#0478:
Froslass
Types:
Size:
1.30m, 26.58kgGrass Knot: 60
Levitate,
Snow Cloak,
Cursed Body (H)
Base Stats:
HP:
70
Attack:
70
Defense:
70
Sp.Atk:
110
Sp.Def:
70
Speed:
110
Total:
500
Locations:
Name
Method
Level
Chance
Snowpoint Temple - 1F
Walking
50
5%
Snowpoint Temple - B1F
Walking
50
5%
Snowpoint Temple - B2F
Walking
50
5%
Snowpoint Temple - B3F
Walking
50
5%
Snowpoint Temple - B4F
Walking
50
5%
Snowpoint Temple - B5F
Walking
50
5%
Acuity Lakefront
Radar
49
20%
Route 217
Radar
48
20%
Additional Info:
Wild Held Items:
5%: Spell Tag
Egg Groups:
Fairy,
Mineral
Gender ratio:
100% female
Locations:
Name
Method
Level
Chance
Snowpoint Temple - 1F
Walking
50
5%
Snowpoint Temple - B1F
Walking
50
5%
Snowpoint Temple - B2F
Walking
50
5%
Snowpoint Temple - B3F
Walking
50
5%
Snowpoint Temple - B4F
Walking
50
5%
Snowpoint Temple - B5F
Walking
50
5%
Acuity Lakefront
Radar
49
20%
Route 217
Radar
48
20%
Moves learnt via level-up
0
Hex
Ghost
Power
65
Accuracy
100
PP
16
This relentless attack does massive damage to a target affected by status conditions.
0
Ominous Wind
Ghost
Power
60
Accuracy
100
PP
8
The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
1
Leer
Normal
Accuracy
100
PP
48
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
1
Powder Snow
Ice
Power
40
Accuracy
100
PP
40
The user attacks with a chilling gust of powdery snow. This may also freeze opposing Pokémon.
1
Crunch
Dark
Power
80
Accuracy
100
PP
24
The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
1
Headbutt
Normal
Power
70
Accuracy
100
PP
24
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
1
Ice Fang
Ice
Power
65
Accuracy
95
PP
24
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
1
Bite
Dark
Power
60
Accuracy
100
PP
40
The target is bitten with viciously sharp fangs. This may also make the target flinch.
1
Weather Ball
Normal
Power
50
Accuracy
100
PP
16
This attack move varies in power and type depending on the weather.
1
Hex
Ghost
Power
65
Accuracy
100
PP
16
This relentless attack does massive damage to a target affected by status conditions.
1
Ominous Wind
Ghost
Power
60
Accuracy
100
PP
8
The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
6
Double Team
Normal
Accuracy
--
PP
24
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
9
Ice Shard
Ice
Power
40
Accuracy
100
PP
48
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
12
Icy Wind
Ice
Power
55
Accuracy
95
PP
24
The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
15
Astonish
Ghost
Power
30
Accuracy
100
PP
24
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
18
Draining Kiss
Fairy
Power
50
Accuracy
100
PP
16
The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.
24
Will-O-Wisp
Fire
Accuracy
85
PP
24
The user shoots a sinister flame at the target to inflict a burn.
27
Avalanche
Ice
Power
60
Accuracy
100
PP
16
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
30
Frost Breath
Ice
Power
60
Accuracy
90
PP
16
The user blows its cold breath on the target. This attack always results in a critical hit.
32
Shadow Ball
Ghost
Power
80
Accuracy
100
PP
24
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
34
Ice Beam
Ice
Power
90
Accuracy
100
PP
16
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
38
Confuse Ray
Ghost
Accuracy
100
PP
16
The target is exposed to a sinister ray that triggers confusion.
42
Switcheroo
Dark
Accuracy
100
PP
16
The user trades held items with the target faster than the eye can follow.
46
Hail
Ice
Accuracy
--
PP
16
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
50
Blizzard
Ice
Power
110
Accuracy
70
PP
8
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
54
Aurora Veil
Ice
Accuracy
--
PP
32
This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm.
54
Destiny Bond
Ghost
Accuracy
--
PP
8
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
Moves learnt via Technical Machine
Water Pulse
Water
Power
60
Accuracy
100
PP
32
The user attacks the target with a pulsing blast of water. This may also confuse the target.
Toxic
Poison
Accuracy
90
PP
16
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hail
Ice
Accuracy
--
PP
16
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
Hidden Power
Normal
Power
60
Accuracy
100
PP
24
A unique attack that varies in type depending on the Pokémon using it.
