
Size:
3.99m, 16.51kgMarvel Scale,
Shed Skin,
Multiscale (H)
HP:
61
Attack:
84
Defense:
65
Sp.Atk:
70
Sp.Def:
70
Speed:
70
Total:
420
Name
Method
Level
Chance
Eterna City
Super Rod
50
10%
Mt. Coronet - 4F (Waterfall)
Super Rod
50
10%
Route 210 (North)
Super Rod
50
10%
Wild Held Items:
5%: Dragon Scale
Egg Groups:

Water 1,
Dragon
Gender ratio:
50.20% male, 49.80% female
Catch Chance:
45
Name
Method
Level
Chance
Eterna City
Super Rod
50
10%
Mt. Coronet - 4F (Waterfall)
Super Rod
50
10%
Route 210 (North)
Super Rod
50
10%
1
Twister
Dragon

Power
40
Accuracy
100
PP
32
The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch.
1
Leer
Normal

Accuracy
100
PP
48
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
1
Wrap
Normal

Power
15
Accuracy
90
PP
32
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
7
Thunder Wave
Electric

Accuracy
90
PP
32
The user launches a weak jolt of electricity that paralyzes the target.
10
Dragon Breath
Dragon

Power
60
Accuracy
100
PP
32
The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
13
Aqua Jet
Water

Power
40
Accuracy
100
PP
32
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
15
Dragon Tail
Dragon

Power
60
Accuracy
90
PP
16
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
19
Slam
Normal

Power
80
Accuracy
75
PP
32
The target is slammed with a long tail, vines, or the like to inflict damage.
22
Agility
Psychic

Accuracy
--
PP
48
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
25
Dragon Pulse
Dragon

Power
85
Accuracy
100
PP
16
The target is attacked with a shock wave generated by the user’s gaping mouth.
28
Aqua Tail
Water

Power
90
Accuracy
90
PP
16
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
32
Safeguard
Normal

Accuracy
--
PP
40
The user creates a protective field that prevents status conditions for five turns.
36
Dragon Rush
Dragon

Power
100
Accuracy
75
PP
16
The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.
40
Dragon Dance
Dragon

Accuracy
--
PP
32
The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
44
Extreme Speed
Normal

Power
80
Accuracy
100
PP
8
The user charges the target at blinding speed. This move always goes first.
48
Outrage
Dragon

Power
120
Accuracy
100
PP
16
The user rampages and attacks for two to three turns. The user then becomes confused.
52
Hyper Beam
Normal

Power
150
Accuracy
90
PP
8
The target is attacked with a powerful beam. The user can’t move on the next turn.
53
Rain Dance
Water

Accuracy
--
PP
8
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water Pulse
Water

Power
60
Accuracy
100
PP
32
The user attacks the target with a pulsing blast of water. This may also confuse the target.

Toxic
Poison

Accuracy
90
PP
16
A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Hail
Ice

Accuracy
--
PP
16
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Hidden Power
Normal

Power
60
Accuracy
100
PP
24
A unique attack that varies in type depending on the Pokémon using it.

Sunny Day
Fire

Accuracy
--
PP
8
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Ice Beam
Ice

Power
90
Accuracy
100
PP
16
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Blizzard
Ice

Power
110
Accuracy
70
PP
8
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Hyper Beam
Normal

Power
150
Accuracy
90
PP
8
The target is attacked with a powerful beam. The user can’t move on the next turn.

Light Screen
Psychic

Accuracy
--
PP
48
A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Protect
Normal

Accuracy
--
PP
16
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Rain Dance
Water

Accuracy
--
PP
8
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Safeguard
Normal

Accuracy
--
PP
40
The user creates a protective field that prevents status conditions for five turns.

Iron Tail
Steel

Power
100
Accuracy
75
PP
24
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Thunderbolt
Electric

Power
90
Accuracy
100
PP
24
A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Thunder
Electric

Power
110
Accuracy
70
PP
16
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Double Team
Normal

Accuracy
--
PP
24
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Shock Wave
Electric

Power
60
Accuracy
--
PP
32
The user strikes the target with a quick jolt of electricity. This attack never misses.

Flamethrower
Fire

Power
90
Accuracy
100
PP
24
The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire Blast
Fire

Power
110
Accuracy
85
PP
8
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Facade
Normal

Power
70
Accuracy
100
PP
32
This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Rest
Psychic

Accuracy
--
PP
16
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Attract
Normal

Accuracy
100
PP
24
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Endure
Normal

Accuracy
--
PP
16
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Dragon Pulse
Dragon

Power
85
Accuracy
100
PP
16
The target is attacked with a shock wave generated by the user’s gaping mouth.

Giga Impact
Normal

Power
150
Accuracy
90
PP
8
The user charges at the target using every bit of its power. The user can’t move on the next turn.

Thunder Wave
Electric

Accuracy
90
PP
32
The user launches a weak jolt of electricity that paralyzes the target.

Sleep Talk
Normal

Accuracy
--
PP
16
While it is asleep, the user randomly uses one of the moves it knows.

Swagger
Normal

Accuracy
85
PP
24
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Substitute
Normal

Accuracy
--
PP
16
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Fly
Flying

Power
100
Accuracy
100
PP
24
The user flies up into the sky and then strikes its target on the next turn. It’s also one of the Pokétch’s hidden moves.

Surf
Water

Power
90
Accuracy
100
PP
24
The user attacks everything around it by swamping its surroundings with a giant wave. It’s also one of the Pokétch’s hidden moves.

Waterfall
Water

Power
80
Accuracy
100
PP
24
The user charges at the target and may make it flinch. It’s also one of the Pokétch’s hidden moves.

Aqua Jet
Water

Power
40
Accuracy
100
PP
32
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Dragon Breath
Dragon

Power
60
Accuracy
100
PP
32
The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.

Extreme Speed
Normal

Power
80
Accuracy
100
PP
8
The user charges the target at blinding speed. This move always goes first.

Mist
Ice

Accuracy
--
PP
48
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Supersonic
Normal

Accuracy
55
PP
32
The user generates odd sound waves from its body that confuse the target.

Haze
Ice

Accuracy
--
PP
48
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Dragon Dance
Dragon

Accuracy
--
PP
32
The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.

Dragon Rush
Dragon

Power
100
Accuracy
75
PP
16
The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.
Snore
Normal

Power
50
Accuracy
100
PP
24
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Bind
Normal

Power
15
Accuracy
85
PP
32
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Swift
Normal

Power
60
Accuracy
--
PP
32
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Aqua Tail
Water

Power
90
Accuracy
90
PP
16
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Icy Wind
Ice

Power
55
Accuracy
95
PP
24
The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
Draco Meteor
Dragon

Power
130
Accuracy
90
PP
8
Comets are summoned down from the sky onto the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
Zap Cannon
Electric

Power
120
Accuracy
50
PP
8
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Outrage
Dragon

Power
120
Accuracy
100
PP
16
The user rampages and attacks for two to three turns. The user then becomes confused.
Twister
Dragon

Power
40
Accuracy
100
PP
32
The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch.