
Size:
1.09m, 120.02kgSand Veil,
Sturdy,
Technician (H)
HP:
90
Attack:
120
Defense:
120
Sp.Atk:
60
Sp.Def:
60
Speed:
50
Total:
500
Name
Method
Level
Chance
Mt. Coronet - Snow Area
Walking
53
10%
Mt. Coronet - Summit
Walking
52
10%
Wild Held Items:
This Pokémon does not hold items in the wild
Egg Groups:

Field
Gender ratio:
50.20% male, 49.80% female
Catch Chance:
60
Name
Method
Level
Chance
Mt. Coronet - Snow Area
Walking
53
10%
Mt. Coronet - Summit
Walking
52
10%
0
Fury Attack
Normal

Power
15
Accuracy
85
PP
32
The target is jabbed repeatedly with a horn or beak two to five times in a row.
1
Double-Edge
Normal

Power
120
Accuracy
100
PP
24
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
1
Last Resort
Normal

Power
140
Accuracy
100
PP
8
This move can be used only after the user has used all the other moves it knows in the battle.
1
Charm
Fairy

Accuracy
100
PP
32
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.
1
Take Down
Normal

Power
90
Accuracy
85
PP
32
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
1
Flail
Normal

Power
1
Accuracy
100
PP
24
The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.
1
Tackle
Normal

Power
40
Accuracy
100
PP
56
A physical attack in which the user charges and slams into the target with its whole body.
1
Defense Curl
Normal

Accuracy
--
PP
64
The user curls up to conceal weak spots and raise its Defense stat.
1
Growl
Normal

Accuracy
100
PP
64
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
1
Horn Attack
Normal

Power
65
Accuracy
100
PP
40
The target is jabbed with a sharply pointed horn to inflict damage.
1
Thunder Fang
Electric

Power
65
Accuracy
95
PP
24
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
1
Fire Fang
Fire

Power
65
Accuracy
95
PP
24
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
1
Fury Attack
Normal

Power
15
Accuracy
85
PP
32
The target is jabbed repeatedly with a horn or beak two to five times in a row.
4
Mud-Slap
Ground

Power
20
Accuracy
100
PP
16
The user hurls mud in the target’s face to inflict damage and lower its accuracy.
7
Headbutt
Normal

Power
70
Accuracy
100
PP
24
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
10
Rollout
Rock

Power
30
Accuracy
90
PP
32
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
13
Bulldoze
Ground

Power
60
Accuracy
100
PP
32
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
16
Rapid Spin
Normal

Power
50
Accuracy
100
PP
64
A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user’s Speed stat.
19
Assurance
Dark

Power
60
Accuracy
100
PP
16
If the target has already taken some damage in the same turn, this attack’s power is doubled.
22
Slam
Normal

Power
80
Accuracy
75
PP
32
The target is slammed with a long tail, vines, or the like to inflict damage.
25
Fury Attack
Normal

Power
15
Accuracy
85
PP
32
The target is jabbed repeatedly with a horn or beak two to five times in a row.
30
Knock Off
Dark

Power
65
Accuracy
100
PP
32
The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
30
Rock Tomb
Rock

Power
60
Accuracy
95
PP
24
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
30
Magnitude
Ground

Power
70
Accuracy
100
PP
48
The user attacks everything around it with a ground-shaking quake. Its power varies.
34
Scary Face
Normal

Accuracy
100
PP
16
The user frightens the target with a scary face to harshly lower its Speed stat.
38
Earthquake
Ground

Power
100
Accuracy
100
PP
16
The user sets off an earthquake that strikes every Pokémon around it.
42
Ice Shard
Ice

Power
40
Accuracy
100
PP
48
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
46
Giga Impact
Normal

Power
150
Accuracy
90
PP
8
The user charges at the target using every bit of its power. The user can’t move on the next turn.
50
Play Rough
Fairy

Power
90
Accuracy
90
PP
16
The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.
54
Head Smash
Rock

Power
150
Accuracy
80
PP
8
The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.

Roar
Normal

Accuracy
--
PP
32
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Toxic
Poison

Accuracy
90
PP
16
A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Hidden Power
Normal

Power
60
Accuracy
100
PP
24
A unique attack that varies in type depending on the Pokémon using it.

