#0422:
Shellos East Sea

Types:
Water
Size:
0.30m, 6.30kgGrass Knot: 20
Sticky Hold,
Storm Drain,
Sand Force (H)
Base Stats:
HP:
76
Attack:
48
Defense:
48
Sp.Atk:
57
Sp.Def:
62
Speed:
34
Total:
325
Locations:
Name
Method
Level
Chance
Pastoria City
Surfing
40
30%
Route 212 (South)
Surfing
40
60%
Additional Info:
Wild Held Items:
This Pokémon does not hold items in the wild
Egg Groups:

Water 1,
Amorphous
Gender ratio:
50.20% male, 49.80% female
Catch Chance:
190
Locations:
Name
Method
Level
Chance
Pastoria City
Surfing
40
30%
Route 212 (South)
Surfing
40
60%
Alternative Forms
Moves learnt via level-up
1
Mud-Slap
Ground

Power
20
Accuracy
100
PP
16
The user hurls mud in the target’s face to inflict damage and lower its accuracy.
1
Water Gun
Water

Power
40
Accuracy
100
PP
40
The target is blasted with a forceful shot of water.
7
Harden
Normal

Accuracy
--
PP
48
The user stiffens all the muscles in its body to raise its Defense stat.
10
Water Pulse
Water

Power
60
Accuracy
100
PP
32
The user attacks the target with a pulsing blast of water. This may also confuse the target.
13
Mud Bomb
Ground

Power
65
Accuracy
85
PP
16
The user launches a hard-packed mud ball to attack. This may also lower the target's accuracy.
16
Hidden Power
Normal

Power
60
Accuracy
100
PP
24
A unique attack that varies in type depending on the Pokémon using it.
20
Sludge
Poison

Power
75
Accuracy
100
PP
24
Unsanitary sludge is hurled at the target. This may also poison the target.
20
Ancient Power
Rock

Power
60
Accuracy
100
PP
8
The user attacks with a prehistoric power. This may also raise all the user’s stats at once.
22
Whirlpool
Water

Power
35
Accuracy
85
PP
24
The user traps the target in a violent swirling whirlpool for four to five turns.
25
Rain Dance
Water

Accuracy
--
PP
8
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
28
Earth Power
Ground

Power
90
Accuracy
100
PP
16
The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.
31
Muddy Water
Water

Power
90
Accuracy
85
PP
16
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
34
Body Slam
Normal

Power
85
Accuracy
100
PP
24
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
37
Counter
Fighting

Power
1
Accuracy
100
PP
32
A retaliation move that counters any physical attack, inflicting double the damage taken.
37
Mirror Coat
Psychic

Power
1
Accuracy
100
PP
32
A retaliation move that counters any special attack, inflicting double the damage taken.
40
Amnesia
Psychic

Accuracy
--
PP
32
The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.
40
Acid Armor
Poison

Accuracy
--
PP
32
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
43
Recover
Normal

Accuracy
--
PP
16
Restoring its own cells, the user restores its own HP by half of its max HP.
45
Memento
Dark

Accuracy
100
PP
16
The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.
Moves learnt via Technical Machine

Water Pulse
Water

Power
60
Accuracy
100
PP
32
The user attacks the target with a pulsing blast of water. This may also confuse the target.

Hail
Ice

Accuracy
--
PP
16
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Hidden Power
Normal

Power
60
Accuracy
100
PP
24
A unique attack that varies in type depending on the Pokémon using it.

Ice Beam
Ice

Power
90
Accuracy
100
PP
16
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Blizzard
Ice

Power
110
Accuracy
70
PP
8
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Protect
Normal

Accuracy
--
PP
16
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Rain Dance
Water

Accuracy
--
PP
8
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Double Team
Normal

Accuracy
--
PP
24
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Facade
Normal

Power
70
Accuracy
100
PP
32
This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Rest
Psychic

Accuracy
--
PP
16
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Attract
Normal

Accuracy
100
PP
24
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Brine
Water

Power
65
Accuracy
100
PP
16
If the target’s HP is half or less, this attack will hit with double the power.

Scald
Water

Power
80
Accuracy
100
PP
24
The user shoots boiling hot water at its target. This may also leave the target with a burn.

Wild Charge
Electric

Power
100
Accuracy
100
PP
24
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Endure
Normal

Accuracy
--
PP
16
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Sleep Talk
Normal

Accuracy
--
PP
16
While it is asleep, the user randomly uses one of the moves it knows.

Hyper Voice
Normal

Power
90
Accuracy
100
PP
16
The user lets loose a horribly echoing shout with the power to inflict damage.

Swagger
Normal

Accuracy
85
PP
24
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Hurricane
Flying

Power
110
Accuracy
70
PP
16
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.

Substitute
Normal

Accuracy
--
PP
16
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Surf
Water

Power
90
Accuracy
100
PP
24
The user attacks everything around it by swamping its surroundings with a giant wave. It’s also one of the Pokétch’s hidden moves.
Moves learnt via breeding

Acid Armor
Poison

Accuracy
--
PP
32
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.

Amnesia
Psychic

Accuracy
--
PP
32
The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

Clear Smog
Poison

Power
50
Accuracy
--
PP
24
The user attacks the target by throwing a clump of special mud. All stat changes are returned to normal.

Counter
Fighting

Power
1
Accuracy
100
PP
32
A retaliation move that counters any physical attack, inflicting double the damage taken.

Curse
Ghost

Accuracy
--
PP
16
A move that works differently for the Ghost type than for all other types.

Fissure
Ground

Power
1
Accuracy
30
PP
8
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

Memento
Dark

Accuracy
100
PP
16
The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.

Mirror Coat
Psychic

Power
1
Accuracy
100
PP
32
A retaliation move that counters any special attack, inflicting double the damage taken.

Mist
Ice

Accuracy
--
PP
48
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Sludge
Poison

Power
75
Accuracy
100
PP
24
Unsanitary sludge is hurled at the target. This may also poison the target.

Spit Up
Normal

Power
1
Accuracy
100
PP
16
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.

Stockpile
Normal

Accuracy
--
PP
32
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.

Swallow
Normal

Accuracy
--
PP
16
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

Yawn
Normal

Accuracy
--
PP
16
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
Moves learnt via Tutor
There are no moves here.
Design based on the application by the Smogon Dex Team, which can be found here.
Specific credits for the full Pokédex application go to Denmark, Glup and A-A-ron from Team Luminescent. Smogon Dex Team credits are as follows:
Zarel, Marty-D, scheibo, KrisXV, Karthik99999, AnnikaCodes, SadisticMystic, pyuk-bot, mia-pi-git, penpexgit, asgdf and jakobw.
This is the only section of the site where external inspiration was used.
