#0344:
Claydol
Types:
Size:
1.50m, 108.00kgGrass Knot: 100
Levitate,
Psychic Surge (H)
Base Stats:
HP:
60
Attack:
70
Defense:
105
Sp.Atk:
70
Sp.Def:
120
Speed:
75
Total:
500
Locations:
Name
Method
Level
Chance
Route 228
Walking
67
10%
Additional Info:
Wild Held Items:
5%: Light Clay
Egg Groups:
Mineral
Gender ratio:
100% genderless
Locations:
Name
Method
Level
Chance
Route 228
Walking
67
10%
Moves learnt via level-up
0
Hyper Beam
Normal
Power
150
Accuracy
90
PP
8
The target is attacked with a powerful beam. The user can’t move on the next turn.
1
Confusion
Psychic
Power
50
Accuracy
100
PP
40
The target is hit by a weak telekinetic force. This may also confuse the target.
1
Gravity
Psychic
Accuracy
--
PP
8
This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can’t be used.
1
Harden
Normal
Accuracy
--
PP
48
The user stiffens all the muscles in its body to raise its Defense stat.
1
Teleport
Psychic
Accuracy
--
PP
32
The user switches places with another party Pokémon. It may also be used to warp to the last Pokémon Center visited. If a wild Pokémon uses this move, it flees.
1
Hyper Beam
Normal
Power
150
Accuracy
90
PP
8
The target is attacked with a powerful beam. The user can’t move on the next turn.
4
Rapid Spin
Normal
Power
50
Accuracy
100
PP
64
A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user’s Speed stat.
7
Mud-Slap
Ground
Power
20
Accuracy
100
PP
16
The user hurls mud in the target’s face to inflict damage and lower its accuracy.
13
Rock Tomb
Rock
Power
60
Accuracy
95
PP
24
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
16
Psybeam
Psychic
Power
65
Accuracy
100
PP
32
The target is attacked with a peculiar ray. This may also leave the target confused.
19
Ancient Power
Rock
Power
60
Accuracy
100
PP
8
The user attacks with a prehistoric power. This may also raise all the user’s stats at once.
22
Extrasensory
Psychic
Power
80
Accuracy
100
PP
32
The user attacks with an odd, unseeable power. This may also make the target flinch.
25
Cosmic Power
Psychic
Accuracy
--
PP
32
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
28
Earth Power
Ground
Power
90
Accuracy
100
PP
16
The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.
31
Self-Destruct
Normal
Power
200
Accuracy
100
PP
8
The user attacks everything around it by causing an explosion. The user faints upon using this move.
32
Hyper Beam
Normal
Power
150
Accuracy
90
PP
8
The target is attacked with a powerful beam. The user can’t move on the next turn.
35
Power Trick
Psychic
Accuracy
--
PP
16
The user employs its psychic power to switch its Attack stat with its Defense stat.
38
Guard Split
Psychic
Accuracy
--
PP
16
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
38
Power Split
Psychic
Accuracy
--
PP
16
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
39
Psychic
Psychic
Power
90
Accuracy
100
PP
16
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
43
Sandstorm
Rock
Accuracy
--
PP
16
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
47
Imprison
Psychic
Accuracy
--
PP
16
If opposing Pokémon know any move also known by the user, they are prevented from using it.
51
Trick Room
Psychic
Accuracy
--
PP
8
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
55
Explosion
Normal
Power
250
Accuracy
100
PP
8
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
Moves learnt via Technical Machine
Calm Mind
Psychic
Accuracy
--
PP
32
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Toxic
Poison
Accuracy
90
PP
16
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hidden Power
Normal
Power
60
Accuracy
100
PP
24
A unique attack that varies in type depending on the Pokémon using it.
Sunny Day
Fire
Accuracy
--
PP
8
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Ice Beam
Ice
Power
90
Accuracy
100
PP
16
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Hyper Beam
Normal
Power
150
Accuracy
90
PP
8
The target is attacked with a powerful beam. The user can’t move on the next turn.
Light Screen
Psychic
Accuracy
--
PP
48
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Protect
Normal
Accuracy
--
PP
16
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain Dance
Water
Accuracy
--
PP
8
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Safeguard
Normal
Accuracy
--
PP
40
The user creates a protective field that prevents status conditions for five turns.
Dream Eater
Psychic
Power
100
Accuracy
100
PP
24
The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target.
Solar Beam
Grass
Power
120
Accuracy
100
PP
16
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
Earthquake
Ground
Power
100
Accuracy
100
PP
16
The user sets off an earthquake that strikes every Pokémon around it.
Dig
Ground
Power
80
Accuracy
100
PP
16
The user burrows into the ground, then attacks on the next turn. It can also be used to exit dungeons.
