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#0019:

Alolan Rattata

Alolan Rattata

Types:

Normal
Dark

Size:

0.30m, 3.81kg
Grass Knot: 20

Run Away,

Guts,

Hustle (H)

Base Stats:

HP:

30

Attack:

56

Defense:

35

Sp.Atk:

25

Sp.Def:

35

Speed:

72

Total:

253

Locations:

Name

Method

Level

Chance

Route 201

Incense

5

20%

Additional Info:

Wild Held Items:

5%: Pecha Berry

Pecha Berry

Egg Groups:

Pokemon Egg

Field

Gender ratio:

50.20% male, 49.80% female

Locations:

Name

Method

Level

Chance

Route 201

Incense

5

20%

Evolutions
Alolan Rattata
Level 20 During Night
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Alolan Raticate

Alternative Forms

1

Tail Whip

Normal

Damage Type

Accuracy

100

PP

48

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.

1

Tackle

Normal

Damage Type

Power

40

Accuracy

100

PP

56

A physical attack in which the user charges and slams into the target with its whole body.

1

Quick Attack

Normal

Damage Type

Power

40

Accuracy

100

PP

48

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

7

Bite

Dark

Damage Type

Power

60

Accuracy

100

PP

40

The target is bitten with viciously sharp fangs. This may also make the target flinch.

10

Focus Energy

Normal

Damage Type

Accuracy

--

PP

48

The user takes a deep breath and focuses so that critical hits land more easily.

13

Aerial Ace

Flying

Damage Type

Power

60

Accuracy

--

PP

32

The user confounds the target with speed, then slashes. This attack never misses.

16

Take Down

Normal

Damage Type

Power

90

Accuracy

85

PP

32

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

16

Hyper Fang

Normal

Damage Type

Power

80

Accuracy

90

PP

24

The user bites hard on the target with its sharp front fangs. This may also make the target flinch.

19

Assurance

Dark

Damage Type

Power

60

Accuracy

100

PP

16

If the target has already taken some damage in the same turn, this attack’s power is doubled.

22

Super Fang

Normal

Damage Type

Power

1

Accuracy

90

PP

16

The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.

25

Crunch

Dark

Damage Type

Power

80

Accuracy

100

PP

24

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

28

Sucker Punch

Dark

Damage Type

Power

70

Accuracy

100

PP

8

This move enables the user to attack first. This move fails if the target is not readying an attack.

31

Flame Wheel

Fire

Damage Type

Power

75

Accuracy

100

PP

24

The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.

34

Double-Edge

Normal

Damage Type

Power

120

Accuracy

100

PP

24

A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

37

Reversal

Fighting

Damage Type

Power

1

Accuracy

100

PP

24

An all-out attack that becomes more powerful the less HP the user has.

40

Endeavor

Normal

Damage Type

Power

1

Accuracy

100

PP

8

This attack move cuts down the target’s HP to equal the user’s HP.

43

Last Resort

Normal

Damage Type

Power

140

Accuracy

100

PP

8

This move can be used only after the user has used all the other moves it knows in the battle.

Technical Machine

Toxic

Poison

Damage Type

Accuracy

90

PP

16

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Technical Machine

Hidden Power

Normal

Damage Type

Power

60

Accuracy

100

PP

24

A unique attack that varies in type depending on the Pokémon using it.

Technical Machine

Sunny Day

Fire

Damage Type

Accuracy

--

PP

8

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Technical Machine

Taunt

Dark

Damage Type

Accuracy

100

PP

32

The target is taunted into a rage that allows it to use only attack moves for three turns.

Technical Machine

Ice Beam

Ice

Damage Type

Power

90

Accuracy

100

PP

16

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Technical Machine

Blizzard

Ice

Damage Type

Power

110

Accuracy

70

PP

8

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Technical Machine

Hyper Beam

Normal

Damage Type

Power

150

Accuracy

90

PP

8

The target is attacked with a powerful beam. The user can’t move on the next turn.

Technical Machine

Protect

Normal

Damage Type

Accuracy

--

PP

16

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Technical Machine

Rain Dance

Water

Damage Type

Accuracy

--

PP

8

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Technical Machine

Iron Tail

Steel

Damage Type

Power

100

Accuracy

75

PP

24

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Technical Machine

Thunderbolt

Electric

Damage Type

Power

90

Accuracy

100

PP

24

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Technical Machine

Thunder

Electric

Damage Type

Power

110

Accuracy

70

PP

16

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Technical Machine

Dig

Ground

Damage Type

Power

80

Accuracy

100

PP

16

The user burrows into the ground, then attacks on the next turn. It can also be used to exit dungeons.

Technical Machine

Shadow Ball

Ghost

Damage Type

Power

80

Accuracy

100

PP

24

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Technical Machine

Double Team

Normal

Damage Type

Accuracy

--

PP

24

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Technical Machine

Shock Wave

Electric

Damage Type

Power

60

Accuracy

--

PP

32

The user strikes the target with a quick jolt of electricity. This attack never misses.

Technical Machine

Sludge Bomb

Poison

Damage Type

Power

90

Accuracy

100

PP

16

Unsanitary sludge is hurled at the target. This may also poison the target.

Technical Machine

Aerial Ace

Flying

Damage Type

Power

60

Accuracy

--

PP

32

The user confounds the target with speed, then slashes. This attack never misses.

