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#0180:

Flaaffy

Flaaffy
Types:
Electric

Size:

0.79m, 13.29kg
Grass Knot: 40

Static,

Fluffy,

Battery (H)

Base Stats:

HP:

70

Attack:

55

Defense:

55

Sp.Atk:

80

Sp.Def:

60

Speed:

45

Total:

365

Locations:

Name

Method

Level

Chance

Route 222

Walking

54

10%

Additional Info:

Wild Held Items:

This Pokémon does not hold items in the wild

Egg Groups:

Pokemon Egg

Monster,

Field

Gender ratio:

50.20% male, 49.80% female

Catch Chance:

120

Locations:

Name

Method

Level

Chance

Route 222

Walking

54

10%

Evolutions
Mareep
Level 15
/img/items/Item_Rare_Candy.webp
Flaaffy
Level 30
/img/items/Item_Rare_Candy.webp
Ampharos

1

Growl

Normal

Damage Type

Accuracy

100

PP

64

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

1

Tackle

Normal

Damage Type

Power

40

Accuracy

100

PP

56

A physical attack in which the user charges and slams into the target with its whole body.

4

Thunder Wave

Electric

Damage Type

Accuracy

90

PP

32

The user launches a weak jolt of electricity that paralyzes the target.

7

Thunder Shock

Electric

Damage Type

Power

40

Accuracy

100

PP

48

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

10

Cotton Spore

Grass

Damage Type

Accuracy

100

PP

64

The user releases cotton-like spores that cling to opposing Pokémon, which harshly lowers their Speed stats.

13

Charge

Electric

Damage Type

Accuracy

--

PP

32

The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.

17

Charge Beam

Electric

Damage Type

Power

50

Accuracy

90

PP

16

The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

21

Confuse Ray

Ghost

Damage Type

Accuracy

100

PP

16

The target is exposed to a sinister ray that triggers confusion.

25

Take Down

Normal

Damage Type

Power

90

Accuracy

85

PP

32

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

25

Electro Ball

Electric

Damage Type

Power

1

Accuracy

100

PP

16

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.

29

Discharge

Electric

Damage Type

Power

80

Accuracy

100

PP

24

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

33

Power Gem

Rock

Damage Type

Power

80

Accuracy

100

PP

32

The user attacks with a ray of light that sparkles as if it were made of gemstones.

41

Thunderbolt

Electric

Damage Type

Power

90

Accuracy

100

PP

24

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

43

Cotton Guard

Grass

Damage Type

Accuracy

--

PP

16

The user protects itself by wrapping its body in soft cotton, which drastically raises the user’s Defense stat.

45

Light Screen

Psychic

Damage Type

Accuracy

--

PP

48

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

47

Signal Beam

Bug

Damage Type

Power

75

Accuracy

100

PP

24

The user attacks with a sinister beam of light. This may also confuse the target.

49

Heal Bell

Normal

Damage Type

Accuracy

--

PP

8

The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.

53

Thunder

Electric

Damage Type

Power

110

Accuracy

70

PP

16

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Technical Machine

Focus Punch

Fighting

Damage Type

Power

150

Accuracy

100

PP

32

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Technical Machine

Toxic

Poison

Damage Type

Accuracy

90

PP

16

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Technical Machine

Hidden Power

Normal

Damage Type

Power

60

Accuracy

100

PP

24

A unique attack that varies in type depending on the Pokémon using it.

Technical Machine

Light Screen

Psychic

Damage Type

Accuracy

--

PP

48

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Technical Machine

Protect

Normal

Damage Type

Accuracy

--

PP

16

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Technical Machine

Rain Dance

Water

Damage Type

Accuracy

--

PP

8

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Technical Machine

Safeguard

Normal

Damage Type

Accuracy

--

PP

40

The user creates a protective field that prevents status conditions for five turns.

