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#0130:

Gyarados

Gyarados

Types:

Water
Flying

Size:

6.50m, 235.01kg
Grass Knot: 120

Intimidate,

Moxie (H)

Base Stats:

HP:

95

Attack:

125

Defense:

79

Sp.Atk:

60

Sp.Def:

100

Speed:

81

Total:

540

Locations:

Name

Method

Level

Chance

Canalave City

Super Rod

50

60%

Eterna City

Super Rod

50

60%

Pastoria City

Super Rod

50

60%

Sunyshore City

Super Rod

50

60%

Pokemon League

Super Rod

50

60%

Valley Windworks (Outside)

Super Rod

50

60%

Fuego Ironworks (Outside)

Super Rod

50

60%

Mt. Coronet - Route 207 Entrance

Super Rod

50

65%

Mt. Coronet - 4F (Waterfall)

Super Rod

50

60%

Great Marsh - Areas 1-2

Super Rod

50

60%

Great Marsh - Areas 3-4

Super Rod

50

60%

Great Marsh - Areas 5-6

Super Rod

50

60%

Victory Road - B1F

Super Rod

50

100%

Victory Road - 1F Back (Marley)

Super Rod

50

100%

Ravaged Path

Super Rod

50

65%

Oreburgh Gate - B1F

Super Rod

50

60%

Sendoff Spring

Super Rod

50

100%

Iron Island (Overworld)

Super Rod

50

60%

Lake Verity (Before)

Super Rod

50

100%

Lake Verity (After)

Super Rod

50

100%

Lake Valor (After)

Super Rod

50

100%

Lake Acuity (After)

Super Rod

50

100%

Route 203

Super Rod

50

65%

Route 204 (South)

Super Rod

50

60%

Route 205 (South)

Super Rod

50

60%

Route 205 (North)

Super Rod

50

65%

Route 208

Super Rod

50

60%

Route 209

Super Rod

50

65%

Route 210 (North)

Super Rod

50

60%

Route 212 (North)

Super Rod

50

65%

Route 212 (South)

Super Rod

50

60%

Route 213

Super Rod

50

60%

Route 214

Super Rod

50

65%

Route 218

Super Rod

50

60%

Route 222

Super Rod

50

60%

Route 224

Super Rod

50

60%

Route 225

Super Rod

67

65%

Route 227

Super Rod

67

65%

Route 228

Super Rod

67

65%

Route 229

Super Rod

67

65%

Twinleaf Town

Super Rod

50

65%

Celestic Town

Super Rod

50

90%

Route 223

Super Rod

50

60%

Route 226

Super Rod

67

60%

Route 230

Super Rod

67

60%

Additional Info:

Wild Held Items:

This Pokémon does not hold items in the wild

Egg Groups:

Pokemon Egg

Water 2,

Dragon

Gender ratio:

50.20% male, 49.80% female

Catch Chance:

45

Locations:

Name

Method

Level

Chance

Canalave City

Super Rod

50

60%

Eterna City

Super Rod

50

60%

Pastoria City

Super Rod

50

60%

Sunyshore City

Super Rod

50

60%

Pokemon League

Super Rod

50

60%

Valley Windworks (Outside)

Super Rod

50

60%

Fuego Ironworks (Outside)

Super Rod

50

60%

Mt. Coronet - Route 207 Entrance

Super Rod

50

65%

Mt. Coronet - 4F (Waterfall)

Super Rod

50

60%

Great Marsh - Areas 1-2

Super Rod

50

60%

Great Marsh - Areas 3-4

Super Rod

50

60%

Great Marsh - Areas 5-6

Super Rod

50

60%

Victory Road - B1F

Super Rod

50

100%

Victory Road - 1F Back (Marley)

Super Rod

50

100%

Ravaged Path

Super Rod

50

65%

Oreburgh Gate - B1F

Super Rod

50

60%

Sendoff Spring

Super Rod

50

100%

Iron Island (Overworld)

Super Rod

50

60%

Lake Verity (Before)

Super Rod

50

100%

Lake Verity (After)

Super Rod

50

100%

Lake Valor (After)

Super Rod

50

100%

Lake Acuity (After)

Super Rod

50

100%

Route 203

Super Rod

50

65%

Route 204 (South)

Super Rod

50

60%

Route 205 (South)

Super Rod

50

60%

Route 205 (North)

Super Rod

50

65%

Route 208

Super Rod

50

60%

Route 209

Super Rod

50

65%

Route 210 (North)

Super Rod

50

60%

Route 212 (North)

Super Rod

50

65%

Route 212 (South)

Super Rod

50

60%

Route 213

Super Rod

50

60%

Route 214

Super Rod

50

65%

Route 218

Super Rod

50

60%

Route 222

Super Rod

50

60%

Route 224

Super Rod

50

60%

Route 225

Super Rod

67

65%

Route 227

Super Rod

67

65%

Route 228

Super Rod

67

65%

Route 229

Super Rod

67

65%

Twinleaf Town

Super Rod

50

65%

Celestic Town

Super Rod

50

90%

Route 223

Super Rod

50

60%

Route 226

Super Rod

67

60%

Route 230

Super Rod

67

60%

Evolutions
Magikarp
Level 20
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Gyarados

0

Bite

Dark

Damage Type

Power

60

Accuracy

100

PP

40

The target is bitten with viciously sharp fangs. This may also make the target flinch.