Taunt
Dark
Accuracy
100
PP
32
The target is taunted into a rage that allows it to use only attack moves for three turns.
Ice Beam
Ice
Power
90
Accuracy
100
PP
16
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Blizzard
Ice
Power
110
Accuracy
70
PP
8
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Hyper Beam
Normal
Power
150
Accuracy
90
PP
8
The target is attacked with a powerful beam. The user can’t move on the next turn.
Light Screen
Psychic
Accuracy
--
PP
48
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Protect
Normal
Accuracy
--
PP
16
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain Dance
Water
Accuracy
--
PP
8
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Safeguard
Normal
Accuracy
--
PP
40
The user creates a protective field that prevents status conditions for five turns.
Dream Eater
Psychic
Power
100
Accuracy
100
PP
24
The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target.
Thunderbolt
Electric
Power
90
Accuracy
100
PP
24
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
Thunder
Electric
Power
110
Accuracy
70
PP
16
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Psychic
Psychic
Power
90
Accuracy
100
PP
16
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
Shadow Ball
Ghost
Power
80
Accuracy
100
PP
24
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Double Team
Normal
Accuracy
--
PP
24
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Reflect
Psychic
Accuracy
--
PP
32
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Shock Wave
Electric
Power
60
Accuracy
--
PP
32
The user strikes the target with a quick jolt of electricity. This attack never misses.
Torment
Dark
Accuracy
100
PP
24
The user torments and enrages the target, making it incapable of using the same move twice in a row.
Facade
Normal
Power
70
Accuracy
100
PP
32
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Rest
Psychic
Accuracy
--
PP
16
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Attract
Normal
Accuracy
100
PP
24
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Fling
Dark
Power
1
Accuracy
100
PP
16
The user flings its held item at the target to attack. This move’s power and effects depend on the item.
Endure
Normal
Accuracy
--
PP
16
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Will-O-Wisp
Fire
Accuracy
85
PP
24
The user shoots a sinister flame at the target to inflict a burn.
Payback
Dark
Power
50
Accuracy
100
PP
16
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
Giga Impact
Normal
Power
150
Accuracy
90
PP
8
The user charges at the target using every bit of its power. The user can’t move on the next turn.
Flash
Normal
Accuracy
100
PP
32
The user flashes a light that lowers the target’s accuracy. It can also be used to illuminate caves.
Avalanche
Ice
Power
60
Accuracy
100
PP
16
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
Thunder Wave
Electric
Accuracy
90
PP
32
The user launches a weak jolt of electricity that paralyzes the target.
Psych Up
Normal
Accuracy
--
PP
16
The user hypnotizes itself into copying any stat change made by the target.
Sleep Talk
Normal
Accuracy
--
PP
16
While it is asleep, the user randomly uses one of the moves it knows.
Swagger
Normal
Accuracy
85
PP
24
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
Substitute
Normal
Accuracy
--
PP
16
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Moves learnt via breeding
There are no moves here.
Moves learnt via Tutor
Snore
Normal
Power
50
Accuracy
100
PP
24
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Ally Switch
Psychic
Accuracy
--
PP
24
The user teleports using a strange power and switches places with one of its allies.
Rollout
Rock
Power
30
Accuracy
90
PP
32
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
Mud-Slap
Ground
Power
20
Accuracy
100
PP
16
The user hurls mud in the target’s face to inflict damage and lower its accuracy.
Spikes
Ground
Accuracy
--
PP
32
The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.
Laser Focus
Normal
Accuracy
--
PP
48
The user concentrates intensely. The attack on the next turn always results in a critical hit.
Block
Normal
Accuracy
--
PP
8
The user blocks the target’s way with arms spread wide to prevent escape.
Spite
Ghost
Accuracy
100
PP
16
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Signal Beam
Bug
Power
75
Accuracy
100
PP
24
The user attacks with a sinister beam of light. This may also confuse the target.
Ominous Wind
Ghost
Power
60
Accuracy
100
PP
8
The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
Ice Punch
Ice
Power
75
Accuracy
100
PP
24
The target is punched with an icy fist. This may also leave the target frozen.
Pain Split
Normal
Accuracy
--
PP
32
The user adds its HP to the target’s HP, then equally shares the combined HP with the target.
Trick
Psychic
Accuracy
100
PP
16
The user catches the target off guard and swaps its held item with its own.
Icy Wind
Ice
Power
55
Accuracy
95
PP
24
The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
Sucker Punch
Dark
Power
70
Accuracy
100
PP
8
This move enables the user to attack first. This move fails if the target is not readying an attack.