#0052:
Galarian Meowth

Types:
Steel
Size:
0.41m, 7.48kgGrass Knot: 20
Pickup,
Tough Claws,
Unnerve (H)
Base Stats:
HP:
50
Attack:
65
Defense:
55
Sp.Atk:
40
Sp.Def:
40
Speed:
40
Total:
290
Locations:
Name
Method
Level
Chance
Route 207
Incense
10
20%
Additional Info:
Wild Held Items:
This Pokémon does not hold items in the wild
Egg Groups:

Field
Gender ratio:
50.20% male, 49.80% female
Catch Chance:
255
Locations:
Name
Method
Level
Chance
Route 207
Incense
10
20%
Alternative Forms
Moves learnt via level-up
1
Scratch
Normal

Power
40
Accuracy
100
PP
56
Hard, pointed, sharp claws rake the target to inflict damage.
1
Growl
Normal

Accuracy
100
PP
64
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
6
Metal Claw
Steel

Power
50
Accuracy
95
PP
56
The target is raked with steel claws. This may also raise the user’s Attack stat.
9
Fake Out
Normal

Power
40
Accuracy
100
PP
16
This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.
12
Fury Swipes
Normal

Power
18
Accuracy
80
PP
24
The target is raked with sharp claws or scythes quickly two to five times in a row.
15
Screech
Normal

Accuracy
85
PP
64
An earsplitting screech harshly lowers the target’s Defense stat.
18
Feint Attack
Dark

Power
60
Accuracy
--
PP
32
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
21
Pay Day
Normal

Power
40
Accuracy
100
PP
32
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
24
Taunt
Dark

Accuracy
100
PP
32
The target is taunted into a rage that allows it to use only attack moves for three turns.
24
Slash
Normal

Power
70
Accuracy
100
PP
32
The target is attacked with a slash of claws or blades. Critical hits land more easily.
27
Night Slash
Dark

Power
70
Accuracy
100
PP
24
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
30
Assurance
Dark

Power
60
Accuracy
100
PP
16
If the target has already taken some damage in the same turn, this attack’s power is doubled.
33
Hypnosis
Psychic

Accuracy
60
PP
32
The user employs hypnotic suggestion to make the target fall into a deep sleep.
36
Hone Claws
Dark

Accuracy
--
PP
24
The user sharpens its claws to boost its Attack stat and accuracy.
39
Play Rough
Fairy

Power
90
Accuracy
90
PP
16
The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.
45
Feint
Normal

Power
30
Accuracy
100
PP
16
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
50
Thrash
Normal

Power
120
Accuracy
100
PP
16
The user rampages and attacks for two to three turns. The user then becomes confused.
Moves learnt via Technical Machine

Water Pulse
Water

Power
60
Accuracy
100
PP
32
The user attacks the target with a pulsing blast of water. This may also confuse the target.

Hidden Power
Normal

Power
60
Accuracy
100
PP
24
A unique attack that varies in type depending on the Pokémon using it.

Sunny Day
Fire

Accuracy
--
PP
8
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Taunt
Dark

Accuracy
100
PP
32
The target is taunted into a rage that allows it to use only attack moves for three turns.

Protect
Normal

Accuracy
--
PP
16
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Rain Dance
Water

Accuracy
--
PP
8
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Dream Eater
Psychic

Power
100
Accuracy
100
PP
24
The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target.

Iron Tail
Steel

Power
100
Accuracy
75
PP
24
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Thunderbolt
Electric

Power
90
Accuracy
100
PP
24
A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Thunder
Electric

Power
110
Accuracy
70
PP
16
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Dig
Ground

Power
80
Accuracy
100
PP
16
The user burrows into the ground, then attacks on the next turn. It can also be used to exit dungeons.

Shadow Ball
Ghost

Power
80
Accuracy
100
PP
24
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Double Team
Normal

Accuracy
--
PP
24
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Shock Wave
Electric

Power
60
Accuracy
--
PP
32
The user strikes the target with a quick jolt of electricity. This attack never misses.

Aerial Ace
Flying

Power
60
Accuracy
--
PP
32
The user confounds the target with speed, then slashes. This attack never misses.

Torment
Dark

Accuracy
100
PP
24
The user torments and enrages the target, making it incapable of using the same move twice in a row.

Facade
Normal

Power
70
Accuracy
100
PP
32
This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Rest
Psychic

Accuracy
--
PP
16
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Attract
Normal

Accuracy
100
PP
24
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Thief
Dark

Power
60
Accuracy
100
PP
40
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Endure
Normal

Accuracy
--
PP
16
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Nasty Plot
Dark

Accuracy
--
PP
32
The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.

