#0055:
Golduck
![Golduck](/img/pkm/pm0055_00_00_00_L.webp)
Types:
Size:
1.70m, 76.61kgGrass Knot: 80
Hydration,
Cloud Nine,
Swift Swim (H)
Base Stats:
HP:
80
Attack:
82
Defense:
78
Sp.Atk:
95
Sp.Def:
80
Speed:
85
Total:
500
Locations:
Name
Method
Level
Chance
Eterna City
Surfing
40
10%
Sendoff Spring
Surfing
55
100%
Lake Valor (After)
Walking
54
10%
Route 203
Surfing
40
10%
Route 208
Surfing
40
10%
Route 209
Surfing
40
10%
Route 210 (North)
Surfing
40
10%
Route 214
Surfing
40
10%
Route 225
Surfing
67
40%
Twinleaf Town
Surfing
40
10%
Celestic Town
Surfing
40
10%
Route 230
Walking
67
10%
Additional Info:
Wild Held Items:
This Pokémon does not hold an item in the wild
Egg Groups:
![Pokemon Egg](/img/pkm/pm0000_00_00_00_L.webp)
Water 1,
Field
Gender ratio:
50.20% male, 49.80% female
Locations:
Name
Method
Level
Chance
Eterna City
Surfing
40
10%
Sendoff Spring
Surfing
55
100%
Lake Valor (After)
Walking
54
10%
Route 203
Surfing
40
10%
Route 208
Surfing
40
10%
Route 209
Surfing
40
10%
Route 210 (North)
Surfing
40
10%
Route 214
Surfing
40
10%
Route 225
Surfing
67
40%
Twinleaf Town
Surfing
40
10%
Celestic Town
Surfing
40
10%
Route 230
Walking
67
10%
Moves learnt via level-up
1
Confusion
Psychic
![Damage Type](/img/special_dmg_type.png)
Power
50
Accuracy
100
PP
40
The target is hit by a weak telekinetic force. This may also confuse the target.
1
Water Gun
Water
![Damage Type](/img/special_dmg_type.png)
Power
40
Accuracy
100
PP
40
The target is blasted with a forceful shot of water.
1
Tail Whip
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
100
PP
48
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.
1
Scratch
Normal
![Damage Type](/img/phys_dmg_type.png)
Power
40
Accuracy
100
PP
56
Hard, pointed, sharp claws rake the target to inflict damage.
1
Bubble
Water
![Damage Type](/img/special_dmg_type.png)
Power
40
Accuracy
100
PP
48
A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.
1
Aqua Jet
Water
![Damage Type](/img/phys_dmg_type.png)
Power
40
Accuracy
100
PP
32
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
1
Teleport
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
32
The user switches places with another party Pokémon. It may also be used to warp to the last Pokémon Center visited. If a wild Pokémon uses this move, it flees.
6
Water Gun
Water
![Damage Type](/img/special_dmg_type.png)
Power
40
Accuracy
100
PP
40
The target is blasted with a forceful shot of water.
9
Confusion
Psychic
![Damage Type](/img/special_dmg_type.png)
Power
50
Accuracy
100
PP
40
The target is hit by a weak telekinetic force. This may also confuse the target.
12
Fury Swipes
Normal
![Damage Type](/img/phys_dmg_type.png)
Power
18
Accuracy
80
PP
24
The target is raked with sharp claws or scythes quickly two to five times in a row.
15
Water Pulse
Water
![Damage Type](/img/special_dmg_type.png)
Power
60
Accuracy
100
PP
32
The user attacks the target with a pulsing blast of water. This may also confuse the target.
18
Disable
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
100
PP
32
For four turns, this move prevents the target from using the move it last used.
21
Zen Headbutt
Psychic
![Damage Type](/img/phys_dmg_type.png)
Power
80
Accuracy
90
PP
24
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
24
Screech
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
85
PP
64
An earsplitting screech harshly lowers the target’s Defense stat.
