#0113:
Chansey
![Chansey](/img/pkm/pm0113_00_00_00_L.webp)
Types:
Normal
Size:
1.09m, 34.61kgGrass Knot: 60
Serene Grace,
Natural Cure,
Healer (H)
Base Stats:
HP:
250
Attack:
5
Defense:
5
Sp.Atk:
35
Sp.Def:
105
Speed:
50
Total:
450
Locations:
Name
Method
Level
Chance
Route 209
Walking
26
10%
Pokémon Mansion - Lobby
Daily Trophy Garden
26
5%
Additional Info:
Wild Held Items:
50%: Lucky Punch
![Lucky Punch Lucky Punch](/img/items/Item_Lucky_Punch.webp)
Egg Groups:
![Pokemon Egg](/img/pkm/pm0000_00_00_00_L.webp)
Fairy
Gender ratio:
100% female
Locations:
Name
Method
Level
Chance
Route 209
Walking
26
10%
Pokémon Mansion - Lobby
Daily Trophy Garden
26
5%
Moves learnt via level-up
1
Defense Curl
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
64
The user curls up to conceal weak spots and raise its Defense stat.
1
Copycat
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
32
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
1
Pound
Normal
![Damage Type](/img/phys_dmg_type.png)
Power
40
Accuracy
100
PP
56
The target is physically pounded with a long tail, a foreleg, or the like.
1
Minimize
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
1
Charm
Fairy
![Damage Type](/img/status_dmg_type.png)
Accuracy
100
PP
32
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.
1
Covet
Normal
![Damage Type](/img/phys_dmg_type.png)
Power
60
Accuracy
100
PP
40
The user endearingly approaches the target, then steals the target’s held item.
1
Disarming Voice
Fairy
![Damage Type](/img/special_dmg_type.png)
Power
40
Accuracy
--
PP
24
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
1
Sweet Kiss
Fairy
![Damage Type](/img/status_dmg_type.png)
Accuracy
75
PP
16
The user kisses the target with a sweet, angelic cuteness that causes confusion.
1
Growl
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
100
PP
64
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
1
Aromatherapy
Grass
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
8
The user releases a soothing scent that heals all status conditions affecting the user’s party.
1
Counter
Fighting
![Damage Type](/img/phys_dmg_type.png)
Power
1
Accuracy
100
PP
32
A retaliation move that counters any physical attack, inflicting double the damage taken.
1
Double-Edge
Normal
![Damage Type](/img/phys_dmg_type.png)
Power
120
Accuracy
100
PP
24
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
4
Tail Whip
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
100
PP
48
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.
8
Echoed Voice
Normal
![Damage Type](/img/special_dmg_type.png)
Power
40
Accuracy
100
PP
24
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
12
Life Dew
Water
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.
12
Double Slap
Normal
![Damage Type](/img/phys_dmg_type.png)
Power
15
Accuracy
85
PP
16
The target is slapped repeatedly, back and forth, two to five times in a row.
13
Soft-Boiled
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user restores its own HP by up to half of its max HP. It may also be used to heal an ally’s HP outside of battle.
19
Minimize
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
22
Hyper Voice
Normal
![Damage Type](/img/special_dmg_type.png)
Power
90
Accuracy
100
PP
16
The user lets loose a horribly echoing shout with the power to inflict damage.
25
Sing
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
55
PP
24
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
28
Fling
Dark
![Damage Type](/img/phys_dmg_type.png)
Power
1
Accuracy
100
PP
16
The user flings its held item at the target to attack. This move’s power and effects depend on the item.
28
Heal Pulse
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user emits a healing pulse that restores the target’s HP by up to half of its max HP.
31
Seismic Toss
Fighting
![Damage Type](/img/phys_dmg_type.png)
Power
1
Accuracy
100
PP
32
The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.
32
Helping Hand
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
32
The user assists an ally by boosting the power of that ally’s attack.
