#0110:
Galarian Weezing
Types:
Size:
3.00m, 16.01kgGrass Knot: 40
Levitate,
Neutralizing Gas,
Misty Surge (H)
Base Stats:
HP:
65
Attack:
80
Defense:
120
Sp.Atk:
95
Sp.Def:
70
Speed:
60
Total:
490
Locations:
Name
Method
Level
Chance
Stark Mountain - Entrance
Incense
69
20%
Stark Mountain - Interior
Incense
69
20%
Route 210 (North)
Incense
38
20%
Additional Info:
Wild Held Items:
This Pokémon does not hold an item in the wild
Egg Groups:
Amorphous
Gender ratio:
50.20% male, 49.80% female
Locations:
Name
Method
Level
Chance
Stark Mountain - Entrance
Incense
69
20%
Stark Mountain - Interior
Incense
69
20%
Route 210 (North)
Incense
38
20%
Alternative Forms
Moves learnt via level-up
0
Double Hit
Normal
Power
35
Accuracy
90
PP
16
The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
1
Psybeam
Psychic
Power
65
Accuracy
100
PP
32
The target is attacked with a peculiar ray. This may also leave the target confused.
1
Aromatic Mist
Fairy
Accuracy
--
PP
32
The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma.
1
Fairy Wind
Fairy
Power
40
Accuracy
100
PP
48
The user stirs up a fairy wind and strikes the target with it.
1
Tackle
Normal
Power
40
Accuracy
100
PP
56
A physical attack in which the user charges and slams into the target with its whole body.
1
Poison Gas
Poison
Accuracy
90
PP
64
A cloud of poison gas is sprayed in the face of opposing Pokémon, poisoning those it hits.
1
Strange Steam
Fairy
Power
90
Accuracy
95
PP
16
The user attacks the target by emitting steam. This may also confuse the target.
1
Double Hit
Normal
Power
35
Accuracy
90
PP
16
The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
4
Smog
Poison
Power
30
Accuracy
70
PP
32
The target is attacked with a discharge of filthy gases. This may also poison the target.
7
Smokescreen
Normal
Accuracy
100
PP
32
The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy.
10
Assurance
Dark
Power
60
Accuracy
100
PP
16
If the target has already taken some damage in the same turn, this attack’s power is doubled.
13
Pain Split
Normal
Accuracy
--
PP
32
The user adds its HP to the target’s HP, then equally shares the combined HP with the target.
16
Sludge
Poison
Power
75
Accuracy
100
PP
24
Unsanitary sludge is hurled at the target. This may also poison the target.
19
Self-Destruct
Normal
Power
200
Accuracy
100
PP
8
The user attacks everything around it by causing an explosion. The user faints upon using this move.
22
Aromatherapy
Grass
Accuracy
--
PP
8
The user releases a soothing scent that heals all status conditions affecting the user’s party.
25
Gyro Ball
Steel
Power
1
Accuracy
100
PP
8
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.
28
Sludge Bomb
Poison
Power
90
Accuracy
100
PP
16
Unsanitary sludge is hurled at the target. This may also poison the target.
31
Heat Wave
Fire
Power
95
Accuracy
90
PP
16
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
34
Destiny Bond
Ghost
Accuracy
--
PP
8
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
35
Double Hit
Normal
Power
35
Accuracy
90
PP
16
The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
38
Toxic
Poison
Accuracy
90
PP
16
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
38
Dark Pulse
Dark
Power
80
Accuracy
100
PP
24
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
42
Gunk Shot
Poison
Power
120
Accuracy
80
PP
8
The user shoots filthy garbage at the target to attack. This may also poison the target.
44
Belch
Poison
Power
120
Accuracy
90
PP
16
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
46
Explosion
Normal
Power
250
Accuracy
100
PP
8
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
50
Memento
Dark
Accuracy
100
PP
16
The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.
53
Dazzling Gleam
Fairy
Power
80
Accuracy
100
PP
16
The user damages opposing Pokémon by emitting a powerful flash.
