#0326:
Grumpig

Types:
Psychic
Size:
0.89m, 71.49kgGrass Knot: 80
Thick Fat,
Prankster,
Gluttony (H)
Base Stats:
HP:
80
Attack:
45
Defense:
65
Sp.Atk:
90
Sp.Def:
110
Speed:
80
Total:
470
Locations:
Name
Method
Level
Chance
Route 225
Walking
67
5%
Route 225
Radar
67
20%
Additional Info:
Wild Held Items:
This Pokémon does not hold items in the wild
Egg Groups:

Field
Gender ratio:
50.20% male, 49.80% female
Catch Chance:
60
Locations:
Name
Method
Level
Chance
Route 225
Walking
67
5%
Route 225
Radar
67
20%
Moves learnt via level-up
0
Teeter Dance
Normal

Accuracy
100
PP
32
The user performs a wobbly dance that confuses the Pokémon around it.
1
Splash
Normal

Accuracy
--
PP
64
The user just flops and splashes around to no effect at all...
1
Belch
Poison

Power
120
Accuracy
90
PP
16
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
1
Teeter Dance
Normal

Accuracy
100
PP
32
The user performs a wobbly dance that confuses the Pokémon around it.
7
Confusion
Psychic

Power
50
Accuracy
100
PP
40
The target is hit by a weak telekinetic force. This may also confuse the target.
10
Growl
Normal

Accuracy
100
PP
64
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
10
Psybeam
Psychic

Power
65
Accuracy
100
PP
32
The target is attacked with a peculiar ray. This may also leave the target confused.
13
Psych Up
Normal

Accuracy
--
PP
16
The user hypnotizes itself into copying any stat change made by the target.
16
Confuse Ray
Ghost

Accuracy
100
PP
16
The target is exposed to a sinister ray that triggers confusion.
19
Zen Headbutt
Psychic

Power
80
Accuracy
90
PP
24
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
22
Mirror Coat
Psychic

Power
1
Accuracy
100
PP
32
A retaliation move that counters any special attack, inflicting double the damage taken.
22
Magic Coat
Psychic

Accuracy
--
PP
24
Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
25
Extrasensory
Psychic

Power
80
Accuracy
100
PP
32
The user attacks with an odd, unseeable power. This may also make the target flinch.
28
Power Gem
Rock

Power
80
Accuracy
100
PP
32
The user attacks with a ray of light that sparkles as if it were made of gemstones.
31
Rest
Psychic

Accuracy
--
PP
16
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
31
Snore
Normal

Power
50
Accuracy
100
PP
24
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
31
Sleep Talk
Normal

Accuracy
--
PP
16
While it is asleep, the user randomly uses one of the moves it knows.
32
Teeter Dance
Normal

Accuracy
100
PP
32
The user performs a wobbly dance that confuses the Pokémon around it.
35
Psychic
Psychic

Power
90
Accuracy
100
PP
16
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
39
Payback
Dark

Power
50
Accuracy
100
PP
16
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
42
Psyshock
Psychic

Power
80
Accuracy
100
PP
16
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
43
Bounce
Flying

Power
85
Accuracy
85
PP
8
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
47
Future Sight
Psychic

Power
120
Accuracy
100
PP
16
Two turns after this move is used, a hunk of psychic energy attacks the target.
51
Trick
Psychic

Accuracy
100
PP
16
The user catches the target off guard and swaps its held item with its own.
Moves learnt via Technical Machine

Focus Punch
Fighting

Power
150
Accuracy
100
PP
32
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Calm Mind
Psychic

Accuracy
--
PP
32
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Toxic
Poison

Accuracy
90
PP
16
A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Hidden Power
Normal

Power
60
Accuracy
100
PP
24
A unique attack that varies in type depending on the Pokémon using it.

Sunny Day
Fire

Accuracy
--
PP
8
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Taunt
Dark

Accuracy
100
PP
32
The target is taunted into a rage that allows it to use only attack moves for three turns.

Hyper Beam
Normal

Power
150
Accuracy
90
PP
8
The target is attacked with a powerful beam. The user can’t move on the next turn.

Light Screen
Psychic

Accuracy
--
PP
48
A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Protect
Normal

Accuracy
--
PP
16
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Rain Dance
Water

Accuracy
--
PP
8
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Dream Eater
Psychic

Power
100
Accuracy
100
PP
24
The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target.

Iron Tail
Steel

Power
100
Accuracy
75
PP
24
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Psychic
Psychic

Power
90
Accuracy
100
PP
16
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Shadow Ball
Ghost

Power
80
Accuracy
100
PP
24
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Brick Break
Fighting

Power
75
Accuracy
100
PP
24
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Double Team
Normal

Accuracy
--
PP
24
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Reflect
Psychic

Accuracy
--
PP
32
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Shock Wave
Electric

Power
60
Accuracy
--
PP
32
The user strikes the target with a quick jolt of electricity. This attack never misses.