34
Take Down
Normal
![Damage Type](/img/phys_dmg_type.png)
Power
90
Accuracy
85
PP
32
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
35
Egg Bomb
Normal
![Damage Type](/img/phys_dmg_type.png)
Power
100
Accuracy
75
PP
16
A large egg is hurled at the target with maximum force to inflict damage.
37
Light Screen
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
48
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
40
Healing Wish
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
43
Counter
Fighting
![Damage Type](/img/phys_dmg_type.png)
Power
1
Accuracy
100
PP
32
A retaliation move that counters any physical attack, inflicting double the damage taken.
46
Double-Edge
Normal
![Damage Type](/img/phys_dmg_type.png)
Power
120
Accuracy
100
PP
24
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
48
Last Resort
Normal
![Damage Type](/img/phys_dmg_type.png)
Power
140
Accuracy
100
PP
8
This move can be used only after the user has used all the other moves it knows in the battle.
Moves learnt via Technical Machine
![Technical Machine](/img/tms/Fighting.webp)
Focus Punch
Fighting
![Damage Type](/img/phys_dmg_type.png)
Power
150
Accuracy
100
PP
32
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
![Technical Machine](/img/tms/Water.webp)
Water Pulse
Water
![Damage Type](/img/special_dmg_type.png)
Power
60
Accuracy
100
PP
32
The user attacks the target with a pulsing blast of water. This may also confuse the target.
![Technical Machine](/img/tms/Psychic.webp)
Calm Mind
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
32
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
![Technical Machine](/img/tms/Poison.webp)
Toxic
Poison
![Damage Type](/img/status_dmg_type.png)
Accuracy
90
PP
16
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
![Technical Machine](/img/tms/Ice.webp)
Hail
Ice
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
![Technical Machine](/img/tms/Normal.webp)
Hidden Power
Normal
![Damage Type](/img/special_dmg_type.png)
Power
60
Accuracy
100
PP
24
A unique attack that varies in type depending on the Pokémon using it.
![Technical Machine](/img/tms/Fire.webp)
Sunny Day
Fire
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
8
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
![Technical Machine](/img/tms/Ice.webp)
Ice Beam
Ice
![Damage Type](/img/special_dmg_type.png)
Power
90
Accuracy
100
PP
16
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
![Technical Machine](/img/tms/Ice.webp)
Blizzard
Ice
![Damage Type](/img/special_dmg_type.png)
Power
110
Accuracy
70
PP
8
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
![Technical Machine](/img/tms/Normal.webp)
Hyper Beam
Normal
![Damage Type](/img/special_dmg_type.png)
Power
150
Accuracy
90
PP
8
The target is attacked with a powerful beam. The user can’t move on the next turn.
![Technical Machine](/img/tms/Psychic.webp)
Light Screen
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
48
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
![Technical Machine](/img/tms/Normal.webp)
Protect
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
![Technical Machine](/img/tms/Water.webp)
Rain Dance
Water
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
8
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
![Technical Machine](/img/tms/Normal.webp)
Safeguard
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
40
The user creates a protective field that prevents status conditions for five turns.
![Technical Machine](/img/tms/Psychic.webp)
Dream Eater
Psychic
![Damage Type](/img/special_dmg_type.png)
Power
100
Accuracy
100
PP
24
The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target.
![Technical Machine](/img/tms/Grass.webp)
Solar Beam
Grass
![Damage Type](/img/special_dmg_type.png)
Power
120
Accuracy
100
PP
16
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
![Technical Machine](/img/tms/Steel.webp)
Iron Tail
Steel
![Damage Type](/img/phys_dmg_type.png)
Power
100
Accuracy
75
PP
24
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
![Technical Machine](/img/tms/Electric.webp)
Thunderbolt
Electric
![Damage Type](/img/special_dmg_type.png)
Power
90
Accuracy
100
PP
24
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
![Technical Machine](/img/tms/Electric.webp)
Thunder
Electric
![Damage Type](/img/special_dmg_type.png)
Power
110
Accuracy
70
PP
16
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
![Technical Machine](/img/tms/Ground.webp)
Earthquake
Ground
![Damage Type](/img/phys_dmg_type.png)
Power
100
Accuracy
100
PP
16
The user sets off an earthquake that strikes every Pokémon around it.
