#0215:
Hisuian Sneasel
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Types:
Size:
0.89m, 27.99kgGrass Knot: 60
Inner Focus,
Poison Touch,
Technician (H)
Base Stats:
HP:
55
Attack:
95
Defense:
55
Sp.Atk:
35
Sp.Def:
75
Speed:
115
Total:
430
Locations:
Name
Method
Level
Chance
Great Marsh - Areas 1-2
Incense
36
20%
Great Marsh - Areas 3-4
Incense
36
20%
Great Marsh - Areas 5-6
Incense
36
20%
Additional Info:
Wild Held Items:
5%: Quick Claw
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Egg Groups:
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Field
Gender ratio:
50.20% male, 49.80% female
Locations:
Name
Method
Level
Chance
Great Marsh - Areas 1-2
Incense
36
20%
Great Marsh - Areas 3-4
Incense
36
20%
Great Marsh - Areas 5-6
Incense
36
20%
Alternative Forms
Moves learnt via level-up
1
Quick Attack
Normal
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Power
40
Accuracy
100
PP
48
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
1
Leer
Normal
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Accuracy
100
PP
48
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
3
Focus Energy
Normal
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Accuracy
--
PP
48
The user takes a deep breath and focuses so that critical hits land more easily.
6
Rock Smash
Fighting
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Power
60
Accuracy
100
PP
24
The user attacks with a punch that may lower the target’s Defense stat. It’s also one of the Pokétch’s hidden moves.
9
Fury Swipes
Normal
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Power
18
Accuracy
80
PP
24
The target is raked with sharp claws or scythes quickly two to five times in a row.
11
Swift
Normal
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Power
60
Accuracy
--
PP
32
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
14
Mach Punch
Fighting
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Power
40
Accuracy
100
PP
48
The user throws a punch at blinding speed. This move always goes first.
16
Poison Fang
Poison
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Power
65
Accuracy
100
PP
24
The user bites the target with toxic fangs. This may also leave the target badly poisoned.
18
Slash
Normal
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Power
70
Accuracy
100
PP
32
The target is attacked with a slash of claws or blades. Critical hits land more easily.
22
Metal Claw
Steel
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Power
50
Accuracy
95
PP
56
The target is raked with steel claws. This may also raise the user’s Attack stat.
25
Poison Jab
Poison
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Power
80
Accuracy
100
PP
32
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
29
Drain Punch
Fighting
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Power
75
Accuracy
100
PP
16
An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
32
Screech
Normal
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Accuracy
85
PP
64
An earsplitting screech harshly lowers the target’s Defense stat.
34
Swords Dance
Normal
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Accuracy
--
PP
32
A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.
37
X-Scissor
Bug
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Power
80
Accuracy
100
PP
24
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
41
Double Team
Normal
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Accuracy
--
PP
24
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
43
Close Combat
Fighting
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Power
120
Accuracy
100
PP
8
The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.
47
Counter
Fighting
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Power
1
Accuracy
100
PP
32
A retaliation move that counters any physical attack, inflicting double the damage taken.
Moves learnt via Technical Machine
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Focus Punch
Fighting
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Power
150
Accuracy
100
PP
32
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
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Calm Mind
Psychic
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Accuracy
--
PP
32
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
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Toxic
Poison
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Accuracy
90
PP
16
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
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Hail
Ice
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Accuracy
--
PP
16
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
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Bulk Up
Fighting
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Accuracy
--
PP
32
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
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Hidden Power
Normal
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Power
60
Accuracy
100
PP
24
A unique attack that varies in type depending on the Pokémon using it.
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Sunny Day
Fire
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Accuracy
--
PP
8
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
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Taunt
Dark
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Accuracy
100
PP
32
The target is taunted into a rage that allows it to use only attack moves for three turns.
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Protect
Normal
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Accuracy
--
PP
16
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
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Rain Dance
Water
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Accuracy
--
PP
8
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
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Iron Tail
Steel
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Power
100
Accuracy
75
PP
24
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
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Low Sweep
Fighting
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Power
65
Accuracy
100
PP
32
The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.
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Dig
Ground
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Power
80
Accuracy
100
PP
16
The user burrows into the ground, then attacks on the next turn. It can also be used to exit dungeons.
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Shadow Ball
Ghost
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Power
80
Accuracy
100
PP
24
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
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Brick Break
Fighting
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Power
75
Accuracy
100
PP
24
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
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Double Team
Normal
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Accuracy
--
PP
24
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
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Aerial Ace
Flying
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Power
60
Accuracy
--
PP
32
The user confounds the target with speed, then slashes. This attack never misses.
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Torment
Dark
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Accuracy
100
PP
24
The user torments and enrages the target, making it incapable of using the same move twice in a row.
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Facade
Normal
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Power
70
Accuracy
100
PP
32
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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Rest
Psychic
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Accuracy
--
PP
16
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
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Attract
Normal
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Accuracy
100
PP
24
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
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Focus Blast
Fighting
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Power
120
Accuracy
70
PP
8
The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.
