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#0028:

Alolan Sandslash

Alolan Sandslash

Types:

Ice
Steel

Size:

1.19m, 55.02kg
Grass Knot: 80

Snow Cloak,

Tough Claws,

Slush Rush (H)

Base Stats:

HP:

75

Attack:

100

Defense:

120

Sp.Atk:

25

Sp.Def:

65

Speed:

65

Total:

450

Locations:

Name

Method

Level

Chance

Mt. Coronet - 2F

Incense

51

20%

Mt. Coronet - 3F

Incense

51

20%

Mt. Coronet - 4F (Waterfall)

Incense

53

20%

Mt. Coronet - 4F (Towards Spear Pillar)

Incense

53

20%

Mt. Coronet - 5F

Incense

53

20%

Mt. Coronet - 6F

Incense

53

20%

Additional Info:

Wild Held Items:

5%: Grip Claw

Grip Claw

Egg Groups:

Pokemon Egg

Field

Gender ratio:

50.20% male, 49.80% female

Locations:

Name

Method

Level

Chance

Mt. Coronet - 2F

Incense

51

20%

Mt. Coronet - 3F

Incense

51

20%

Mt. Coronet - 4F (Waterfall)

Incense

53

20%

Mt. Coronet - 4F (Towards Spear Pillar)

Incense

53

20%

Mt. Coronet - 5F

Incense

53

20%

Mt. Coronet - 6F

Incense

53

20%

Evolutions
Alolan Sandshrew
Use Ice Stone
/img/items/Item_Ice_Stone.webp
Alolan Sandslash

Alternative Forms

0

Icicle Spear

Ice

Damage Type

Power

25

Accuracy

100

PP

48

The user launches sharp icicles at the target two to five times in a row.

1

Defense Curl

Normal

Damage Type

Accuracy

--

PP

64

The user curls up to conceal weak spots and raise its Defense stat.

1

Scratch

Normal

Damage Type

Power

40

Accuracy

100

PP

56

Hard, pointed, sharp claws rake the target to inflict damage.

1

Powder Snow

Ice

Damage Type

Power

40

Accuracy

100

PP

40

The user attacks with a chilling gust of powdery snow. This may also freeze opposing Pokémon.

1

Ice Shard

Ice

Damage Type

Power

40

Accuracy

100

PP

48

The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.

1

Swift

Normal

Damage Type

Power

60

Accuracy

--

PP

32

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

1

Ice Ball

Ice

Damage Type

Power

30

Accuracy

90

PP

32

The user attacks the target for five turns. The move's power increases each time it hits.

1

Metal Claw

Steel

Damage Type

Power

50

Accuracy

95

PP

56

The target is raked with steel claws. This may also raise the user’s Attack stat.

1

Fury Cutter

Bug

Damage Type

Power

40

Accuracy

95

PP

32

The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.

1

Hone Claws

Dark

Damage Type

Accuracy

--

PP

24

The user sharpens its claws to boost its Attack stat and accuracy.

1

Icicle Spear

Ice

Damage Type

Power

25

Accuracy

100

PP

48

The user launches sharp icicles at the target two to five times in a row.

6

Rapid Spin

Normal

Damage Type

Power

50

Accuracy

100

PP

64

A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user’s Speed stat.

11

Fury Swipes

Normal

Damage Type

Power

18

Accuracy

80

PP

24

The target is raked with sharp claws or scythes quickly two to five times in a row.

16

Iron Defense

Steel

Damage Type

Accuracy

--

PP

24

The user hardens its body’s surface like iron, sharply raising its Defense stat.

21

Crush Claw

Normal

Damage Type

Power

75

Accuracy

95

PP

16

The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat.

26

Shadow Claw

Ghost

Damage Type

Power

80

Accuracy

100

PP

24

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

31

Iron Head

Steel

Damage Type

Power

80

Accuracy

100

PP

24

The user slams the target with its steel-hard head. This may also make the target flinch.

36

Agility

Psychic

Damage Type

Accuracy

--

PP

48

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

41

Gyro Ball

Steel

Damage Type

Power

1

Accuracy

100

PP

8

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

46

Icicle Crash

Ice

Damage Type

Power

85

Accuracy

90

PP

16

The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch.

51

Poison Jab

Poison

Damage Type

Power

80

Accuracy

100

PP

32

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

56

Hail

Ice

Damage Type

Accuracy

--

PP

16

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

61

Swords Dance

Normal

Damage Type

Accuracy

--

PP

32

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

66

Blizzard

Ice

Damage Type

Power

110

Accuracy

70

PP

8

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

71

Metal Burst

Steel

Damage Type

Power

1

Accuracy

100

PP

16

The user retaliates with much greater force against the opponent that last inflicted damage on it.

76

Triple Axel

Ice

Damage Type

Power

20

Accuracy

90

PP

16

A consecutive three-kick attack that becomes more powerful with each successful hit.

Technical Machine

Focus Punch

Fighting

Damage Type

Power

150

Accuracy

100

PP

32

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Technical Machine

Toxic

Poison

Damage Type

Accuracy

90

PP

16

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Technical Machine

Hidden Power

Normal

Damage Type

Power

60

Accuracy

100

PP

24

A unique attack that varies in type depending on the Pokémon using it.

Technical Machine

Sunny Day

Fire

Damage Type

Accuracy

--

PP

8

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Technical Machine

Blizzard

Ice

Damage Type

Power

110

Accuracy

70

PP

8

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Technical Machine

Hyper Beam

Normal

Damage Type

Power

150

Accuracy

90

PP

8

The target is attacked with a powerful beam. The user can’t move on the next turn.

Technical Machine

Protect

Normal

Damage Type

Accuracy

--

PP

16

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Technical Machine

Safeguard

Normal

Damage Type

Accuracy

--

PP

40

The user creates a protective field that prevents status conditions for five turns.