1

Twister

Dragon

Damage Type

Power

40

Accuracy

100

PP

32

The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch.

1

Leer

Normal

Damage Type

Accuracy

100

PP

48

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

1

Tackle

Normal

Damage Type

Power

40

Accuracy

100

PP

56

A physical attack in which the user charges and slams into the target with its whole body.

1

Splash

Normal

Damage Type

Accuracy

--

PP

64

The user just flops and splashes around to no effect at all...

1

Flail

Normal

Damage Type

Power

1

Accuracy

100

PP

24

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

1

Bite

Dark

Damage Type

Power

60

Accuracy

100

PP

40

The target is bitten with viciously sharp fangs. This may also make the target flinch.

1

Bind

Normal

Damage Type

Power

15

Accuracy

85

PP

32

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

1

Thrash

Normal

Damage Type

Power

120

Accuracy

100

PP

16

The user rampages and attacks for two to three turns. The user then becomes confused.

4

Whirlpool

Water

Damage Type

Power

35

Accuracy

85

PP

24

The user traps the target in a violent swirling whirlpool for four to five turns.

12

Brine

Water

Damage Type

Power

65

Accuracy

100

PP

16

If the target’s HP is half or less, this attack will hit with double the power.

20

Bite

Dark

Damage Type

Power

60

Accuracy

100

PP

40

The target is bitten with viciously sharp fangs. This may also make the target flinch.

21

Waterfall

Water

Damage Type

Power

80

Accuracy

100

PP

24

The user charges at the target and may make it flinch. It’s also one of the Pokétch’s hidden moves.

26

Ice Fang

Ice

Damage Type

Power

65

Accuracy

95

PP

24

The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.

29

Aqua Tail

Water

Damage Type

Power

90

Accuracy

90

PP

16

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

32

Scary Face

Normal

Damage Type

Accuracy

100

PP

16

The user frightens the target with a scary face to harshly lower its Speed stat.

35

Crunch

Dark

Damage Type

Power

80

Accuracy

100

PP

24

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

38

Dragon Dance

Dragon

Damage Type

Accuracy

--

PP

32

The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.

41

Outrage

Dragon

Damage Type

Power

120

Accuracy

100

PP

16

The user rampages and attacks for two to three turns. The user then becomes confused.

44

Hydro Pump

Water

Damage Type

Power

110

Accuracy

80

PP

8

The target is blasted by a huge volume of water launched under great pressure.

47

Rain Dance

Water

Damage Type

Accuracy

--

PP

8

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

50

Hurricane

Flying

Damage Type

Power

110

Accuracy

70

PP

16

The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.

53

Hyper Beam

Normal

Damage Type

Power

150

Accuracy

90

PP

8

The target is attacked with a powerful beam. The user can’t move on the next turn.

Technical Machine

Water Pulse

Water

Damage Type

Power

60

Accuracy

100

PP

32

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Technical Machine

Roar

Normal

Damage Type

Accuracy

--

PP

32

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Technical Machine

Toxic

Poison

Damage Type

Accuracy

90

PP

16

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Technical Machine

Hail

Ice

Damage Type

Accuracy

--

PP

16

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Technical Machine

Hidden Power

Normal

Damage Type

Power

60

Accuracy

100

PP

24

A unique attack that varies in type depending on the Pokémon using it.

Technical Machine

Taunt

Dark

Damage Type

Accuracy

100

PP

32

The target is taunted into a rage that allows it to use only attack moves for three turns.

Technical Machine

Ice Beam

Ice

Damage Type

Power

90

Accuracy

100

PP

16

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Technical Machine

Blizzard

Ice

Damage Type

Power

110

Accuracy

70

PP

8

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Technical Machine

Hyper Beam

Normal

Damage Type

Power

150

Accuracy

90

PP

8

The target is attacked with a powerful beam. The user can’t move on the next turn.

Technical Machine

Protect

Normal

Damage Type

Accuracy

--

PP

16

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Technical Machine

Rain Dance

Water

Damage Type

Accuracy

--

PP

8

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Technical Machine

Iron Tail

Steel

Damage Type

Power

100

Accuracy

75

PP

24

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Technical Machine

Thunderbolt

Electric

Damage Type

Power

90

Accuracy

100

PP

24

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Technical Machine

Thunder

Electric

Damage Type

Power

110

Accuracy

70

PP

16

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Technical Machine

Earthquake

Ground

Damage Type

Power

100

Accuracy

100

PP

16

The user sets off an earthquake that strikes every Pokémon around it.

