
Types:
Size:
1.40m, 35.02kgIntimidate,
Flash Fire,
Adaptability (H)
HP:
75
Attack:
100
Defense:
50
Sp.Atk:
110
Sp.Def:
80
Speed:
95
Total:
510
Name
Method
Level
Chance
Underground
Walking
30
NaN%
Wild Held Items:
This Pokémon does not hold items in the wild
Egg Groups:

Field
Gender ratio:
50.20% male, 49.80% female
Catch Chance:
45
Name
Method
Level
Chance
Underground
Walking
30
NaN%
1
Ember
Fire

Power
40
Accuracy
100
PP
40
The target is attacked with small flames. This may also leave the target with a burn.
1
Leer
Normal

Accuracy
100
PP
48
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
1
Howl
Normal

Accuracy
--
PP
64
The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats.
4
Feint Attack
Dark

Power
60
Accuracy
--
PP
32
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
7
Bite
Dark

Power
60
Accuracy
100
PP
40
The target is bitten with viciously sharp fangs. This may also make the target flinch.
10
Roar
Normal

Accuracy
--
PP
32
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
13
Smog
Poison

Power
30
Accuracy
70
PP
32
The target is attacked with a discharge of filthy gases. This may also poison the target.
16
Fire Fang
Fire

Power
65
Accuracy
95
PP
24
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
16
Thunder Fang
Electric

Power
65
Accuracy
95
PP
24
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
20
Taunt
Dark

Accuracy
100
PP
32
The target is taunted into a rage that allows it to use only attack moves for three turns.
22
Beat Up
Dark

Power
1
Accuracy
100
PP
16
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
30
Crunch
Dark

Power
80
Accuracy
100
PP
24
The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
34
Flamethrower
Fire

Power
90
Accuracy
100
PP
24
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
35
Sucker Punch
Dark

Power
70
Accuracy
100
PP
8
This move enables the user to attack first. This move fails if the target is not readying an attack.
38
Dark Pulse
Dark

Power
80
Accuracy
100
PP
24
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
41
Flame Charge
Fire

Power
50
Accuracy
100
PP
32
Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat.
41
Embargo
Dark

Accuracy
100
PP
24
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
45
Foul Play
Dark

Power
95
Accuracy
100
PP
24
The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.
46
Nasty Plot
Dark

Accuracy
--
PP
32
The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.
62
Flare Blitz
Fire

Power
120
Accuracy
100
PP
24
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
70
Inferno
Fire

Power
100
Accuracy
50
PP
8
The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.

Roar
Normal

Accuracy
--
PP
32
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Toxic
Poison

Accuracy
90
PP
16
A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Hidden Power
Normal

Power
60
Accuracy
100
PP
24
A unique attack that varies in type depending on the Pokémon using it.

Sunny Day
Fire

Accuracy
--
PP
8
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Taunt
Dark

Accuracy
100
PP
32
The target is taunted into a rage that allows it to use only attack moves for three turns.

Hyper Beam
Normal

Power
150
Accuracy
90
PP
8
The target is attacked with a powerful beam. The user can’t move on the next turn.

Protect
Normal

Accuracy
--
PP
16
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Dream Eater
Psychic

Power
100
Accuracy
100
PP
24
The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target.

Solar Beam
Grass

Power
120
Accuracy
100
PP
16
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Iron Tail
Steel

Power
100
Accuracy
75
PP
24
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Shadow Ball
Ghost

Power
80
Accuracy
100
PP
24
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Double Team
Normal

Accuracy
--
PP
24
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Flamethrower
Fire

Power
90
Accuracy
100
PP
24
The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Sludge Bomb
Poison

Power
90
Accuracy
100
PP
16
Unsanitary sludge is hurled at the target. This may also poison the target.

Fire Blast
Fire

Power
110
Accuracy
85
PP
8
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Torment
Dark

Accuracy
100
PP
24
The user torments and enrages the target, making it incapable of using the same move twice in a row.

Facade
Normal

Power
70
Accuracy
100
PP
32
This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Rest
Psychic

Accuracy
--
PP
16
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Attract
Normal

Accuracy
100
PP
24
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Thief
Dark

Power
60
Accuracy
100
PP
40
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Overheat
Fire

Power
130
Accuracy
90
PP
8
The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Endure
Normal

Accuracy
--
PP
16
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Will-O-Wisp
Fire

Accuracy
85
PP
24
The user shoots a sinister flame at the target to inflict a burn.

Nasty Plot
Dark

Accuracy
--
PP
32
The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.

Payback
Dark

Power
50
Accuracy
100
PP
16
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Giga Impact
Normal

Power
150
Accuracy
90
PP
8
The user charges at the target using every bit of its power. The user can’t move on the next turn.

Snarl
Dark

Power
55
Accuracy
95
PP
24
The user yells as if it’s ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.

Dark Pulse
Dark

Power
80
Accuracy
100
PP
24
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Sleep Talk
Normal

Accuracy
--
PP
16
While it is asleep, the user randomly uses one of the moves it knows.

Swagger
Normal

Accuracy
85
PP
24
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Substitute
Normal

Accuracy
--
PP
16
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Strength
Normal

Power
100
Accuracy
100
PP
24
The target is slugged with a punch thrown at maximum power. It’s also one of the Pokétch’s hidden moves.

Rock Smash
Fighting

Power
60
Accuracy
100
PP
24
The user attacks with a punch that may lower the target’s Defense stat. It’s also one of the Pokétch’s hidden moves.

Fire Spin
Fire

Power
35
Accuracy
85
PP
24
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.

Counter
Fighting

Power
1
Accuracy
100
PP
32
A retaliation move that counters any physical attack, inflicting double the damage taken.

Spite
Ghost

Accuracy
100
PP
16
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Reversal
Fighting

Power
1
Accuracy
100
PP
24
An all-out attack that becomes more powerful the less HP the user has.

Beat Up
Dark

Power
1
Accuracy
100
PP
16
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.

Fire Fang
Fire

Power
65
Accuracy
95
PP
24
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.

Thunder Fang
Electric

Power
65
Accuracy
95
PP
24
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

Feint
Normal

Power
30
Accuracy
100
PP
16
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.

Sucker Punch
Dark

Power
70
Accuracy
100
PP
8
This move enables the user to attack first. This move fails if the target is not readying an attack.

Destiny Bond
Ghost

Accuracy
--
PP
8
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
Snore
Normal

Power
50
Accuracy
100
PP
24
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Mud-Slap
Ground

Power
20
Accuracy
100
PP
16
The user hurls mud in the target’s face to inflict damage and lower its accuracy.
Laser Focus
Normal

Accuracy
--
PP
48
The user concentrates intensely. The attack on the next turn always results in a critical hit.
Spite
Ghost

Accuracy
100
PP
16
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Uproar
Normal

Power
90
Accuracy
100
PP
16
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Role Play
Psychic

Accuracy
--
PP
16
The user mimics the target completely, copying the target’s Ability.
Swift
Normal

Power
60
Accuracy
--
PP
32
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Scorching Sands
Ground

Power
70
Accuracy
100
PP
16
The user throws scorching sand at the target to attack. This may also leave the target with a burn.
Heat Wave
Fire

Power
95
Accuracy
90
PP
16
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
Sucker Punch
Dark

Power
70
Accuracy
100
PP
8
This move enables the user to attack first. This move fails if the target is not readying an attack.
Foul Play
Dark

Power
95
Accuracy
100
PP
24
The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.
Super Fang
Normal

Power
1
Accuracy
90
PP
16
The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.