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#0103:

Exeggutor

Exeggutor

Types:

Grass
Psychic

Size:

2.01m, 120.02kg
Grass Knot: 100

Chlorophyll,

Harvest,

Ripen (H)

Base Stats:

HP:

95

Attack:

95

Defense:

85

Sp.Atk:

125

Sp.Def:

75

Speed:

55

Total:

530

Locations:

Exeggutor cannot be found in the wild. Try checking previous evolutions or alternative forms.

If you have checked previous evolutions and believe this to be an error, please report it to the Discord.

Additional Info:

Wild Held Items:

This Pokémon does not hold items in the wild

Egg Groups:

Pokemon Egg

Grass

Gender ratio:

50.20% male, 49.80% female

Catch Chance:

45

Locations:

Exeggutor cannot be found in the wild. Try checking previous evolutions or alternative forms.

If you have checked previous evolutions and believe this to be an error, please report it to the Discord.

Evolutions
Exeggcute
Use Leaf Stone
/img/items/Item_Leaf_Stone.webp
Exeggutor
Use Sun Stone
/img/items/Item_Sun_Stone.webp
Alolan Exeggutor

Alternative Forms

1

Hypnosis

Psychic

Damage Type

Accuracy

60

PP

32

The user employs hypnotic suggestion to make the target fall into a deep sleep.

1

Absorb

Grass

Damage Type

Power

20

Accuracy

100

PP

40

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

1

Uproar

Normal

Damage Type

Power

90

Accuracy

100

PP

16

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

1

Barrage

Normal

Damage Type

Power

15

Accuracy

85

PP

32

Round objects are hurled at the target to strike two to five times in a row.

7

Reflect

Psychic

Damage Type

Accuracy

--

PP

32

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

12

Confusion

Psychic

Damage Type

Power

50

Accuracy

100

PP

40

The target is hit by a weak telekinetic force. This may also confuse the target.

17

Stomp

Normal

Damage Type

Power

65

Accuracy

100

PP

32

The target is stomped with a big foot. This may also make the target flinch.

22

Mega Drain

Grass

Damage Type

Power

40

Accuracy

100

PP

24

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

22

Bullet Seed

Grass

Damage Type

Power

25

Accuracy

100

PP

48

The user forcefully shoots seeds at the target two to five times in a row.

27

Leech Seed

Grass

Damage Type

Accuracy

90

PP

16

A seed is planted on the target. It steals some HP from the target every turn.

32

Stun Spore

Grass

Damage Type

Accuracy

75

PP

48

The user scatters a cloud of numbing powder that paralyzes the target.

32

Poison Powder

Poison

Damage Type

Accuracy

75

PP

56

The user scatters a cloud of poisonous dust that poisons the target.

32

Sleep Powder

Grass

Damage Type

Accuracy

75

PP

24

The user scatters a big cloud of sleep-inducing dust around the target.

37

Extrasensory

Psychic

Damage Type

Power

80

Accuracy

100

PP

32

The user attacks with an odd, unseeable power. This may also make the target flinch.

42

Synthesis

Grass

Damage Type

Accuracy

--

PP

8

The user restores its own HP. The amount of HP regained varies with the weather.

47

Wood Hammer

Grass

Damage Type

Power

120

Accuracy

100

PP

24

The user slams its rugged body into the target to attack. This also damages the user quite a lot.

52

Energy Ball

Grass

Damage Type

Power

90

Accuracy

100

PP

16

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

57

Worry Seed

Grass

Damage Type

Accuracy

100

PP

16

A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.

57

Ancient Power

Rock

Damage Type

Power

60

Accuracy

100

PP

8

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

67

Giga Drain

Grass

Damage Type

Power

75

Accuracy

100

PP

16

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

72

Solar Beam

Grass

Damage Type

Power

120

Accuracy

100

PP

16

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

77

Leaf Storm

Grass

Damage Type

Power

130

Accuracy

90

PP

8

The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Technical Machine

Calm Mind

Psychic

Damage Type

Accuracy

--

PP

32

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Technical Machine

Toxic

Poison

Damage Type

Accuracy

90

PP

16

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Technical Machine

Bullet Seed

Grass

Damage Type

Power

25

Accuracy

100

PP

48

The user forcefully shoots seeds at the target two to five times in a row.

Technical Machine

Hidden Power

Normal

Damage Type

Power

60

Accuracy

100

PP

24

A unique attack that varies in type depending on the Pokémon using it.

Technical Machine

Sunny Day

Fire

Damage Type

Accuracy

--

PP

8

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Technical Machine

Hyper Beam

Normal

Damage Type

Power

150

Accuracy

90

PP

8

The target is attacked with a powerful beam. The user can’t move on the next turn.

Technical Machine

Light Screen

Psychic

Damage Type

Accuracy

--

PP

48

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Technical Machine

Protect

Normal

Damage Type

Accuracy

--

PP

16

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Technical Machine

Giga Drain

Grass

Damage Type

Power

75

Accuracy

100

PP

16

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Technical Machine

Dream Eater

Psychic

Damage Type

Power

100

Accuracy

100

PP

24

The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target.

