#0130:
Gyarados

Types:
Size:
6.50m, 235.01kgGrass Knot: 120
Intimidate,
Moxie (H)
Base Stats:
HP:
95
Attack:
125
Defense:
79
Sp.Atk:
60
Sp.Def:
100
Speed:
81
Total:
540
Locations:
Name
Method
Level
Chance
Canalave City
Super Rod
50
60%
Eterna City
Super Rod
50
60%
Pastoria City
Super Rod
50
60%
Sunyshore City
Super Rod
50
60%
Pokemon League
Super Rod
50
60%
Valley Windworks (Outside)
Super Rod
50
60%
Fuego Ironworks (Outside)
Super Rod
50
60%
Mt. Coronet - Route 207 Entrance
Super Rod
50
65%
Mt. Coronet - 4F (Waterfall)
Super Rod
50
60%
Great Marsh - Areas 1-2
Super Rod
50
60%
Great Marsh - Areas 3-4
Super Rod
50
60%
Great Marsh - Areas 5-6
Super Rod
50
60%
Victory Road - B1F
Super Rod
50
100%
Victory Road - 1F Back (Marley)
Super Rod
50
100%
Ravaged Path
Super Rod
50
65%
Oreburgh Gate - B1F
Super Rod
50
60%
Sendoff Spring
Super Rod
50
100%
Iron Island (Overworld)
Super Rod
50
60%
Lake Verity (Before)
Super Rod
50
100%
Lake Verity (After)
Super Rod
50
100%
Lake Valor (After)
Super Rod
50
100%
Lake Acuity (After)
Super Rod
50
100%
Route 203
Super Rod
50
65%
Route 204 (South)
Super Rod
50
60%
Route 205 (South)
Super Rod
50
60%
Route 205 (North)
Super Rod
50
65%
Route 208
Super Rod
50
60%
Route 209
Super Rod
50
65%
Route 210 (North)
Super Rod
50
60%
Route 212 (North)
Super Rod
50
65%
Route 212 (South)
Super Rod
50
60%
Route 213
Super Rod
50
60%
Route 214
Super Rod
50
65%
Route 218
Super Rod
50
60%
Route 222
Super Rod
50
60%
Route 224
Super Rod
50
60%
Route 225
Super Rod
67
65%
Route 227
Super Rod
67
65%
Route 228
Super Rod
67
65%
Route 229
Super Rod
67
65%
Twinleaf Town
Super Rod
50
65%
Celestic Town
Super Rod
50
90%
Route 223
Super Rod
50
60%
Route 226
Super Rod
67
60%
Route 230
Super Rod
67
60%
Additional Info:
Wild Held Items:
This Pokémon does not hold items in the wild
Egg Groups:

Water 2,
Dragon
Gender ratio:
50.20% male, 49.80% female
Catch Chance:
45
Locations:
Name
Method
Level
Chance
Canalave City
Super Rod
50
60%
Eterna City
Super Rod
50
60%
Pastoria City
Super Rod
50
60%
Sunyshore City
Super Rod
50
60%
Pokemon League
Super Rod
50
60%
Valley Windworks (Outside)
Super Rod
50
60%
Fuego Ironworks (Outside)
Super Rod
50
60%
Mt. Coronet - Route 207 Entrance
Super Rod
50
65%
Mt. Coronet - 4F (Waterfall)
Super Rod
50
60%
Great Marsh - Areas 1-2
Super Rod
50
60%
Great Marsh - Areas 3-4
Super Rod
50
60%
Great Marsh - Areas 5-6
Super Rod
50
60%
Victory Road - B1F
Super Rod
50
100%
Victory Road - 1F Back (Marley)
Super Rod
50
100%
Ravaged Path
Super Rod
50
65%
Oreburgh Gate - B1F
Super Rod
50
60%
Sendoff Spring
Super Rod
50
100%
Iron Island (Overworld)
Super Rod
50
60%
Lake Verity (Before)
Super Rod
50
100%
Lake Verity (After)
Super Rod
50
100%
Lake Valor (After)
Super Rod
50
100%
Lake Acuity (After)
Super Rod
50
100%
Route 203
Super Rod
50
65%
Route 204 (South)
Super Rod
50
60%
Route 205 (South)
Super Rod
50
60%
Route 205 (North)
Super Rod
50
65%
Route 208
Super Rod
50
60%
Route 209
Super Rod
50
65%
Route 210 (North)
Super Rod
50
60%
Route 212 (North)
Super Rod
50
65%
Route 212 (South)
Super Rod
50
60%
Route 213
Super Rod
50
60%
Route 214
Super Rod
50
65%
Route 218
Super Rod
50
60%
Route 222
Super Rod
50
60%
Route 224
Super Rod
50
60%
Route 225
Super Rod
67
65%
Route 227
Super Rod
67
65%
Route 228
Super Rod
67
65%
Route 229
Super Rod
67
65%
Twinleaf Town
Super Rod
50
65%
Celestic Town
Super Rod
50
90%
Route 223
Super Rod
50
60%
Route 226
Super Rod
67
60%
Route 230
Super Rod
67
60%
Moves learnt via level-up
0
Bite
Dark