Psychic
Psychic
Power
90
Accuracy
100
PP
16
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
Shadow Ball
Ghost
Power
80
Accuracy
100
PP
24
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Double Team
Normal
Accuracy
--
PP
24
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Reflect
Psychic
Accuracy
--
PP
32
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Sandstorm
Rock
Accuracy
--
PP
16
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
Rock Tomb
Rock
Power
60
Accuracy
95
PP
24
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
Facade
Normal
Power
70
Accuracy
100
PP
32
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Rest
Psychic
Accuracy
--
PP
16
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Skill Swap
Psychic
Accuracy
--
PP
16
The user employs its psychic power to exchange Abilities with the target.
Endure
Normal
Accuracy
--
PP
16
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Nasty Plot
Dark
Accuracy
--
PP
32
The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.
Explosion
Normal
Power
250
Accuracy
100
PP
8
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
Recycle
Normal
Accuracy
--
PP
16
The user recycles a held item that has been used in battle so it can be used again.
Giga Impact
Normal
Power
150
Accuracy
90
PP
8
The user charges at the target using every bit of its power. The user can’t move on the next turn.
Rock Polish
Rock
Accuracy
--
PP
32
The user polishes its body to reduce drag. This sharply raises the Speed stat.
Flash
Normal
Accuracy
100
PP
32
The user flashes a light that lowers the target’s accuracy. It can also be used to illuminate caves.
Stone Edge
Rock
Power
100
Accuracy
80
PP
8
The user stabs the target from below with sharpened stones. Critical hits land more easily.
Gyro Ball
Steel
Power
1
Accuracy
100
PP
8
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.
Stealth Rock
Rock
Accuracy
--
PP
32
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
Psych Up
Normal
Accuracy
--
PP
16
The user hypnotizes itself into copying any stat change made by the target.
Rock Slide
Rock
Power
75
Accuracy
90
PP
16
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Sleep Talk
Normal
Accuracy
--
PP
16
While it is asleep, the user randomly uses one of the moves it knows.
Dazzling Gleam
Fairy
Power
80
Accuracy
100
PP
16
The user damages opposing Pokémon by emitting a powerful flash.
Grass Knot
Grass
Power
1
Accuracy
100
PP
32
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
Swagger
Normal
Accuracy
85
PP
24
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
Substitute
Normal
Accuracy
--
PP
16
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Trick Room
Psychic
Accuracy
--
PP
8
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Fly
Flying
Power
100
Accuracy
100
PP
24
The user flies up into the sky and then strikes its target on the next turn. It’s also one of the Pokétch’s hidden moves.
Strength
Normal
Power
100
Accuracy
100
PP
24
The target is slugged with a punch thrown at maximum power. It’s also one of the Pokétch’s hidden moves.
Rock Smash
Fighting
Power
60
Accuracy
100
PP
24
The user attacks with a punch that may lower the target’s Defense stat. It’s also one of the Pokétch’s hidden moves.
Charge Beam
Electric
Power
50
Accuracy
90
PP
16
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Bulldoze
Ground
Power
60
Accuracy
100
PP
32
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Moves learnt via breeding
There are no moves here.
Moves learnt via Tutor
Snore
Normal
Power
50
Accuracy
100
PP
24
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Bulldoze
Ground
Power
60
Accuracy
100
PP
32
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Ally Switch
Psychic
Accuracy
--
PP
24
The user teleports using a strange power and switches places with one of its allies.
Mud-Slap
Ground
Power
20
Accuracy
100
PP
16
The user hurls mud in the target’s face to inflict damage and lower its accuracy.
Self-Destruct
Normal
Power
200
Accuracy
100
PP
8
The user attacks everything around it by causing an explosion. The user faints upon using this move.
Signal Beam
Bug
Power
75
Accuracy
100
PP
24
The user attacks with a sinister beam of light. This may also confuse the target.
Ancient Power
Rock
Power
60
Accuracy
100
PP
8
The user attacks with a prehistoric power. This may also raise all the user’s stats at once.
Wonder Room
Psychic
Accuracy
--
PP
16
The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.
Zen Headbutt
Psychic
Power
80
Accuracy
90
PP
24
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Magic Coat
Psychic
Accuracy
--
PP
24
Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
Trick
Psychic
Accuracy
100
PP
16
The user catches the target off guard and swaps its held item with its own.
Drill Run
Ground
Power
80
Accuracy
95
PP
16
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
Scorching Sands
Ground
Power
70
Accuracy
100
PP
16
The user throws scorching sand at the target to attack. This may also leave the target with a burn.
Gravity
Psychic
Accuracy
--
PP
8
This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can’t be used.
Earth Power
Ground
Power
90
Accuracy
100
PP
16
The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.