Torment
Dark

Accuracy
100
PP
24
The user torments and enrages the target, making it incapable of using the same move twice in a row.

Facade
Normal

Power
70
Accuracy
100
PP
32
This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Rest
Psychic

Accuracy
--
PP
16
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Attract
Normal

Accuracy
100
PP
24
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Thief
Dark

Power
60
Accuracy
100
PP
40
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Skill Swap
Psychic

Accuracy
--
PP
16
The user employs its psychic power to exchange Abilities with the target.

Focus Blast
Fighting

Power
120
Accuracy
70
PP
8
The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

Energy Ball
Grass

Power
90
Accuracy
100
PP
16
The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

Fling
Dark

Power
1
Accuracy
100
PP
16
The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Endure
Normal

Accuracy
--
PP
16
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Drain Punch
Fighting

Power
75
Accuracy
100
PP
16
An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

Will-O-Wisp
Fire

Accuracy
85
PP
24
The user shoots a sinister flame at the target to inflict a burn.

Nasty Plot
Dark

Accuracy
--
PP
32
The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.

Payback
Dark

Power
50
Accuracy
100
PP
16
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Recycle
Normal

Accuracy
--
PP
16
The user recycles a held item that has been used in battle so it can be used again.

Giga Impact
Normal

Power
150
Accuracy
90
PP
8
The user charges at the target using every bit of its power. The user can’t move on the next turn.

Flash
Normal

Accuracy
100
PP
32
The user flashes a light that lowers the target’s accuracy. It can also be used to illuminate caves.

Thunder Wave
Electric

Accuracy
90
PP
32
The user launches a weak jolt of electricity that paralyzes the target.

Psych Up
Normal

Accuracy
--
PP
16
The user hypnotizes itself into copying any stat change made by the target.

Sleep Talk
Normal

Accuracy
--
PP
16
While it is asleep, the user randomly uses one of the moves it knows.

Grass Knot
Grass

Power
1
Accuracy
100
PP
32
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Swagger
Normal

Accuracy
85
PP
24
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Substitute
Normal

Accuracy
--
PP
16
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Trick Room
Psychic

Accuracy
--
PP
8
The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Charge Beam
Electric

Power
50
Accuracy
90
PP
16
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Bulldoze
Ground

Power
60
Accuracy
100
PP
32
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Moves learnt via breeding
There are no moves here.
Moves learnt via Tutor
Snore
Normal

Power
50
Accuracy
100
PP
24
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Covet
Normal

Power
60
Accuracy
100
PP
40
The user endearingly approaches the target, then steals the target’s held item.
Bulldoze
Ground

Power
60
Accuracy
100
PP
32
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Ally Switch
Psychic

Accuracy
--
PP
24
The user teleports using a strange power and switches places with one of its allies.
Mud-Slap
Ground

Power
20
Accuracy
100
PP
16
The user hurls mud in the target’s face to inflict damage and lower its accuracy.
Laser Focus
Normal

Accuracy
--
PP
48
The user concentrates intensely. The attack on the next turn always results in a critical hit.
Heal Bell
Normal

Accuracy
--
PP
8
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Signal Beam
Bug

Power
75
Accuracy
100
PP
24
The user attacks with a sinister beam of light. This may also confuse the target.
Fire Punch
Fire

Power
75
Accuracy
100
PP
24
The target is punched with a fiery fist. This may also leave the target with a burn.
Ice Punch
Ice

Power
75
Accuracy
100
PP
24
The target is punched with an icy fist. This may also leave the target frozen.
Thunder Punch
Electric

Power
75
Accuracy
100
PP
24
The target is punched with an electrified fist. This may also leave the target with paralysis.
Seismic Toss
Fighting

Power
1
Accuracy
100
PP
32
The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.
Bounce
Flying

Power
85
Accuracy
85
PP
8
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
Role Play
Psychic

Accuracy
--
PP
16
The user mimics the target completely, copying the target’s Ability.
Zen Headbutt
Psychic

Power
80
Accuracy
90
PP
24
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Magic Coat
Psychic

Accuracy
--
PP
24
Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
Swift
Normal

Power
60
Accuracy
--
PP
32
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Trick
Psychic

Accuracy
100
PP
16
The user catches the target off guard and swaps its held item with its own.
Power-Up Punch
Fighting

Power
40
Accuracy
100
PP
32
Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
Icy Wind
Ice

Power
55
Accuracy
95
PP
24
The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
Design based on the application by the Smogon Dex Team, which can be found here.
Specific credits for the full Pokédex application go to Denmark, Glup and A-A-ron from Team Luminescent. Smogon Dex Team credits are as follows:
Zarel, Marty-D, scheibo, KrisXV, Karthik99999, AnnikaCodes, SadisticMystic, pyuk-bot, mia-pi-git, penpexgit, asgdf and jakobw.
This is the only section of the site where external inspiration was used.