![Technical Machine](/img/tms/Psychic.webp)
Psychic
Psychic
![Damage Type](/img/special_dmg_type.png)
Power
90
Accuracy
100
PP
16
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
![Technical Machine](/img/tms/Ghost.webp)
Shadow Ball
Ghost
![Damage Type](/img/special_dmg_type.png)
Power
80
Accuracy
100
PP
24
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
![Technical Machine](/img/tms/Fighting.webp)
Brick Break
Fighting
![Damage Type](/img/phys_dmg_type.png)
Power
75
Accuracy
100
PP
24
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
![Technical Machine](/img/tms/Normal.webp)
Double Team
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
24
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
![Technical Machine](/img/tms/Electric.webp)
Shock Wave
Electric
![Damage Type](/img/special_dmg_type.png)
Power
60
Accuracy
--
PP
32
The user strikes the target with a quick jolt of electricity. This attack never misses.
![Technical Machine](/img/tms/Fire.webp)
Flamethrower
Fire
![Damage Type](/img/special_dmg_type.png)
Power
90
Accuracy
100
PP
24
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
![Technical Machine](/img/tms/Rock.webp)
Sandstorm
Rock
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
![Technical Machine](/img/tms/Fire.webp)
Fire Blast
Fire
![Damage Type](/img/special_dmg_type.png)
Power
110
Accuracy
85
PP
8
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
![Technical Machine](/img/tms/Rock.webp)
Rock Tomb
Rock
![Damage Type](/img/phys_dmg_type.png)
Power
60
Accuracy
95
PP
24
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
![Technical Machine](/img/tms/Normal.webp)
Facade
Normal
![Damage Type](/img/phys_dmg_type.png)
Power
70
Accuracy
100
PP
32
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
![Technical Machine](/img/tms/Psychic.webp)
Rest
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
![Technical Machine](/img/tms/Normal.webp)
Attract
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
100
PP
24
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
![Technical Machine](/img/tms/Psychic.webp)
Skill Swap
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user employs its psychic power to exchange Abilities with the target.
![Technical Machine](/img/tms/Dark.webp)
Fling
Dark
![Damage Type](/img/phys_dmg_type.png)
Power
1
Accuracy
100
PP
16
The user flings its held item at the target to attack. This move’s power and effects depend on the item.
![Technical Machine](/img/tms/Electric.webp)
Wild Charge
Electric
![Damage Type](/img/phys_dmg_type.png)
Power
100
Accuracy
100
PP
24
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
![Technical Machine](/img/tms/Normal.webp)
Endure
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
![Technical Machine](/img/tms/Fighting.webp)
Drain Punch
Fighting
![Damage Type](/img/phys_dmg_type.png)
Power
75
Accuracy
100
PP
16
An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
![Technical Machine](/img/tms/Normal.webp)
Recycle
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user recycles a held item that has been used in battle so it can be used again.
![Technical Machine](/img/tms/Normal.webp)
Giga Impact
Normal
![Damage Type](/img/phys_dmg_type.png)
Power
150
Accuracy
90
PP
8
The user charges at the target using every bit of its power. The user can’t move on the next turn.
![Technical Machine](/img/tms/Normal.webp)
Flash
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
100
PP
32
The user flashes a light that lowers the target’s accuracy. It can also be used to illuminate caves.
![Technical Machine](/img/tms/Electric.webp)
Thunder Wave
Electric
![Damage Type](/img/status_dmg_type.png)
Accuracy
90
PP
32
The user launches a weak jolt of electricity that paralyzes the target.
![Technical Machine](/img/tms/Rock.webp)
Stealth Rock
Rock
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
32
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
![Technical Machine](/img/tms/Normal.webp)
Psych Up
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user hypnotizes itself into copying any stat change made by the target.