Technical Machine

Solar Beam

Grass

Damage Type

Power

120

Accuracy

100

PP

16

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Technical Machine

Psychic

Psychic

Damage Type

Power

90

Accuracy

100

PP

16

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Technical Machine

Double Team

Normal

Damage Type

Accuracy

--

PP

24

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Technical Machine

Reflect

Psychic

Damage Type

Accuracy

--

PP

32

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Technical Machine

Sludge Bomb

Poison

Damage Type

Power

90

Accuracy

100

PP

16

Unsanitary sludge is hurled at the target. This may also poison the target.

Technical Machine

Facade

Normal

Damage Type

Power

70

Accuracy

100

PP

32

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Technical Machine

Rest

Psychic

Damage Type

Accuracy

--

PP

16

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Technical Machine

Attract

Normal

Damage Type

Accuracy

100

PP

24

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Technical Machine

Thief

Dark

Damage Type

Power

60

Accuracy

100

PP

40

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Technical Machine

Skill Swap

Psychic

Damage Type

Accuracy

--

PP

16

The user employs its psychic power to exchange Abilities with the target.

Technical Machine

Energy Ball

Grass

Damage Type

Power

90

Accuracy

100

PP

16

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

Technical Machine

Endure

Normal

Damage Type

Accuracy

--

PP

16

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Technical Machine

Explosion

Normal

Damage Type

Power

250

Accuracy

100

PP

8

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Technical Machine

Giga Impact

Normal

Damage Type

Power

150

Accuracy

90

PP

8

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Technical Machine

Flash

Normal

Damage Type

Accuracy

100

PP

32

The user flashes a light that lowers the target’s accuracy. It can also be used to illuminate caves.

Technical Machine

Swords Dance

Normal

Damage Type

Accuracy

--

PP

32

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Technical Machine

Psych Up

Normal

Damage Type

Accuracy

--

PP

16

The user hypnotizes itself into copying any stat change made by the target.

Technical Machine

Sleep Talk

Normal

Damage Type

Accuracy

--

PP

16

While it is asleep, the user randomly uses one of the moves it knows.

Technical Machine

Grass Knot

Grass

Damage Type

Power

1

Accuracy

100

PP

32

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Technical Machine

Swagger

Normal

Damage Type

Accuracy

85

PP

24

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Technical Machine

Substitute

Normal

Damage Type

Accuracy

--

PP

16

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Technical Machine

Trick Room

Psychic

Damage Type

Accuracy

--

PP

8

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Technical Machine

Strength

Normal

Damage Type

Power

100

Accuracy

100

PP

24

The target is slugged with a punch thrown at maximum power. It’s also one of the Pokétch’s hidden moves.

Technical Machine

Bulldoze

Ground

Damage Type

Power

60

Accuracy

100

PP

32

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

There are no moves here.

Snore

Normal

Damage Type

Power

50

Accuracy

100

PP

24

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Bulldoze

Ground

Damage Type

Power

60

Accuracy

100

PP

32

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Rollout

Rock

Damage Type

Power

30

Accuracy

90

PP

32

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Worry Seed

Grass

Damage Type

Accuracy

100

PP

16

A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.

Block

Normal

Damage Type

Accuracy

--

PP

8

The user blocks the target’s way with arms spread wide to prevent escape.

Self-Destruct

Normal

Damage Type

Power

200

Accuracy

100

PP

8

The user attacks everything around it by causing an explosion. The user faints upon using this move.

Uproar

Normal

Damage Type

Power

90

Accuracy

100

PP

16

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Stomping Tantrum

Ground

Damage Type

Power

75

Accuracy

100

PP

16

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

Synthesis

Grass

Damage Type

Accuracy

--

PP

8

The user restores its own HP. The amount of HP regained varies with the weather.

Ancient Power

Rock

Damage Type

Power

60

Accuracy

100

PP

8

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

Zen Headbutt

Psychic

Damage Type

Power

80

Accuracy

90

PP

24

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Seed Bomb

Grass

Damage Type

Power

80

Accuracy

100

PP

24

The user slams a barrage of hard-shelled seeds down on the target from above.

Low Kick

Fighting

Damage Type

Power

1

Accuracy

100

PP

32

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

Gravity

Psychic

Damage Type

Accuracy

--

PP

8

This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can’t be used.

Credits:
Design based on the application by the Smogon Dex Team, which can be found here.
Specific credits for the full Pokédex application go to Denmark, Glup and A-A-ron from Team Luminescent. Smogon Dex Team credits are as follows:
Zarel, Marty-D, scheibo, KrisXV, Karthik99999, AnnikaCodes, SadisticMystic, pyuk-bot, mia-pi-git, penpexgit, asgdf and jakobw.
This is the only section of the site where external inspiration was used.