#0133:
Eevee

Types:
Normal
Size:
0.30m, 6.49kgGrass Knot: 20
Run Away,
Adaptability,
Cloud Nine (H)
Base Stats:
HP:
55
Attack:
55
Defense:
50
Sp.Atk:
45
Sp.Def:
65
Speed:
55
Total:
325
Locations:
Name
Method
Level
Chance
Trophy Garden
Walking
26
10%
Pokémon Mansion - Lobby
Daily Trophy Garden
26
5%
Twinleaf Town
5
100%
Trophy Garden
Morning
26
10%
Trophy Garden
Day
26
10%
Additional Info:
Wild Held Items:
This Pokémon does not hold an item in the wild
Egg Groups:

Field
Gender ratio:
88.14% male, 11.86% female
Locations:
Name
Method
Level
Chance
Trophy Garden
Walking
26
10%
Pokémon Mansion - Lobby
Daily Trophy Garden
26
5%
Twinleaf Town
5
100%
Trophy Garden
Morning
26
10%
Trophy Garden
Day
26
10%
Alternative Forms
Moves learnt via level-up
1
Tail Whip
Normal

Accuracy
100
PP
48
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.
1
Growl
Normal

Accuracy
100
PP
64
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
1
Tackle
Normal

Power
40
Accuracy
100
PP
56
A physical attack in which the user charges and slams into the target with its whole body.
1
Helping Hand
Normal

Accuracy
--
PP
32
The user assists an ally by boosting the power of that ally’s attack.
1
Covet
Normal

Power
60
Accuracy
100
PP
40
The user endearingly approaches the target, then steals the target’s held item.
1
Bite
Dark

Power
60
Accuracy
100
PP
40
The target is bitten with viciously sharp fangs. This may also make the target flinch.
7
Sand Attack
Ground

Accuracy
100
PP
24
Sand is hurled in the target’s face, reducing the target’s accuracy.
10
Quick Attack
Normal

Power
40
Accuracy
100
PP
48
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
13
Baton Pass
Normal

Accuracy
--
PP
64
The user switches places with a party Pokémon in waiting and passes along any stat changes.
15
Baby-Doll Eyes
Fairy

Accuracy
100
PP
48
The user stares at the target with its baby-doll eyes, which lowers the target’s Attack stat. This move always goes first.
16
Swift
Normal

Power
60
Accuracy
--
PP
32
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
22
Wish
Normal

Accuracy
--
PP
16
One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.
25
Take Down
Normal

Power
90
Accuracy
85
PP
32
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
28
Fake Tears
Dark

Accuracy
100
PP
32
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
30
Copycat
Normal

Accuracy
--
PP
32
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
31
Charm
Fairy

Accuracy
100
PP
32
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.
34
Double-Edge
Normal

Power
120
Accuracy
100
PP
24
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
37
Heal Bell
Normal

Accuracy
--
PP
8
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
40
Last Resort
Normal

Power
140
Accuracy
100
PP
8
This move can be used only after the user has used all the other moves it knows in the battle.
Moves learnt via Technical Machine

Toxic
Poison

Accuracy
90
PP
16
A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Hidden Power
Normal

Power
60
Accuracy
100
PP
24
A unique attack that varies in type depending on the Pokémon using it.

Sunny Day
Fire

Accuracy
--
PP
8
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Protect
Normal

Accuracy
--
PP
16
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Rain Dance
Water

Accuracy
--
PP
8
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Iron Tail
Steel

Power
100
Accuracy
75
PP
24
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Dig
Ground

Power
80
Accuracy
100
PP
16
The user burrows into the ground, then attacks on the next turn. It can also be used to exit dungeons.

Shadow Ball
Ghost

Power
80
Accuracy
100
PP
24
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Double Team
Normal

Accuracy
--
PP
24
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Facade
Normal

Power
70
Accuracy
100
PP
32
This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Rest
Psychic

Accuracy
--
PP
16
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Attract
Normal

Accuracy
100
PP
24
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Endure
Normal

Accuracy
--
PP
16
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Sleep Talk
Normal

Accuracy
--
PP
16
While it is asleep, the user randomly uses one of the moves it knows.

Hyper Voice
Normal

Power
90
Accuracy
100
PP
16
The user lets loose a horribly echoing shout with the power to inflict damage.

Grass Knot
Grass

Power
1
Accuracy
100
PP
32
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Swagger
Normal

Accuracy
85
PP
24
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Substitute
Normal

Accuracy
--
PP
16
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Work Up
Normal

Accuracy
--
PP
48
The user is roused, and its Attack and Sp. Atk stats increase.
Moves learnt via breeding

Flail
Normal

Power
1
Accuracy
100
PP
24
The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Curse
Ghost

Accuracy
--
PP
16
A move that works differently for the Ghost type than for all other types.

Tickle
Normal

Accuracy
100
PP
32
The user tickles the target into laughing, reducing its Attack and Defense stats.

Yawn
Normal

Accuracy
--
PP
16
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Detect
Fighting

Accuracy
--
PP
8
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Double Kick
Fighting

Power
30
Accuracy
100
PP
48
The target is quickly kicked twice in succession using both feet.

Mud-Slap
Ground

Power
20
Accuracy
100
PP
16
The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Wish
Normal

Accuracy
--
PP
16
One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.

Charm
Fairy

Accuracy
100
PP
32
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.

Fake Tears
Dark

Accuracy
100
PP
32
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Covet
Normal

Power
60
Accuracy
100
PP
40
The user endearingly approaches the target, then steals the target’s held item.

Stored Power
Psychic

Power
20
Accuracy
100
PP
16
The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.
Moves learnt via Tutor
Snore
Normal

Power
50
Accuracy
100
PP
24
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Helping Hand
Normal

Accuracy
--
PP
32
The user assists an ally by boosting the power of that ally’s attack.
Covet
Normal

Power
60
Accuracy
100
PP
40
The user endearingly approaches the target, then steals the target’s held item.
Mud-Slap
Ground

Power
20
Accuracy
100
PP
16
The user hurls mud in the target’s face to inflict damage and lower its accuracy.
Laser Focus
Normal

Accuracy
--
PP
48
The user concentrates intensely. The attack on the next turn always results in a critical hit.
Heal Bell
Normal

Accuracy
--
PP
8
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Swift
Normal

Power
60
Accuracy
--
PP
32
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Last Resort
Normal

Power
140
Accuracy
100
PP
8
This move can be used only after the user has used all the other moves it knows in the battle.
Design based on the application by the Smogon Dex Team, which can be found here.
Specific credits for the full Pokédex application go to Denmark, Glup and A-A-ron from Team Luminescent. Smogon Dex Team credits are as follows:
Zarel, Marty-D, scheibo, KrisXV, Karthik99999, AnnikaCodes, SadisticMystic, pyuk-bot, mia-pi-git, penpexgit, asgdf and jakobw.
This is the only section of the site where external inspiration was used.