Technical Machine

Iron Tail

Steel

Damage Type

Power

100

Accuracy

75

PP

24

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Technical Machine

Earthquake

Ground

Damage Type

Power

100

Accuracy

100

PP

16

The user sets off an earthquake that strikes every Pokémon around it.

Technical Machine

Dig

Ground

Damage Type

Power

80

Accuracy

100

PP

16

The user burrows into the ground, then attacks on the next turn. It can also be used to exit dungeons.

Technical Machine

Brick Break

Fighting

Damage Type

Power

75

Accuracy

100

PP

24

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Technical Machine

Double Team

Normal

Damage Type

Accuracy

--

PP

24

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Technical Machine

Aerial Ace

Flying

Damage Type

Power

60

Accuracy

--

PP

32

The user confounds the target with speed, then slashes. This attack never misses.

Technical Machine

Facade

Normal

Damage Type

Power

70

Accuracy

100

PP

32

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Technical Machine

Rest

Psychic

Damage Type

Accuracy

--

PP

16

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Technical Machine

Attract

Normal

Damage Type

Accuracy

100

PP

24

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Technical Machine

Thief

Dark

Damage Type

Power

60

Accuracy

100

PP

40

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Technical Machine

False Swipe

Normal

Damage Type

Power

40

Accuracy

100

PP

64

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Technical Machine

Fling

Dark

Damage Type

Power

1

Accuracy

100

PP

16

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Technical Machine

Endure

Normal

Damage Type

Accuracy

--

PP

16

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Technical Machine

Shadow Claw

Ghost

Damage Type

Power

80

Accuracy

100

PP

24

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

Technical Machine

Gyro Ball

Steel

Damage Type

Power

1

Accuracy

100

PP

8

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

Technical Machine

Swords Dance

Normal

Damage Type

Accuracy

--

PP

32

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Technical Machine

Stealth Rock

Rock

Damage Type

Accuracy

--

PP

32

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Technical Machine

Rock Slide

Rock

Damage Type

Power

75

Accuracy

90

PP

16

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Technical Machine

X-Scissor

Bug

Damage Type

Power

80

Accuracy

100

PP

24

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

Technical Machine

Sleep Talk

Normal

Damage Type

Accuracy

--

PP

16

While it is asleep, the user randomly uses one of the moves it knows.

Technical Machine

Poison Jab

Poison

Damage Type

Power

80

Accuracy

100

PP

32

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

Technical Machine

Swagger

Normal

Damage Type

Accuracy

85

PP

24

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Technical Machine

Substitute

Normal

Damage Type

Accuracy

--

PP

16

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Technical Machine

Flash Cannon

Steel

Damage Type

Power

80

Accuracy

100

PP

16

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

Technical Machine

Cut

Grass

Damage Type

Power

60

Accuracy

100

PP

40

The target is cut with a scythe or claw. It’s also one of the Pokétch’s hidden moves.

Technical Machine

Strength

Normal

Damage Type

Power

100

Accuracy

100

PP

24

The target is slugged with a punch thrown at maximum power. It’s also one of the Pokétch’s hidden moves.

Technical Machine

Rock Smash

Fighting

Damage Type

Power

60

Accuracy

100

PP

24

The user attacks with a punch that may lower the target’s Defense stat. It’s also one of the Pokétch’s hidden moves.

Technical Machine

Rock Climb

Rock

Damage Type

Power

80

Accuracy

95

PP

16

A charging attack that may also leave the foe confused. It’s also one of the Pokétch’s hidden moves.

There are no moves here.

Snore

Normal

Damage Type

Power

50

Accuracy

100

PP

24

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Covet

Normal

Damage Type

Power

60

Accuracy

100

PP

40

The user endearingly approaches the target, then steals the target’s held item.

Bulldoze

Ground

Damage Type

Power

60

Accuracy

100

PP

32

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Rollout

Rock

Damage Type

Power

30

Accuracy

90

PP

32

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Mud-Slap

Ground

Damage Type

Power

20

Accuracy

100

PP

16

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Spikes

Ground

Damage Type

Accuracy

--

PP

32

The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.

Fury Cutter

Bug

Damage Type

Power

40

Accuracy

95

PP

32

The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.

Ice Punch

Ice

Damage Type

Power

75

Accuracy

100

PP

24

The target is punched with an icy fist. This may also leave the target frozen.

Iron Defense

Steel

Damage Type

Accuracy

--

PP

24

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Seismic Toss

Fighting

Damage Type

Power

1

Accuracy

100

PP

32

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Swift

Normal

Damage Type

Power

60

Accuracy

--

PP

32

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Iron Head

Steel

Damage Type

Power

80

Accuracy

100

PP

24

The user slams the target with its steel-hard head. This may also make the target flinch.

Drill Run

Ground

Damage Type

Power

80

Accuracy

95

PP

16

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

Aqua Tail

Water

Damage Type

Power

90

Accuracy

90

PP

16

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Leech Life

Bug

Damage Type

Power

80

Accuracy

100

PP

16

The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.

Knock Off

Dark

Damage Type

Power

65

Accuracy

100

PP

32

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Super Fang

Normal

Damage Type

Power

1

Accuracy

90

PP

16

The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.

Credits:
Design based on the application by the Smogon Dex Team, which can be found here.
Specific credits for the full Pokédex application go to Denmark, Glup and A-A-ron from Team Luminescent. Smogon Dex Team credits are as follows:
Zarel, Marty-D, scheibo, KrisXV, Karthik99999, AnnikaCodes, SadisticMystic, pyuk-bot, mia-pi-git, penpexgit, asgdf and jakobw.
This is the only section of the site where external inspiration was used.