#0101:
Hisuian Electrode

Types:
Size:
1.19m, 66.59kgGrass Knot: 80
Soundproof,
Static,
Grassy Surge (H)
Base Stats:
HP:
60
Attack:
50
Defense:
70
Sp.Atk:
80
Sp.Def:
80
Speed:
150
Total:
490
Locations:
Name
Method
Level
Chance
Route 224
Incense
59
20%
Additional Info:
Wild Held Items:
This Pokémon does not hold an item in the wild
Egg Groups:

Mineral
Gender ratio:
100% genderless
Locations:
Name
Method
Level
Chance
Route 224
Incense
59
20%
Alternative Forms
Moves learnt via level-up
1
Charge
Electric

Accuracy
--
PP
32
The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.
1
Screech
Normal

Accuracy
85
PP
64
An earsplitting screech harshly lowers the target’s Defense stat.
1
Thunder Shock
Electric

Power
40
Accuracy
100
PP
48
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
1
Absorb
Grass

Power
20
Accuracy
100
PP
40
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
6
Swift
Normal

Power
60
Accuracy
--
PP
32
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
11
Thunder Wave
Electric

Accuracy
90
PP
32
The user launches a weak jolt of electricity that paralyzes the target.
16
Rollout
Rock

Power
30
Accuracy
90
PP
32
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
21
Charge Beam
Electric

Power
50
Accuracy
90
PP
16
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
26
Eerie Impulse
Electric

Accuracy
100
PP
24
The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.
31
Energy Ball
Grass

Power
90
Accuracy
100
PP
16
The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.
36
Self-Destruct
Normal

Power
200
Accuracy
100
PP
8
The user attacks everything around it by causing an explosion. The user faints upon using this move.
41
Thunderbolt
Electric

Power
90
Accuracy
100
PP
24
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
46
Light Screen
Psychic

Accuracy
--
PP
48
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
51
Reflect
Psychic

Accuracy
--
PP
32
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
56
Thunder
Electric

Power
110
Accuracy
70
PP
16
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
61
Gyro Ball
Steel

Power
1
Accuracy
100
PP
8
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.
66
Mirror Coat
Psychic

Power
1
Accuracy
100
PP
32
A retaliation move that counters any special attack, inflicting double the damage taken.
71
Explosion
Normal

Power
250
Accuracy
100
PP
8
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
Moves learnt via Technical Machine

Toxic
Poison

Accuracy
90
PP
16
A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Hidden Power
Normal

Power
60
Accuracy
100
PP
24
A unique attack that varies in type depending on the Pokémon using it.

Taunt
Dark

Accuracy
100
PP
32
The target is taunted into a rage that allows it to use only attack moves for three turns.

Light Screen
Psychic

Accuracy
--
PP
48
A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Protect
Normal

Accuracy
--
PP
16
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Rain Dance
Water

Accuracy
--
PP
8
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Thunderbolt
Electric

Power
90
Accuracy
100
PP
24
A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Thunder
Electric

Power
110
Accuracy
70
PP
16
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Double Team
Normal

Accuracy
--
PP
24
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Shock Wave
Electric

Power
60
Accuracy
--
PP
32
The user strikes the target with a quick jolt of electricity. This attack never misses.

Torment
Dark

Accuracy
100
PP
24
The user torments and enrages the target, making it incapable of using the same move twice in a row.

Facade
Normal

Power
70
Accuracy
100
PP
32
This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Volt Switch
Electric

Power
70
Accuracy
100
PP
32
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Rest
Psychic

Accuracy
--
PP
16
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Thief
Dark

Power
60
Accuracy
100
PP
40
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Energy Ball
Grass

Power
90
Accuracy
100
PP
16
The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

Wild Charge
Electric

Power
100
Accuracy
100
PP
24
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Endure
Normal

Accuracy
--
PP
16
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Bug Buzz
Bug

Power
90
Accuracy
100
PP
16
The user generates a damaging sound wave by vibration. This may also lower the target’s Sp. Def stat.

Explosion
Normal

Power
250
Accuracy
100
PP
8
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Flash
Normal

Accuracy
100
PP
32
The user flashes a light that lowers the target’s accuracy. It can also be used to illuminate caves.

Thunder Wave
Electric

Accuracy
90
PP
32
The user launches a weak jolt of electricity that paralyzes the target.

Gyro Ball
Steel

Power
1
Accuracy
100
PP
8
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

Sleep Talk
Normal

Accuracy
--
PP
16
While it is asleep, the user randomly uses one of the moves it knows.

Swagger
Normal

Accuracy
85
PP
24
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Substitute
Normal

Accuracy
--
PP
16
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Moves learnt via breeding
There are no moves here.
Moves learnt via Tutor
Snore
Normal

Power
50
Accuracy
100
PP
24
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Rollout
Rock

Power
30
Accuracy
90
PP
32
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
Worry Seed
Grass

Accuracy
100
PP
16
A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.
Self-Destruct
Normal

Power
200
Accuracy
100
PP
8
The user attacks everything around it by causing an explosion. The user faints upon using this move.
Signal Beam
Bug

Power
75
Accuracy
100
PP
24
The user attacks with a sinister beam of light. This may also confuse the target.
Synthesis
Grass

Accuracy
--
PP
8
The user restores its own HP. The amount of HP regained varies with the weather.
Magnet Rise
Electric

Accuracy
--
PP
16
The user levitates using electrically generated magnetism for five turns.
Seed Bomb
Grass

Power
80
Accuracy
100
PP
24
The user slams a barrage of hard-shelled seeds down on the target from above.
Magic Coat
Psychic

Accuracy
--
PP
24
Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
Swift
Normal

Power
60
Accuracy
--
PP
32
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Sucker Punch
Dark

Power
70
Accuracy
100
PP
8
This move enables the user to attack first. This move fails if the target is not readying an attack.
Zap Cannon
Electric

Power
120
Accuracy
50
PP
8
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Foul Play
Dark

Power
95
Accuracy
100
PP
24
The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.
Design based on the application by the Smogon Dex Team, which can be found here.
Specific credits for the full Pokédex application go to Denmark, Glup and A-A-ron from Team Luminescent. Smogon Dex Team credits are as follows:
Zarel, Marty-D, scheibo, KrisXV, Karthik99999, AnnikaCodes, SadisticMystic, pyuk-bot, mia-pi-git, penpexgit, asgdf and jakobw.
This is the only section of the site where external inspiration was used.