Shadow Claw
Ghost

Power
80
Accuracy
100
PP
24
The user slashes with a sharp claw made from shadows. Critical hits land more easily.

Payback
Dark

Power
50
Accuracy
100
PP
16
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Flash
Normal

Accuracy
100
PP
32
The user flashes a light that lowers the target’s accuracy. It can also be used to illuminate caves.

Psych Up
Normal

Accuracy
--
PP
16
The user hypnotizes itself into copying any stat change made by the target.

Dark Pulse
Dark

Power
80
Accuracy
100
PP
24
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Sleep Talk
Normal

Accuracy
--
PP
16
While it is asleep, the user randomly uses one of the moves it knows.

Hyper Voice
Normal

Power
90
Accuracy
100
PP
16
The user lets loose a horribly echoing shout with the power to inflict damage.

Swagger
Normal

Accuracy
85
PP
24
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

U-turn
Bug

Power
70
Accuracy
100
PP
32
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Substitute
Normal

Accuracy
--
PP
16
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Flash Cannon
Steel

Power
80
Accuracy
100
PP
16
The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

Cut
Grass

Power
60
Accuracy
100
PP
40
The target is cut with a scythe or claw. It’s also one of the Pokétch’s hidden moves.

Strength
Normal

Power
100
Accuracy
100
PP
24
The target is slugged with a punch thrown at maximum power. It’s also one of the Pokétch’s hidden moves.

Rock Smash
Fighting

Power
60
Accuracy
100
PP
24
The user attacks with a punch that may lower the target’s Defense stat. It’s also one of the Pokétch’s hidden moves.

Rock Climb
Rock

Power
80
Accuracy
95
PP
16
A charging attack that may also leave the foe confused. It’s also one of the Pokétch’s hidden moves.

Work Up
Normal

Accuracy
--
PP
48
The user is roused, and its Attack and Sp. Atk stats increase.
Moves learnt via breeding

Covet
Normal

Power
60
Accuracy
100
PP
40
The user endearingly approaches the target, then steals the target’s held item.

Curse
Ghost

Accuracy
--
PP
16
A move that works differently for the Ghost type than for all other types.

Double-Edge
Normal

Power
120
Accuracy
100
PP
24
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Flail
Normal

Power
1
Accuracy
100
PP
24
The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Night Slash
Dark

Power
70
Accuracy
100
PP
24
The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Spite
Ghost

Accuracy
100
PP
16
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Gunk Shot
Poison

Power
120
Accuracy
80
PP
8
The user shoots filthy garbage at the target to attack. This may also poison the target.
Moves learnt via Tutor
Snore
Normal

Power
50
Accuracy
100
PP
24
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Covet
Normal

Power
60
Accuracy
100
PP
40
The user endearingly approaches the target, then steals the target’s held item.
Mud-Slap
Ground

Power
20
Accuracy
100
PP
16
The user hurls mud in the target’s face to inflict damage and lower its accuracy.
Spite
Ghost

Accuracy
100
PP
16
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Uproar
Normal

Power
90
Accuracy
100
PP
16
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Iron Defense
Steel

Accuracy
--
PP
24
The user hardens its body’s surface like iron, sharply raising its Defense stat.
Seed Bomb
Grass

Power
80
Accuracy
100
PP
24
The user slams a barrage of hard-shelled seeds down on the target from above.
Iron Head
Steel

Power
80
Accuracy
100
PP
24
The user slams the target with its steel-hard head. This may also make the target flinch.
Knock Off
Dark

Power
65
Accuracy
100
PP
32
The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
Zap Cannon
Electric

Power
120
Accuracy
50
PP
8
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Last Resort
Normal

Power
140
Accuracy
100
PP
8
This move can be used only after the user has used all the other moves it knows in the battle.
Foul Play
Dark

Power
95
Accuracy
100
PP
24
The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.
Gunk Shot
Poison

Power
120
Accuracy
80
PP
8
The user shoots filthy garbage at the target to attack. This may also poison the target.
Design based on the application by the Smogon Dex Team, which can be found here.
Specific credits for the full Pokédex application go to Denmark, Glup and A-A-ron from Team Luminescent. Smogon Dex Team credits are as follows:
Zarel, Marty-D, scheibo, KrisXV, Karthik99999, AnnikaCodes, SadisticMystic, pyuk-bot, mia-pi-git, penpexgit, asgdf and jakobw.
This is the only section of the site where external inspiration was used.