Power
60
Accuracy
100
PP
40
The target is bitten with viciously sharp fangs. This may also make the target flinch.
1
Twister
Dragon

Power
40
Accuracy
100
PP
32
The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch.
1
Leer
Normal

Accuracy
100
PP
48
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
1
Tackle
Normal

Power
40
Accuracy
100
PP
56
A physical attack in which the user charges and slams into the target with its whole body.
1
Splash
Normal

Accuracy
--
PP
64
The user just flops and splashes around to no effect at all...
1
Flail
Normal

Power
1
Accuracy
100
PP
24
The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.
1
Bite
Dark

Power
60
Accuracy
100
PP
40
The target is bitten with viciously sharp fangs. This may also make the target flinch.
1
Bind
Normal

Power
15
Accuracy
85
PP
32
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
1
Thrash
Normal

Power
120
Accuracy
100
PP
16
The user rampages and attacks for two to three turns. The user then becomes confused.
4
Whirlpool
Water

Power
35
Accuracy
85
PP
24
The user traps the target in a violent swirling whirlpool for four to five turns.
12
Brine
Water

Power
65
Accuracy
100
PP
16
If the target’s HP is half or less, this attack will hit with double the power.
20
Bite
Dark

Power
60
Accuracy
100
PP
40
The target is bitten with viciously sharp fangs. This may also make the target flinch.
21
Waterfall
Water

Power
80
Accuracy
100
PP
24
The user charges at the target and may make it flinch. It’s also one of the Pokétch’s hidden moves.
26
Ice Fang
Ice

Power
65
Accuracy
95
PP
24
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
29
Aqua Tail
Water

Power
90
Accuracy
90
PP
16
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
32
Scary Face
Normal

Accuracy
100
PP
16
The user frightens the target with a scary face to harshly lower its Speed stat.
35
Crunch
Dark

Power
80
Accuracy
100
PP
24
The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
38
Dragon Dance
Dragon

Accuracy
--
PP
32
The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
41
Outrage
Dragon

Power
120
Accuracy
100
PP
16
The user rampages and attacks for two to three turns. The user then becomes confused.
44
Hydro Pump
Water

Power
110
Accuracy
80
PP
8
The target is blasted by a huge volume of water launched under great pressure.
47
Rain Dance
Water

Accuracy
--
PP
8
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
50
Hurricane
Flying

Power
110
Accuracy
70
PP
16
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
53
Hyper Beam
Normal

Power
150
Accuracy
90
PP
8
The target is attacked with a powerful beam. The user can’t move on the next turn.
Moves learnt via Technical Machine

Water Pulse
Water

Power
60
Accuracy
100
PP
32
The user attacks the target with a pulsing blast of water. This may also confuse the target.

Roar
Normal

Accuracy
--
PP
32
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Toxic
Poison

Accuracy
90
PP
16
A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Hail
Ice

Accuracy
--
PP
16
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Hidden Power
Normal

Power
60
Accuracy
100
PP
24
A unique attack that varies in type depending on the Pokémon using it.

Taunt
Dark

Accuracy
100
PP
32
The target is taunted into a rage that allows it to use only attack moves for three turns.

Ice Beam
Ice

Power
90
Accuracy
100
PP
16
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Blizzard
Ice

Power
110
Accuracy
70
PP
8
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Hyper Beam
Normal

Power
150
Accuracy
90
PP
8
The target is attacked with a powerful beam. The user can’t move on the next turn.

Protect
Normal

Accuracy
--
PP
16
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Rain Dance
Water

Accuracy
--
PP
8
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Iron Tail
Steel

Power
100
Accuracy
75
PP
24
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Thunderbolt
Electric

Power
90
Accuracy
100
PP
24
A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Thunder
Electric

Power
110
Accuracy
70
PP
16
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Earthquake
Ground

Power
100
Accuracy
100
PP
16
The user sets off an earthquake that strikes every Pokémon around it.