Technical Machine

Double Team

Normal

Damage Type

Accuracy

--

PP

24

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Technical Machine

Flamethrower

Fire

Damage Type

Power

90

Accuracy

100

PP

24

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Technical Machine

Sandstorm

Rock

Damage Type

Accuracy

--

PP

16

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Technical Machine

Fire Blast

Fire

Damage Type

Power

110

Accuracy

85

PP

8

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Technical Machine

Torment

Dark

Damage Type

Accuracy

100

PP

24

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Technical Machine

Facade

Normal

Damage Type

Power

70

Accuracy

100

PP

32

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Technical Machine

Rest

Psychic

Damage Type

Accuracy

--

PP

16

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Technical Machine

Attract

Normal

Damage Type

Accuracy

100

PP

24

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Technical Machine

Brine

Water

Damage Type

Power

65

Accuracy

100

PP

16

If the target’s HP is half or less, this attack will hit with double the power.

Technical Machine

Scald

Water

Damage Type

Power

80

Accuracy

100

PP

24

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Technical Machine

Endure

Normal

Damage Type

Accuracy

--

PP

16

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Technical Machine

Dragon Pulse

Dragon

Damage Type

Power

85

Accuracy

100

PP

16

The target is attacked with a shock wave generated by the user’s gaping mouth.

Technical Machine

Payback

Dark

Damage Type

Power

50

Accuracy

100

PP

16

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Technical Machine

Giga Impact

Normal

Damage Type

Power

150

Accuracy

90

PP

8

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Technical Machine

Stone Edge

Rock

Damage Type

Power

100

Accuracy

80

PP

8

The user stabs the target from below with sharpened stones. Critical hits land more easily.

Technical Machine

Avalanche

Ice

Damage Type

Power

60

Accuracy

100

PP

16

The power of this attack move is doubled if the user has been hurt by the target in the same turn.

Technical Machine

Thunder Wave

Electric

Damage Type

Accuracy

90

PP

32

The user launches a weak jolt of electricity that paralyzes the target.

Technical Machine

Dark Pulse

Dark

Damage Type

Power

80

Accuracy

100

PP

24

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Technical Machine

Sleep Talk

Normal

Damage Type

Accuracy

--

PP

16

While it is asleep, the user randomly uses one of the moves it knows.

Technical Machine

Swagger

Normal

Damage Type

Accuracy

85

PP

24

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Technical Machine

Hurricane

Flying

Damage Type

Power

110

Accuracy

70

PP

16

The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.

Technical Machine

Substitute

Normal

Damage Type

Accuracy

--

PP

16

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Technical Machine

Surf

Water

Damage Type

Power

90

Accuracy

100

PP

24

The user attacks everything around it by swamping its surroundings with a giant wave. It’s also one of the Pokétch’s hidden moves.

Technical Machine

Strength

Normal

Damage Type

Power

100

Accuracy

100

PP

24

The target is slugged with a punch thrown at maximum power. It’s also one of the Pokétch’s hidden moves.

Technical Machine

Rock Smash

Fighting

Damage Type

Power

60

Accuracy

100

PP

24

The user attacks with a punch that may lower the target’s Defense stat. It’s also one of the Pokétch’s hidden moves.

Technical Machine

Waterfall

Water

Damage Type

Power

80

Accuracy

100

PP

24

The user charges at the target and may make it flinch. It’s also one of the Pokétch’s hidden moves.

Technical Machine

Bulldoze

Ground

Damage Type

Power

60

Accuracy

100

PP

32

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Technical Machine

Pluck

Flying

Damage Type

Power

60

Accuracy

100

PP

32

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

There are no moves here.

Snore

Normal

Damage Type

Power

50

Accuracy

100

PP

24

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Bulldoze

Ground

Damage Type

Power

60

Accuracy

100

PP

32

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Spite

Ghost

Damage Type

Accuracy

100

PP

16

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Uproar

Normal

Damage Type

Power

90

Accuracy

100

PP

16

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Dive

Water

Damage Type

Power

80

Accuracy

100

PP

16

Diving on the first turn, the user floats up and attacks on the next turn.

Bounce

Flying

Damage Type

Power

85

Accuracy

85

PP

8

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

Iron Head

Steel

Damage Type

Power

80

Accuracy

100

PP

24

The user slams the target with its steel-hard head. This may also make the target flinch.

Aqua Tail

Water

Damage Type

Power

90

Accuracy

90

PP

16

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Icy Wind

Ice

Damage Type

Power

55

Accuracy

95

PP

24

The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.

Zap Cannon

Electric

Damage Type

Power

120

Accuracy

50

PP

8

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

Outrage

Dragon

Damage Type

Power

120

Accuracy

100

PP

16

The user rampages and attacks for two to three turns. The user then becomes confused.

Twister

Dragon

Damage Type

Power

40

Accuracy

100

PP

32

The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch.

Credits:
Design based on the application by the Smogon Dex Team, which can be found here.
Specific credits for the full Pokédex application go to Denmark, Glup and A-A-ron from Team Luminescent. Smogon Dex Team credits are as follows:
Zarel, Marty-D, scheibo, KrisXV, Karthik99999, AnnikaCodes, SadisticMystic, pyuk-bot, mia-pi-git, penpexgit, asgdf and jakobw.
This is the only section of the site where external inspiration was used.