Technical Machine

Iron Tail

Steel

Damage Type

Power

100

Accuracy

75

PP

24

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Technical Machine

Thunderbolt

Electric

Damage Type

Power

90

Accuracy

100

PP

24

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Technical Machine

Thunder

Electric

Damage Type

Power

110

Accuracy

70

PP

16

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Technical Machine

Brick Break

Fighting

Damage Type

Power

75

Accuracy

100

PP

24

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Technical Machine

Double Team

Normal

Damage Type

Accuracy

--

PP

24

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Technical Machine

Reflect

Psychic

Damage Type

Accuracy

--

PP

32

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Technical Machine

Shock Wave

Electric

Damage Type

Power

60

Accuracy

--

PP

32

The user strikes the target with a quick jolt of electricity. This attack never misses.

Technical Machine

Facade

Normal

Damage Type

Power

70

Accuracy

100

PP

32

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Technical Machine

Volt Switch

Electric

Damage Type

Power

70

Accuracy

100

PP

32

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Technical Machine

Rest

Psychic

Damage Type

Accuracy

--

PP

16

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Technical Machine

Attract

Normal

Damage Type

Accuracy

100

PP

24

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Technical Machine

Fling

Dark

Damage Type

Power

1

Accuracy

100

PP

16

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Technical Machine

Wild Charge

Electric

Damage Type

Power

100

Accuracy

100

PP

24

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Technical Machine

Endure

Normal

Damage Type

Accuracy

--

PP

16

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Technical Machine

Flash

Normal

Damage Type

Accuracy

100

PP

32

The user flashes a light that lowers the target’s accuracy. It can also be used to illuminate caves.

Technical Machine

Thunder Wave

Electric

Damage Type

Accuracy

90

PP

32

The user launches a weak jolt of electricity that paralyzes the target.

Technical Machine

Sleep Talk

Normal

Damage Type

Accuracy

--

PP

16

While it is asleep, the user randomly uses one of the moves it knows.

Technical Machine

Swagger

Normal

Damage Type

Accuracy

85

PP

24

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Technical Machine

Substitute

Normal

Damage Type

Accuracy

--

PP

16

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Technical Machine

Strength

Normal

Damage Type

Power

100

Accuracy

100

PP

24

The target is slugged with a punch thrown at maximum power. It’s also one of the Pokétch’s hidden moves.

Technical Machine

Rock Smash

Fighting

Damage Type

Power

60

Accuracy

100

PP

24

The user attacks with a punch that may lower the target’s Defense stat. It’s also one of the Pokétch’s hidden moves.

Technical Machine

Charge Beam

Electric

Damage Type

Power

50

Accuracy

90

PP

16

The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

There are no moves here.

Snore

Normal

Damage Type

Power

50

Accuracy

100

PP

24

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

After You

Normal

Damage Type

Accuracy

--

PP

24

The user helps the target and makes it use its move right after the user.

Electroweb

Electric

Damage Type

Power

55

Accuracy

95

PP

24

The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats.

Heal Bell

Normal

Damage Type

Accuracy

--

PP

8

The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.

Signal Beam

Bug

Damage Type

Power

75

Accuracy

100

PP

24

The user attacks with a sinister beam of light. This may also confuse the target.

Fire Punch

Fire

Damage Type

Power

75

Accuracy

100

PP

24

The target is punched with a fiery fist. This may also leave the target with a burn.

Thunder Punch

Electric

Damage Type

Power

75

Accuracy

100

PP

24

The target is punched with an electrified fist. This may also leave the target with paralysis.

Magnet Rise

Electric

Damage Type

Accuracy

--

PP

16

The user levitates using electrically generated magnetism for five turns.

Seismic Toss

Fighting

Damage Type

Power

1

Accuracy

100

PP

32

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Swift

Normal

Damage Type

Power

60

Accuracy

--

PP

32

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Power-Up Punch

Fighting

Damage Type

Power

40

Accuracy

100

PP

32

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Zap Cannon

Electric

Damage Type

Power

120

Accuracy

50

PP

8

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

Credits:
Design based on the application by the Smogon Dex Team, which can be found here.
Specific credits for the full Pokédex application go to Denmark, Glup and A-A-ron from Team Luminescent. Smogon Dex Team credits are as follows:
Zarel, Marty-D, scheibo, KrisXV, Karthik99999, AnnikaCodes, SadisticMystic, pyuk-bot, mia-pi-git, penpexgit, asgdf and jakobw.
This is the only section of the site where external inspiration was used.