#0170:
Chinchou

Types:
Size:
0.51m, 12.02kgGrass Knot: 40
Volt Absorb,
Water Absorb,
Hydration (H)
Base Stats:
HP:
75
Attack:
38
Defense:
38
Sp.Atk:
56
Sp.Def:
56
Speed:
67
Total:
330
Locations:
Name
Method
Level
Chance
Valley Windworks (Outside)
Old Rod
10
10%
Valley Windworks (Outside)
Good Rod
25
10%
Route 205 (South)
Old Rod
10
10%
Route 205 (South)
Good Rod
25
10%
Additional Info:
Wild Held Items:
5%: Deep Sea Scale

Egg Groups:

Water 2
Gender ratio:
50.20% male, 49.80% female
Locations:
Name
Method
Level
Chance
Valley Windworks (Outside)
Old Rod
10
10%
Valley Windworks (Outside)
Good Rod
25
10%
Route 205 (South)
Old Rod
10
10%
Route 205 (South)
Good Rod
25
10%
Moves learnt via level-up
1
Supersonic
Normal

Accuracy
55
PP
32
The user generates odd sound waves from its body that confuse the target.
1
Bubble
Water

Power
40
Accuracy
100
PP
48
A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.
4
Electro Ball
Electric

Power
1
Accuracy
100
PP
16
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.
6
Shock Wave
Electric

Power
60
Accuracy
--
PP
32
The user strikes the target with a quick jolt of electricity. This attack never misses.
9
Water Gun
Water

Power
40
Accuracy
100
PP
40
The target is blasted with a forceful shot of water.
12
Spark
Electric

Power
65
Accuracy
100
PP
32
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
15
Confuse Ray
Ghost

Accuracy
100
PP
16
The target is exposed to a sinister ray that triggers confusion.
18
Charge Beam
Electric

Power
50
Accuracy
90
PP
16
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
21
Bubble Beam
Water

Power
75
Accuracy
100
PP
24
A spray of bubbles is forcefully ejected at the target. This may also lower the target’s Speed stat.
27
Discharge
Electric

Power
80
Accuracy
100
PP
24
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
27
Signal Beam
Bug

Power
75
Accuracy
100
PP
24
The user attacks with a sinister beam of light. This may also confuse the target.
30
Flail
Normal

Power
1
Accuracy
100
PP
24
The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.
33
Thunderbolt
Electric

Power
90
Accuracy
100
PP
24
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
36
Take Down
Normal

Power
90
Accuracy
85
PP
32
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
39
Aqua Ring
Water

Accuracy
--
PP
32
The user envelops itself in a veil made of water. It regains some HP every turn.
42
Hydro Pump
Water

Power
110
Accuracy
80
PP
8
The target is blasted by a huge volume of water launched under great pressure.
45
Charge
Electric

Accuracy
--
PP
32
The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.
Moves learnt via Technical Machine

Water Pulse
Water

Power
60
Accuracy
100
PP
32
The user attacks the target with a pulsing blast of water. This may also confuse the target.

Toxic
Poison

Accuracy
90
PP
16
A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Hail
Ice

Accuracy
--
PP
16
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Hidden Power
Normal

Power
60
Accuracy
100
PP
24
A unique attack that varies in type depending on the Pokémon using it.

Ice Beam
Ice

Power
90
Accuracy
100
PP
16
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Blizzard
Ice

Power
110
Accuracy
70
PP
8
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Protect
Normal

Accuracy
--
PP
16
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Rain Dance
Water

Accuracy
--
PP
8
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Thunderbolt
Electric

Power
90
Accuracy
100
PP
24
A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Thunder
Electric

Power
110
Accuracy
70
PP
16
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Double Team
Normal

Accuracy
--
PP
24
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Shock Wave
Electric

Power
60
Accuracy
--
PP
32
The user strikes the target with a quick jolt of electricity. This attack never misses.

Facade
Normal

Power
70
Accuracy
100
PP
32
This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Volt Switch
Electric

Power
70
Accuracy
100
PP
32
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Rest
Psychic

Accuracy
--
PP
16
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Attract
Normal

Accuracy
100
PP
24
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Brine
Water

Power
65
Accuracy
100
PP
16
If the target’s HP is half or less, this attack will hit with double the power.

Scald
Water

Power
80
Accuracy
100
PP
24
The user shoots boiling hot water at its target. This may also leave the target with a burn.

Wild Charge
Electric

Power
100
Accuracy
100
PP
24
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Endure
Normal

Accuracy
--
PP
16
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Flash
Normal

Accuracy
100
PP
32
The user flashes a light that lowers the target’s accuracy. It can also be used to illuminate caves.

Thunder Wave
Electric

Accuracy
90
PP
32
The user launches a weak jolt of electricity that paralyzes the target.

Sleep Talk
Normal

Accuracy
--
PP
16
While it is asleep, the user randomly uses one of the moves it knows.

Dazzling Gleam
Fairy

Power
80
Accuracy
100
PP
16
The user damages opposing Pokémon by emitting a powerful flash.

Swagger
Normal

Accuracy
85
PP
24
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Substitute
Normal

Accuracy
--
PP
16
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Surf
Water

Power
90
Accuracy
100
PP
24
The user attacks everything around it by swamping its surroundings with a giant wave. It’s also one of the Pokétch’s hidden moves.

Waterfall
Water

Power
80
Accuracy
100
PP
24
The user charges at the target and may make it flinch. It’s also one of the Pokétch’s hidden moves.

Charge Beam
Electric

Power
50
Accuracy
90
PP
16
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Moves learnt via breeding

Psybeam
Psychic

Power
65
Accuracy
100
PP
32
The target is attacked with a peculiar ray. This may also leave the target confused.

Mist
Ice

Accuracy
--
PP
48
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Soak
Water

Accuracy
100
PP
32
The user shoots a torrent of water at the target and changes the target’s type to Water.

Flail
Normal

Power
1
Accuracy
100
PP
24
The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Screech
Normal

Accuracy
85
PP
64
An earsplitting screech harshly lowers the target’s Defense stat.

Amnesia
Psychic

Accuracy
--
PP
32
The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

Whirlpool
Water

Power
35
Accuracy
85
PP
24
The user traps the target in a violent swirling whirlpool for four to five turns.

Agility
Psychic

Accuracy
--
PP
48
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
Moves learnt via Tutor
Snore
Normal

Power
50
Accuracy
100
PP
24
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Heal Bell
Normal

Accuracy
--
PP
8
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Signal Beam
Bug

Power
75
Accuracy
100
PP
24
The user attacks with a sinister beam of light. This may also confuse the target.
Dive
Water

Power
80
Accuracy
100
PP
16
Diving on the first turn, the user floats up and attacks on the next turn.
Bounce
Flying

Power
85
Accuracy
85
PP
8
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
Icy Wind
Ice

Power
55
Accuracy
95
PP
24
The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
Sucker Punch
Dark

Power
70
Accuracy
100
PP
8
This move enables the user to attack first. This move fails if the target is not readying an attack.
Zap Cannon
Electric

Power
120
Accuracy
50
PP
8
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Design based on the application by the Smogon Dex Team, which can be found here.
Specific credits for the full Pokédex application go to Denmark, Glup and A-A-ron from Team Luminescent. Smogon Dex Team credits are as follows:
Zarel, Marty-D, scheibo, KrisXV, Karthik99999, AnnikaCodes, SadisticMystic, pyuk-bot, mia-pi-git, penpexgit, asgdf and jakobw.
This is the only section of the site where external inspiration was used.