56
Destiny Bond
Ghost
Accuracy
--
PP
8
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
62
Misty Terrain
Fairy
Accuracy
--
PP
16
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
Moves learnt via Technical Machine
Toxic
Poison
Accuracy
90
PP
16
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hidden Power
Normal
Power
60
Accuracy
100
PP
24
A unique attack that varies in type depending on the Pokémon using it.
Sunny Day
Fire
Accuracy
--
PP
8
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Taunt
Dark
Accuracy
100
PP
32
The target is taunted into a rage that allows it to use only attack moves for three turns.
Hyper Beam
Normal
Power
150
Accuracy
90
PP
8
The target is attacked with a powerful beam. The user can’t move on the next turn.
Protect
Normal
Accuracy
--
PP
16
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain Dance
Water
Accuracy
--
PP
8
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Thunderbolt
Electric
Power
90
Accuracy
100
PP
24
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
Thunder
Electric
Power
110
Accuracy
70
PP
16
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Shadow Ball
Ghost
Power
80
Accuracy
100
PP
24
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Double Team
Normal
Accuracy
--
PP
24
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Shock Wave
Electric
Power
60
Accuracy
--
PP
32
The user strikes the target with a quick jolt of electricity. This attack never misses.
Flamethrower
Fire
Power
90
Accuracy
100
PP
24
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
Sludge Bomb
Poison
Power
90
Accuracy
100
PP
16
Unsanitary sludge is hurled at the target. This may also poison the target.
Fire Blast
Fire
Power
110
Accuracy
85
PP
8
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
Torment
Dark
Accuracy
100
PP
24
The user torments and enrages the target, making it incapable of using the same move twice in a row.
Facade
Normal
Power
70
Accuracy
100
PP
32
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Rest
Psychic
Accuracy
--
PP
16
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Attract
Normal
Accuracy
100
PP
24
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Thief
Dark
Power
60
Accuracy
100
PP
40
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
Endure
Normal
Accuracy
--
PP
16
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Will-O-Wisp
Fire
Accuracy
85
PP
24
The user shoots a sinister flame at the target to inflict a burn.
Explosion
Normal
Power
250
Accuracy
100
PP
8
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
Payback
Dark
Power
50
Accuracy
100
PP
16
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
Giga Impact
Normal
Power
150
Accuracy
90
PP
8
The user charges at the target using every bit of its power. The user can’t move on the next turn.
Flash
Normal
Accuracy
100
PP
32
The user flashes a light that lowers the target’s accuracy. It can also be used to illuminate caves.
Gyro Ball
Steel
Power
1
Accuracy
100
PP
8
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.
Snarl
Dark
Power
55
Accuracy
95
PP
24
The user yells as if it’s ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
Dark Pulse
Dark
Power
80
Accuracy
100
PP
24
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
Sleep Talk
Normal
Accuracy
--
PP
16
While it is asleep, the user randomly uses one of the moves it knows.
Dazzling Gleam
Fairy
Power
80
Accuracy
100
PP
16
The user damages opposing Pokémon by emitting a powerful flash.
Swagger
Normal
Accuracy
85
PP
24
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
Substitute
Normal
Accuracy
--
PP
16
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Moves learnt via breeding
There are no moves here.
Moves learnt via Tutor
Snore
Normal
Power
50
Accuracy
100
PP
24
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Rollout
Rock
Power
30
Accuracy
90
PP
32
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
Self-Destruct
Normal
Power
200
Accuracy
100
PP
8
The user attacks everything around it by causing an explosion. The user faints upon using this move.
Spite
Ghost
Accuracy
100
PP
16
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Uproar
Normal
Power
90
Accuracy
100
PP
16
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Wonder Room
Psychic
Accuracy
--
PP
16
The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.
Pain Split
Normal
Accuracy
--
PP
32
The user adds its HP to the target’s HP, then equally shares the combined HP with the target.
Zap Cannon
Electric
Power
120
Accuracy
50
PP
8
The user fires an electric blast like a cannon to inflict damage and cause paralysis.