![Technical Machine](/img/tms/Rock.webp)
Rock Slide
Rock
![Damage Type](/img/phys_dmg_type.png)
Power
75
Accuracy
90
PP
16
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
![Technical Machine](/img/tms/Normal.webp)
Sleep Talk
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
While it is asleep, the user randomly uses one of the moves it knows.
![Technical Machine](/img/tms/Normal.webp)
Hyper Voice
Normal
![Damage Type](/img/special_dmg_type.png)
Power
90
Accuracy
100
PP
16
The user lets loose a horribly echoing shout with the power to inflict damage.
![Technical Machine](/img/tms/Fairy.webp)
Dazzling Gleam
Fairy
![Damage Type](/img/special_dmg_type.png)
Power
80
Accuracy
100
PP
16
The user damages opposing Pokémon by emitting a powerful flash.
![Technical Machine](/img/tms/Grass.webp)
Grass Knot
Grass
![Damage Type](/img/special_dmg_type.png)
Power
1
Accuracy
100
PP
32
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
![Technical Machine](/img/tms/Normal.webp)
Swagger
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
85
PP
24
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
![Technical Machine](/img/tms/Normal.webp)
Substitute
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
![Technical Machine](/img/tms/Normal.webp)
Strength
Normal
![Damage Type](/img/phys_dmg_type.png)
Power
100
Accuracy
100
PP
24
The target is slugged with a punch thrown at maximum power. It’s also one of the Pokétch’s hidden moves.
![Technical Machine](/img/tms/Fighting.webp)
Rock Smash
Fighting
![Damage Type](/img/phys_dmg_type.png)
Power
60
Accuracy
100
PP
24
The user attacks with a punch that may lower the target’s Defense stat. It’s also one of the Pokétch’s hidden moves.
![Technical Machine](/img/tms/Rock.webp)
Rock Climb
Rock
![Damage Type](/img/phys_dmg_type.png)
Power
80
Accuracy
95
PP
16
A charging attack that may also leave the foe confused. It’s also one of the Pokétch’s hidden moves.
![Technical Machine](/img/tms/Electric.webp)
Charge Beam
Electric
![Damage Type](/img/special_dmg_type.png)
Power
50
Accuracy
90
PP
16
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
![Technical Machine](/img/tms/Ground.webp)
Bulldoze
Ground
![Damage Type](/img/phys_dmg_type.png)
Power
60
Accuracy
100
PP
32
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
![Technical Machine](/img/tms/Normal.webp)
Work Up
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
48
The user is roused, and its Attack and Sp. Atk stats increase.
Moves learnt via breeding
![Egg Move](/img/pkm/pm0000_00_00_00_L.webp)
Aromatherapy
Grass
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
8
The user releases a soothing scent that heals all status conditions affecting the user’s party.
![Egg Move](/img/pkm/pm0000_00_00_00_L.webp)
Gravity
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
8
This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can’t be used.
![Egg Move](/img/pkm/pm0000_00_00_00_L.webp)
Present
Normal
![Damage Type](/img/phys_dmg_type.png)
Power
1
Accuracy
90
PP
24
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
![Egg Move](/img/pkm/pm0000_00_00_00_L.webp)
Seismic Toss
Fighting
![Damage Type](/img/phys_dmg_type.png)
Power
1
Accuracy
100
PP
32
The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.
![Egg Move](/img/pkm/pm0000_00_00_00_L.webp)
Metronome
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user waggles a finger and stimulates its brain into randomly using nearly any move.
![Egg Move](/img/pkm/pm0000_00_00_00_L.webp)
Heal Bell
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
8
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
![Egg Move](/img/pkm/pm0000_00_00_00_L.webp)
Counter
Fighting
![Damage Type](/img/phys_dmg_type.png)
Power
1
Accuracy
100
PP
32
A retaliation move that counters any physical attack, inflicting double the damage taken.