Double Team
Normal

Accuracy
--
PP
24
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Flamethrower
Fire

Power
90
Accuracy
100
PP
24
The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Sandstorm
Rock

Accuracy
--
PP
16
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Fire Blast
Fire

Power
110
Accuracy
85
PP
8
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Torment
Dark

Accuracy
100
PP
24
The user torments and enrages the target, making it incapable of using the same move twice in a row.

Facade
Normal

Power
70
Accuracy
100
PP
32
This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Rest
Psychic

Accuracy
--
PP
16
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Attract
Normal

Accuracy
100
PP
24
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Brine
Water

Power
65
Accuracy
100
PP
16
If the target’s HP is half or less, this attack will hit with double the power.

Scald
Water

Power
80
Accuracy
100
PP
24
The user shoots boiling hot water at its target. This may also leave the target with a burn.

Endure
Normal

Accuracy
--
PP
16
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Dragon Pulse
Dragon

Power
85
Accuracy
100
PP
16
The target is attacked with a shock wave generated by the user’s gaping mouth.

Payback
Dark

Power
50
Accuracy
100
PP
16
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Giga Impact
Normal

Power
150
Accuracy
90
PP
8
The user charges at the target using every bit of its power. The user can’t move on the next turn.

Stone Edge
Rock

Power
100
Accuracy
80
PP
8
The user stabs the target from below with sharpened stones. Critical hits land more easily.

Avalanche
Ice

Power
60
Accuracy
100
PP
16
The power of this attack move is doubled if the user has been hurt by the target in the same turn.

Thunder Wave
Electric

Accuracy
90
PP
32
The user launches a weak jolt of electricity that paralyzes the target.

Dark Pulse
Dark

Power
80
Accuracy
100
PP
24
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Sleep Talk
Normal

Accuracy
--
PP
16
While it is asleep, the user randomly uses one of the moves it knows.

Swagger
Normal

Accuracy
85
PP
24
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Hurricane
Flying

Power
110
Accuracy
70
PP
16
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.

Substitute
Normal

Accuracy
--
PP
16
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Surf
Water

Power
90
Accuracy
100
PP
24
The user attacks everything around it by swamping its surroundings with a giant wave. It’s also one of the Pokétch’s hidden moves.

Strength
Normal

Power
100
Accuracy
100
PP
24
The target is slugged with a punch thrown at maximum power. It’s also one of the Pokétch’s hidden moves.

Rock Smash
Fighting

Power
60
Accuracy
100
PP
24
The user attacks with a punch that may lower the target’s Defense stat. It’s also one of the Pokétch’s hidden moves.

Waterfall
Water

Power
80
Accuracy
100
PP
24
The user charges at the target and may make it flinch. It’s also one of the Pokétch’s hidden moves.

Bulldoze
Ground

Power
60
Accuracy
100
PP
32
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Pluck
Flying

Power
60
Accuracy
100
PP
32
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
Moves learnt via breeding
There are no moves here.
Moves learnt via Tutor
Snore
Normal

Power
50
Accuracy
100
PP
24
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Bulldoze
Ground

Power
60
Accuracy
100
PP
32
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Spite
Ghost

Accuracy
100
PP
16
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Uproar
Normal

Power
90
Accuracy
100
PP
16
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Dive
Water

Power
80
Accuracy
100
PP
16
Diving on the first turn, the user floats up and attacks on the next turn.
Bounce
Flying

Power
85
Accuracy
85
PP
8
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
Iron Head
Steel

Power
80
Accuracy
100
PP
24
The user slams the target with its steel-hard head. This may also make the target flinch.
Aqua Tail
Water

Power
90
Accuracy
90
PP
16
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Icy Wind
Ice

Power
55
Accuracy
95
PP
24
The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
Zap Cannon
Electric

Power
120
Accuracy
50
PP
8
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Outrage
Dragon

Power
120
Accuracy
100
PP
16
The user rampages and attacks for two to three turns. The user then becomes confused.
Twister
Dragon

Power
40
Accuracy
100
PP
32
The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch.
Design based on the application by the Smogon Dex Team, which can be found here.
Specific credits for the full Pokédex application go to Denmark, Glup and A-A-ron from Team Luminescent. Smogon Dex Team credits are as follows:
Zarel, Marty-D, scheibo, KrisXV, Karthik99999, AnnikaCodes, SadisticMystic, pyuk-bot, mia-pi-git, penpexgit, asgdf and jakobw.
This is the only section of the site where external inspiration was used.