27
Hypnosis
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
60
PP
32
The user employs hypnotic suggestion to make the target fall into a deep sleep.
27
Soak
Water
![Damage Type](/img/status_dmg_type.png)
Accuracy
100
PP
32
The user shoots a torrent of water at the target and changes the target’s type to Water.
30
Aqua Tail
Water
![Damage Type](/img/phys_dmg_type.png)
Power
90
Accuracy
90
PP
16
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
33
Power Gem
Rock
![Damage Type](/img/special_dmg_type.png)
Power
80
Accuracy
100
PP
32
The user attacks with a ray of light that sparkles as if it were made of gemstones.
34
Psychic
Psychic
![Damage Type](/img/special_dmg_type.png)
Power
90
Accuracy
100
PP
16
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
38
Psych Up
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user hypnotizes itself into copying any stat change made by the target.
42
Future Sight
Psychic
![Damage Type](/img/special_dmg_type.png)
Power
120
Accuracy
100
PP
16
Two turns after this move is used, a hunk of psychic energy attacks the target.
45
Wonder Room
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.
46
Amnesia
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
32
The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.
50
Cross Chop
Fighting
![Damage Type](/img/phys_dmg_type.png)
Power
100
Accuracy
80
PP
8
The user delivers a double chop with its forearms crossed. Critical hits land more easily.
54
Hydro Pump
Water
![Damage Type](/img/special_dmg_type.png)
Power
110
Accuracy
80
PP
8
The target is blasted by a huge volume of water launched under great pressure.
Moves learnt via Technical Machine
![Technical Machine](/img/tms/Fighting.webp)
Focus Punch
Fighting
![Damage Type](/img/phys_dmg_type.png)
Power
150
Accuracy
100
PP
32
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
![Technical Machine](/img/tms/Water.webp)
Water Pulse
Water
![Damage Type](/img/special_dmg_type.png)
Power
60
Accuracy
100
PP
32
The user attacks the target with a pulsing blast of water. This may also confuse the target.
![Technical Machine](/img/tms/Psychic.webp)
Calm Mind
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
32
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
![Technical Machine](/img/tms/Poison.webp)
Toxic
Poison
![Damage Type](/img/status_dmg_type.png)
Accuracy
90
PP
16
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
![Technical Machine](/img/tms/Ice.webp)
Hail
Ice
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
![Technical Machine](/img/tms/Normal.webp)
Hidden Power
Normal
![Damage Type](/img/special_dmg_type.png)
Power
60
Accuracy
100
PP
24
A unique attack that varies in type depending on the Pokémon using it.
![Technical Machine](/img/tms/Ice.webp)
Ice Beam
Ice
![Damage Type](/img/special_dmg_type.png)
Power
90
Accuracy
100
PP
16
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
![Technical Machine](/img/tms/Ice.webp)
Blizzard
Ice
![Damage Type](/img/special_dmg_type.png)
Power
110
Accuracy
70
PP
8
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
![Technical Machine](/img/tms/Normal.webp)
Hyper Beam
Normal
![Damage Type](/img/special_dmg_type.png)
Power
150
Accuracy
90
PP
8
The target is attacked with a powerful beam. The user can’t move on the next turn.
![Technical Machine](/img/tms/Psychic.webp)
Light Screen
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
48
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
![Technical Machine](/img/tms/Normal.webp)
Protect
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
![Technical Machine](/img/tms/Water.webp)
Rain Dance
Water
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
8
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
![Technical Machine](/img/tms/Steel.webp)
Iron Tail
Steel
![Damage Type](/img/phys_dmg_type.png)
Power
100
Accuracy
75
PP
24
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
![Technical Machine](/img/tms/Fighting.webp)
Low Sweep
Fighting
![Damage Type](/img/phys_dmg_type.png)
Power
65
Accuracy
100
PP
32
The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.