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False Swipe
Normal
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Power
40
Accuracy
100
PP
64
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
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Fling
Dark
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Power
1
Accuracy
100
PP
16
The user flings its held item at the target to attack. This move’s power and effects depend on the item.
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Endure
Normal
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Accuracy
--
PP
16
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
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Drain Punch
Fighting
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Power
75
Accuracy
100
PP
16
An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
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Nasty Plot
Dark
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Accuracy
--
PP
32
The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.
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Shadow Claw
Ghost
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Power
80
Accuracy
100
PP
24
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
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Giga Impact
Normal
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Power
150
Accuracy
90
PP
8
The user charges at the target using every bit of its power. The user can’t move on the next turn.
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Swords Dance
Normal
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Accuracy
--
PP
32
A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.
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Psych Up
Normal
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Accuracy
--
PP
16
The user hypnotizes itself into copying any stat change made by the target.
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Snarl
Dark
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Power
55
Accuracy
95
PP
24
The user yells as if it’s ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
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Dark Pulse
Dark
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Power
80
Accuracy
100
PP
24
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
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X-Scissor
Bug
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Power
80
Accuracy
100
PP
24
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
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Sleep Talk
Normal
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Accuracy
--
PP
16
While it is asleep, the user randomly uses one of the moves it knows.
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Poison Jab
Poison
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Power
80
Accuracy
100
PP
32
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
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Swagger
Normal
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Accuracy
85
PP
24
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
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Substitute
Normal
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Accuracy
--
PP
16
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
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Cut
Grass
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Power
60
Accuracy
100
PP
40
The target is cut with a scythe or claw. It’s also one of the Pokétch’s hidden moves.
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Strength
Normal
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Power
100
Accuracy
100
PP
24
The target is slugged with a punch thrown at maximum power. It’s also one of the Pokétch’s hidden moves.
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Rock Smash
Fighting
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Power
60
Accuracy
100
PP
24
The user attacks with a punch that may lower the target’s Defense stat. It’s also one of the Pokétch’s hidden moves.
Moves learnt via breeding
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Counter
Fighting
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Power
1
Accuracy
100
PP
32
A retaliation move that counters any physical attack, inflicting double the damage taken.
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Spite
Ghost
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Accuracy
100
PP
16
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
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Fake Out
Normal
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Power
40
Accuracy
100
PP
16
This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.
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Double Hit
Normal
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Power
35
Accuracy
90
PP
16
The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
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Crush Claw
Normal
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Power
75
Accuracy
95
PP
16
The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat.
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Ice Punch
Ice
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Power
75
Accuracy
100
PP
24
The target is punched with an icy fist. This may also leave the target frozen.
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Throat Chop
Dark
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Power
80
Accuracy
100
PP
24
The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
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Sucker Punch
Dark
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Power
70
Accuracy
100
PP
8
This move enables the user to attack first. This move fails if the target is not readying an attack.
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Icicle Spear
Ice
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Power
25
Accuracy
100
PP
48
The user launches sharp icicles at the target two to five times in a row.
Moves learnt via Tutor
Snore
Normal
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Power
50
Accuracy
100
PP
24
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Bulldoze
Ground
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Power
60
Accuracy
100
PP
32
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Mud-Slap
Ground
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Power
20
Accuracy
100
PP
16
The user hurls mud in the target’s face to inflict damage and lower its accuracy.
Laser Focus
Normal
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Accuracy
--
PP
48
The user concentrates intensely. The attack on the next turn always results in a critical hit.
Fury Cutter
Bug
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Power
40
Accuracy
95
PP
32
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
Spite
Ghost
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Accuracy
100
PP
16
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Thunder Punch
Electric
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Power
75
Accuracy
100
PP
24
The target is punched with an electrified fist. This may also leave the target with paralysis.
Seismic Toss
Fighting
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Power
1
Accuracy
100
PP
32
The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.
Swift
Normal
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Power
60
Accuracy
--
PP
32
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Low Kick
Fighting
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Power
1
Accuracy
100
PP
32
A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
Vacuum Wave
Fighting
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Power
40
Accuracy
100
PP
48
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Power-Up Punch
Fighting
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Power
40
Accuracy
100
PP
32
Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
Superpower
Fighting
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Power
120
Accuracy
100
PP
8
The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.
Knock Off
Dark
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Power
65
Accuracy
100
PP
32
The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
Foul Play
Dark
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Power
95
Accuracy
100
PP
24
The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.
Design based on the application by the Smogon Dex Team, which can be found here.
Specific credits for the full Pokédex application go to Denmark, Glup and A-A-ron from Team Luminescent. Smogon Dex Team credits are as follows:
Zarel, Marty-D, scheibo, KrisXV, Karthik99999, AnnikaCodes, SadisticMystic, pyuk-bot, mia-pi-git, penpexgit, asgdf and jakobw.
This is the only section of the site where external inspiration was used.