Sunny Day
Fire

Accuracy
--
PP
8
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Hyper Beam
Normal

Power
150
Accuracy
90
PP
8
The target is attacked with a powerful beam. The user can’t move on the next turn.

Protect
Normal

Accuracy
--
PP
16
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Iron Tail
Steel

Power
100
Accuracy
75
PP
24
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Earthquake
Ground

Power
100
Accuracy
100
PP
16
The user sets off an earthquake that strikes every Pokémon around it.

Double Team
Normal

Accuracy
--
PP
24
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Sandstorm
Rock

Accuracy
--
PP
16
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock Tomb
Rock

Power
60
Accuracy
95
PP
24
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Facade
Normal

Power
70
Accuracy
100
PP
32
This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Rest
Psychic

Accuracy
--
PP
16
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Attract
Normal

Accuracy
100
PP
24
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Endure
Normal

Accuracy
--
PP
16
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Giga Impact
Normal

Power
150
Accuracy
90
PP
8
The user charges at the target using every bit of its power. The user can’t move on the next turn.

Rock Polish
Rock

Accuracy
--
PP
32
The user polishes its body to reduce drag. This sharply raises the Speed stat.

Stone Edge
Rock

Power
100
Accuracy
80
PP
8
The user stabs the target from below with sharpened stones. Critical hits land more easily.

Gyro Ball
Steel

Power
1
Accuracy
100
PP
8
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

Stealth Rock
Rock

Accuracy
--
PP
32
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Rock Slide
Rock

Power
75
Accuracy
90
PP
16
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Sleep Talk
Normal

Accuracy
--
PP
16
While it is asleep, the user randomly uses one of the moves it knows.

Poison Jab
Poison

Power
80
Accuracy
100
PP
32
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

Swagger
Normal

Accuracy
85
PP
24
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Substitute
Normal

Accuracy
--
PP
16
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Strength
Normal

Power
100
Accuracy
100
PP
24
The target is slugged with a punch thrown at maximum power. It’s also one of the Pokétch’s hidden moves.

Rock Smash
Fighting

Power
60
Accuracy
100
PP
24
The user attacks with a punch that may lower the target’s Defense stat. It’s also one of the Pokétch’s hidden moves.

Bulldoze
Ground

Power
60
Accuracy
100
PP
32
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
There are no moves here.
Snore
Normal

Power
50
Accuracy
100
PP
24
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Bulldoze
Ground

Power
60
Accuracy
100
PP
32
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Rollout
Rock

Power
30
Accuracy
90
PP
32
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
Mud-Slap
Ground

Power
20
Accuracy
100
PP
16
The user hurls mud in the target’s face to inflict damage and lower its accuracy.
Spikes
Ground

Accuracy
--
PP
32
The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.
Block
Normal

Accuracy
--
PP
8
The user blocks the target’s way with arms spread wide to prevent escape.
Stomping Tantrum
Ground

Power
75
Accuracy
100
PP
16
Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.
Ancient Power
Rock

Power
60
Accuracy
100
PP
8
The user attacks with a prehistoric power. This may also raise all the user’s stats at once.
Iron Defense
Steel

Accuracy
--
PP
24
The user hardens its body’s surface like iron, sharply raising its Defense stat.
Bounce
Flying

Power
85
Accuracy
85
PP
8
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
Seed Bomb
Grass

Power
80
Accuracy
100
PP
24
The user slams a barrage of hard-shelled seeds down on the target from above.
Superpower
Fighting

Power
120
Accuracy
100
PP
8
The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.
Knock Off
Dark

Power
65
Accuracy
100
PP
32
The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
Last Resort
Normal

Power
140
Accuracy
100
PP
8
This move can be used only after the user has used all the other moves it knows in the battle.
Endeavor
Normal

Power
1
Accuracy
100
PP
8
This attack move cuts down the target’s HP to equal the user’s HP.
Earth Power
Ground

Power
90
Accuracy
100
PP
16
The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.
Gunk Shot
Poison

Power
120
Accuracy
80
PP
8
The user shoots filthy garbage at the target to attack. This may also poison the target.