![Technical Machine](/img/tms/Ground.webp)
Dig
Ground
![Damage Type](/img/phys_dmg_type.png)
Power
80
Accuracy
100
PP
16
The user burrows into the ground, then attacks on the next turn. It can also be used to exit dungeons.
![Technical Machine](/img/tms/Psychic.webp)
Psychic
Psychic
![Damage Type](/img/special_dmg_type.png)
Power
90
Accuracy
100
PP
16
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
![Technical Machine](/img/tms/Fighting.webp)
Brick Break
Fighting
![Damage Type](/img/phys_dmg_type.png)
Power
75
Accuracy
100
PP
24
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
![Technical Machine](/img/tms/Normal.webp)
Double Team
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
24
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
![Technical Machine](/img/tms/Flying.webp)
Aerial Ace
Flying
![Damage Type](/img/phys_dmg_type.png)
Power
60
Accuracy
--
PP
32
The user confounds the target with speed, then slashes. This attack never misses.
![Technical Machine](/img/tms/Normal.webp)
Facade
Normal
![Damage Type](/img/phys_dmg_type.png)
Power
70
Accuracy
100
PP
32
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
![Technical Machine](/img/tms/Psychic.webp)
Rest
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
![Technical Machine](/img/tms/Normal.webp)
Attract
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
100
PP
24
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
![Technical Machine](/img/tms/Water.webp)
Brine
Water
![Damage Type](/img/special_dmg_type.png)
Power
65
Accuracy
100
PP
16
If the target’s HP is half or less, this attack will hit with double the power.
![Technical Machine](/img/tms/Fighting.webp)
Focus Blast
Fighting
![Damage Type](/img/special_dmg_type.png)
Power
120
Accuracy
70
PP
8
The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.
![Technical Machine](/img/tms/Water.webp)
Scald
Water
![Damage Type](/img/special_dmg_type.png)
Power
80
Accuracy
100
PP
24
The user shoots boiling hot water at its target. This may also leave the target with a burn.
![Technical Machine](/img/tms/Dark.webp)
Fling
Dark
![Damage Type](/img/phys_dmg_type.png)
Power
1
Accuracy
100
PP
16
The user flings its held item at the target to attack. This move’s power and effects depend on the item.
![Technical Machine](/img/tms/Normal.webp)
Endure
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
![Technical Machine](/img/tms/Ghost.webp)
Shadow Claw
Ghost
![Damage Type](/img/phys_dmg_type.png)
Power
80
Accuracy
100
PP
24
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
![Technical Machine](/img/tms/Normal.webp)
Giga Impact
Normal
![Damage Type](/img/phys_dmg_type.png)
Power
150
Accuracy
90
PP
8
The user charges at the target using every bit of its power. The user can’t move on the next turn.
![Technical Machine](/img/tms/Normal.webp)
Flash
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
100
PP
32
The user flashes a light that lowers the target’s accuracy. It can also be used to illuminate caves.
![Technical Machine](/img/tms/Normal.webp)
Psych Up
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user hypnotizes itself into copying any stat change made by the target.
![Technical Machine](/img/tms/Normal.webp)
Sleep Talk
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
While it is asleep, the user randomly uses one of the moves it knows.
![Technical Machine](/img/tms/Fairy.webp)
Dazzling Gleam
Fairy
![Damage Type](/img/special_dmg_type.png)
Power
80
Accuracy
100
PP
16
The user damages opposing Pokémon by emitting a powerful flash.
![Technical Machine](/img/tms/Normal.webp)
Swagger
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
85
PP
24
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
![Technical Machine](/img/tms/Normal.webp)
Substitute
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
![Technical Machine](/img/tms/Water.webp)
Surf
Water
![Damage Type](/img/special_dmg_type.png)
Power
90
Accuracy
100
PP
24
The user attacks everything around it by swamping its surroundings with a giant wave. It’s also one of the Pokétch’s hidden moves.
![Technical Machine](/img/tms/Normal.webp)
Strength
Normal
![Damage Type](/img/phys_dmg_type.png)
Power
100
Accuracy
100
PP
24
The target is slugged with a punch thrown at maximum power. It’s also one of the Pokétch’s hidden moves.
![Technical Machine](/img/tms/Fighting.webp)
Rock Smash
Fighting
![Damage Type](/img/phys_dmg_type.png)
Power
60
Accuracy
100
PP
24
The user attacks with a punch that may lower the target’s Defense stat. It’s also one of the Pokétch’s hidden moves.
![Technical Machine](/img/tms/Water.webp)
Waterfall
Water
![Damage Type](/img/phys_dmg_type.png)
Power
80
Accuracy
100
PP
24
The user charges at the target and may make it flinch. It’s also one of the Pokétch’s hidden moves.
![Technical Machine](/img/tms/Rock.webp)
Rock Climb
Rock
![Damage Type](/img/phys_dmg_type.png)
Power
80
Accuracy
95
PP
16
A charging attack that may also leave the foe confused. It’s also one of the Pokétch’s hidden moves.
Moves learnt via breeding
There are no moves here.
Moves learnt via Tutor
Snore
Normal
![Damage Type](/img/special_dmg_type.png)
Power
50
Accuracy
100
PP
24
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Worry Seed
Grass
![Damage Type](/img/status_dmg_type.png)
Accuracy
100
PP
16
A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.
Mud-Slap
Ground
![Damage Type](/img/special_dmg_type.png)
Power
20
Accuracy
100
PP
16
The user hurls mud in the target’s face to inflict damage and lower its accuracy.
Laser Focus
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
48
The user concentrates intensely. The attack on the next turn always results in a critical hit.
Fury Cutter
Bug
![Damage Type](/img/phys_dmg_type.png)
Power
40
Accuracy
95
PP
32
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
Signal Beam
Bug
![Damage Type](/img/special_dmg_type.png)
Power
75
Accuracy
100
PP
24
The user attacks with a sinister beam of light. This may also confuse the target.
Ice Punch
Ice
![Damage Type](/img/phys_dmg_type.png)
Power
75
Accuracy
100
PP
24
The target is punched with an icy fist. This may also leave the target frozen.
Wonder Room
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.
Seismic Toss
Fighting
![Damage Type](/img/phys_dmg_type.png)
Power
1
Accuracy
100
PP
32
The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.
Dive
Water
![Damage Type](/img/phys_dmg_type.png)
Power
80
Accuracy
100
PP
16
Diving on the first turn, the user floats up and attacks on the next turn.
Role Play
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user mimics the target completely, copying the target’s Ability.
Zen Headbutt
Psychic
![Damage Type](/img/phys_dmg_type.png)
Power
80
Accuracy
90
PP
24
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Swift
Normal
![Damage Type](/img/special_dmg_type.png)
Power
60
Accuracy
--
PP
32
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Low Kick
Fighting
![Damage Type](/img/phys_dmg_type.png)
Power
1
Accuracy
100
PP
32
A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
Aqua Tail
Water
![Damage Type](/img/phys_dmg_type.png)
Power
90
Accuracy
90
PP
16
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Power-Up Punch
Fighting
![Damage Type](/img/phys_dmg_type.png)
Power
40
Accuracy
100
PP
32
Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
Icy Wind
Ice
![Damage Type](/img/special_dmg_type.png)
Power
55
Accuracy
95
PP
24
The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
Liquidation
Water
![Damage Type](/img/phys_dmg_type.png)
Power
85
Accuracy
100
PP
16
The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.
Design based on the application by the Smogon Dex Team, which can be found here.
Specific credits for the full Pokédex application go to Denmark, Glup and A-A-ron from Team Luminescent. Smogon Dex Team credits are as follows:
Zarel, Marty-D, scheibo, KrisXV, Karthik99999, AnnikaCodes, SadisticMystic, pyuk-bot, mia-pi-git, penpexgit, asgdf and jakobw.
This is the only section of the site where external inspiration was used.