PP

24

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Technical Machine

Facade

Normal

Damage Type

Power

70

Accuracy

100

PP

32

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Technical Machine

Rest

Psychic

Damage Type

Accuracy

--

PP

16

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Technical Machine

Attract

Normal

Damage Type

Accuracy

100

PP

24

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Technical Machine

Overheat

Fire

Damage Type

Power

130

Accuracy

90

PP

8

The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Technical Machine

Focus Blast

Fighting

Damage Type

Power

120

Accuracy

70

PP

8

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

Technical Machine

False Swipe

Normal

Damage Type

Power

40

Accuracy

100

PP

64

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Technical Machine

Fling

Dark

Damage Type

Power

1

Accuracy

100

PP

16

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Technical Machine

Endure

Normal

Damage Type

Accuracy

--

PP

16

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Technical Machine

Drain Punch

Fighting

Damage Type

Power

75

Accuracy

100

PP

16

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

Technical Machine

Will-O-Wisp

Fire

Damage Type

Accuracy

85

PP

24

The user shoots a sinister flame at the target to inflict a burn.

Technical Machine

Nasty Plot

Dark

Damage Type

Accuracy

--

PP

32

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.

Technical Machine

Shadow Claw

Ghost

Damage Type

Power

80

Accuracy

100

PP

24

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

Technical Machine

Giga Impact

Normal

Damage Type

Power

150

Accuracy

90

PP

8

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Technical Machine

Stone Edge

Rock

Damage Type

Power

100

Accuracy

80

PP

8

The user stabs the target from below with sharpened stones. Critical hits land more easily.

Technical Machine

Swords Dance

Normal

Damage Type

Accuracy

--

PP

32

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Technical Machine

Stealth Rock

Rock

Damage Type

Accuracy

--

PP

32

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Technical Machine

Rock Slide

Rock

Damage Type

Power

75

Accuracy

90

PP

16

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Technical Machine

Sleep Talk

Normal

Damage Type

Accuracy

--

PP

16

While it is asleep, the user randomly uses one of the moves it knows.

Technical Machine

Poison Jab

Poison

Damage Type

Power

80

Accuracy

100

PP

32

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

Technical Machine

Grass Knot

Grass

Damage Type

Power

1

Accuracy

100

PP

32

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Technical Machine

Swagger

Normal

Damage Type

Accuracy

85

PP

24

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Technical Machine

U-turn

Bug

Damage Type

Power

70

Accuracy

100

PP

32

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Technical Machine

Substitute

Normal

Damage Type

Accuracy

--

PP

16

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Technical Machine

Cut

Grass

Damage Type

Power

60

Accuracy

100

PP

40

The target is cut with a scythe or claw. It’s also one of the Pokétch’s hidden moves.

Technical Machine

Strength

Normal

Damage Type

Power

100

Accuracy

100

PP

24

The target is slugged with a punch thrown at maximum power. It’s also one of the Pokétch’s hidden moves.

Technical Machine

Rock Smash

Fighting

Damage Type

Power

60

Accuracy

100

PP

24

The user attacks with a punch that may lower the target’s Defense stat. It’s also one of the Pokétch’s hidden moves.

Technical Machine

Rock Climb

Rock

Damage Type

Power

80

Accuracy

95

PP

16

A charging attack that may also leave the foe confused. It’s also one of the Pokétch’s hidden moves.

Technical Machine

Bulldoze

Ground

Damage Type

Power

60

Accuracy

100

PP

32

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Technical Machine

Work Up

Normal

Damage Type

Accuracy

--

PP

48

The user is roused, and its Attack and Sp. Atk stats increase.

There are no moves here.

Snore

Normal

Damage Type

Power

50

Accuracy

100

PP

24

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Covet

Normal

Damage Type

Power

60

Accuracy

100

PP

40

The user endearingly approaches the target, then steals the target’s held item.

Bulldoze

Ground

Damage Type

Power

60

Accuracy

100

PP

32

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Rollout

Rock

Damage Type

Power

30

Accuracy

90

PP

32

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Mud-Slap

Ground

Damage Type

Power

20

Accuracy

100

PP

16

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Laser Focus

Normal

Damage Type

Accuracy

--

PP

48

The user concentrates intensely. The attack on the next turn always results in a critical hit.

Uproar

Normal

Damage Type

Power

90

Accuracy

100

PP

16

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Fire Punch

Fire

Damage Type

Power

75

Accuracy

100

PP

24

The target is punched with a fiery fist. This may also leave the target with a burn.

Thunder Punch

Electric

Damage Type

Power

75

Accuracy

100

PP

24

The target is punched with an electrified fist. This may also leave the target with paralysis.

Seismic Toss

Fighting

Damage Type

Power

1

Accuracy

100

PP

32

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Role Play

Psychic

Damage Type

Accuracy

--

PP

16

The user mimics the target completely, copying the target’s Ability.

Swift

Normal

Damage Type

Power

60

Accuracy

--

PP

32

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Low Kick

Fighting

Damage Type

Power

1

Accuracy

100

PP

32

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

Dual Chop

Dragon

Damage Type

Power

40

Accuracy

90

PP

24

The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.

Scorching Sands

Ground

Damage Type

Power

70

Accuracy

100

PP

16

The user throws scorching sand at the target to attack. This may also leave the target with a burn.

Vacuum Wave

Fighting

Damage Type

Power

40

Accuracy

100

PP

48

The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.

Power-Up Punch

Fighting

Damage Type

Power

40

Accuracy

100

PP

32

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Heat Wave

Fire

Damage Type

Power

95

Accuracy

90

PP

16

The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.

Endeavor

Normal

Damage Type

Power

1

Accuracy

100

PP

8

This attack move cuts down the target’s HP to equal the user’s HP.

Gunk Shot

Poison

Damage Type

Power

120

Accuracy

80

PP

8

The user shoots filthy garbage at the target to attack. This may also poison the target.

Credits:
Design based on the application by the Smogon Dex Team, which can be found here.
Specific credits for the full Pokédex application go to Denmark, Glup and A-A-ron from Team Luminescent. Smogon Dex Team credits are as follows:
Zarel, Marty-D, scheibo, KrisXV, Karthik99999, AnnikaCodes, SadisticMystic, pyuk-bot, mia-pi-git, penpexgit, asgdf and jakobw.
This is the only section of the site where external inspiration was used.