![Egg Move](/img/pkm/pm0000_00_00_00_L.webp)
Helping Hand
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
32
The user assists an ally by boosting the power of that ally’s attack.
![Egg Move](/img/pkm/pm0000_00_00_00_L.webp)
Mud Bomb
Ground
![Damage Type](/img/special_dmg_type.png)
Power
65
Accuracy
85
PP
16
The user launches a hard-packed mud ball to attack. This may also lower the target's accuracy.
Moves learnt via Tutor
Snore
Normal
![Damage Type](/img/special_dmg_type.png)
Power
50
Accuracy
100
PP
24
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Helping Hand
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
32
The user assists an ally by boosting the power of that ally’s attack.
Covet
Normal
![Damage Type](/img/phys_dmg_type.png)
Power
60
Accuracy
100
PP
40
The user endearingly approaches the target, then steals the target’s held item.
Bulldoze
Ground
![Damage Type](/img/phys_dmg_type.png)
Power
60
Accuracy
100
PP
32
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Ally Switch
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
24
The user teleports using a strange power and switches places with one of its allies.
Rollout
Rock
![Damage Type](/img/phys_dmg_type.png)
Power
30
Accuracy
90
PP
32
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
Mud-Slap
Ground
![Damage Type](/img/special_dmg_type.png)
Power
20
Accuracy
100
PP
16
The user hurls mud in the target’s face to inflict damage and lower its accuracy.
Laser Focus
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
48
The user concentrates intensely. The attack on the next turn always results in a critical hit.
Heal Bell
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
8
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Uproar
Normal
![Damage Type](/img/special_dmg_type.png)
Power
90
Accuracy
100
PP
16
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Stomping Tantrum
Ground
![Damage Type](/img/phys_dmg_type.png)
Power
75
Accuracy
100
PP
16
Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.
Fire Punch
Fire
![Damage Type](/img/phys_dmg_type.png)
Power
75
Accuracy
100
PP
24
The target is punched with a fiery fist. This may also leave the target with a burn.
Ice Punch
Ice
![Damage Type](/img/phys_dmg_type.png)
Power
75
Accuracy
100
PP
24
The target is punched with an icy fist. This may also leave the target frozen.
Thunder Punch
Electric
![Damage Type](/img/phys_dmg_type.png)
Power
75
Accuracy
100
PP
24
The target is punched with an electrified fist. This may also leave the target with paralysis.
Seismic Toss
Fighting
![Damage Type](/img/phys_dmg_type.png)
Power
1
Accuracy
100
PP
32
The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.
Zen Headbutt
Psychic
![Damage Type](/img/phys_dmg_type.png)
Power
80
Accuracy
90
PP
24
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Gravity
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
8
This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can’t be used.
Power-Up Punch
Fighting
![Damage Type](/img/phys_dmg_type.png)
Power
40
Accuracy
100
PP
32
Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
Icy Wind
Ice
![Damage Type](/img/special_dmg_type.png)
Power
55
Accuracy
95
PP
24
The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
Zap Cannon
Electric
![Damage Type](/img/special_dmg_type.png)
Power
120
Accuracy
50
PP
8
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Last Resort
Normal
![Damage Type](/img/phys_dmg_type.png)
Power
140
Accuracy
100
PP
8
This move can be used only after the user has used all the other moves it knows in the battle.
Endeavor
Normal
![Damage Type](/img/phys_dmg_type.png)
Power
1
Accuracy
100
PP
8
This attack move cuts down the target’s HP to equal the user’s HP.
Design based on the application by the Smogon Dex Team, which can be found here.
Specific credits for the full Pokédex application go to Denmark, Glup and A-A-ron from Team Luminescent. Smogon Dex Team credits are as follows:
Zarel, Marty-D, scheibo, KrisXV, Karthik99999, AnnikaCodes, SadisticMystic, pyuk-bot, mia-pi-git, penpexgit, asgdf and jakobw.
This is the only section of the site where external inspiration was used.