Technical Machine

Torment

Dark

Damage Type

Accuracy

100

PP

24

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Technical Machine

Facade

Normal

Damage Type

Power

70

Accuracy

100

PP

32

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Technical Machine

Rest

Psychic

Damage Type

Accuracy

--

PP

16

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Technical Machine

Attract

Normal

Damage Type

Accuracy

100

PP

24

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Technical Machine

Thief

Dark

Damage Type

Power

60

Accuracy

100

PP

40

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Technical Machine

False Swipe

Normal

Damage Type

Power

40

Accuracy

100

PP

64

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Technical Machine

Wild Charge

Electric

Damage Type

Power

100

Accuracy

100

PP

24

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Technical Machine

Endure

Normal

Damage Type

Accuracy

--

PP

16

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Technical Machine

Nasty Plot

Dark

Damage Type

Accuracy

--

PP

32

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.

Technical Machine

Payback

Dark

Damage Type

Power

50

Accuracy

100

PP

16

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Technical Machine

Giga Impact

Normal

Damage Type

Power

150

Accuracy

90

PP

8

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Technical Machine

Thunder Wave

Electric

Damage Type

Accuracy

90

PP

32

The user launches a weak jolt of electricity that paralyzes the target.

Technical Machine

Swords Dance

Normal

Damage Type

Accuracy

--

PP

32

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Technical Machine

Dark Pulse

Dark

Damage Type

Power

80

Accuracy

100

PP

24

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Technical Machine

Sleep Talk

Normal

Damage Type

Accuracy

--

PP

16

While it is asleep, the user randomly uses one of the moves it knows.

Technical Machine

Grass Knot

Grass

Damage Type

Power

1

Accuracy

100

PP

32

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Technical Machine

Swagger

Normal

Damage Type

Accuracy

85

PP

24

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Technical Machine

U-turn

Bug

Damage Type

Power

70

Accuracy

100

PP

32

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Technical Machine

Substitute

Normal

Damage Type

Accuracy

--

PP

16

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Technical Machine

Cut

Grass

Damage Type

Power

60

Accuracy

100

PP

40

The target is cut with a scythe or claw. It’s also one of the Pokétch’s hidden moves.

Technical Machine

Strength

Normal

Damage Type

Power

100

Accuracy

100

PP

24

The target is slugged with a punch thrown at maximum power. It’s also one of the Pokétch’s hidden moves.

Technical Machine

Rock Smash

Fighting

Damage Type

Power

60

Accuracy

100

PP

24

The user attacks with a punch that may lower the target’s Defense stat. It’s also one of the Pokétch’s hidden moves.

Egg Move

Counter

Fighting

Damage Type

Power

1

Accuracy

100

PP

32

A retaliation move that counters any physical attack, inflicting double the damage taken.

Egg Move

Final Gambit

Fighting

Damage Type

Power

1

Accuracy

100

PP

8

The user risks everything to attack its target. The user faints but does damage equal to its HP.

Egg Move

Fury Swipes

Normal

Damage Type

Power

18

Accuracy

80

PP

24

The target is raked with sharp claws or scythes quickly two to five times in a row.

Egg Move

Revenge

Fighting

Damage Type

Power

60

Accuracy

100

PP

16

This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.

Egg Move

Reversal

Fighting

Damage Type

Power

1

Accuracy

100

PP

24

An all-out attack that becomes more powerful the less HP the user has.

Egg Move

Stockpile

Normal

Damage Type

Accuracy

--

PP

32

The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.

Egg Move

Swallow

Normal

Damage Type

Accuracy

--

PP

16

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

Egg Move

Switcheroo

Dark

Damage Type

Accuracy

100

PP

16

The user trades held items with the target faster than the eye can follow.

Egg Move

Uproar

Normal

Damage Type

Power

90

Accuracy

100

PP

16

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Snore

Normal

Damage Type

Power

50

Accuracy

100

PP

24

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Covet

Normal

Damage Type

Power

60

Accuracy

100

PP

40

The user endearingly approaches the target, then steals the target’s held item.

Mud-Slap

Ground

Damage Type

Power

20

Accuracy

100

PP

16

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Uproar

Normal

Damage Type

Power

90

Accuracy

100

PP

16

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Zen Headbutt

Psychic

Damage Type

Power

80

Accuracy

90

PP

24

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Swift

Normal

Damage Type

Power

60

Accuracy

--

PP

32

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Icy Wind

Ice

Damage Type

Power

55

Accuracy

95

PP

24

The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.

Sucker Punch

Dark

Damage Type

Power

70

Accuracy

100

PP

8

This move enables the user to attack first. This move fails if the target is not readying an attack.

Last Resort

Normal

Damage Type

Power

140

Accuracy

100

PP

8

This move can be used only after the user has used all the other moves it knows in the battle.

Endeavor

Normal

Damage Type

Power

1

Accuracy

100

PP

8

This attack move cuts down the target’s HP to equal the user’s HP.

Super Fang

Normal

Damage Type

Power

1

Accuracy

90

PP

16

The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.

Credits:
Design based on the application by the Smogon Dex Team, which can be found here.
Specific credits for the full Pokédex application go to Denmark, Glup and A-A-ron from Team Luminescent. Smogon Dex Team credits are as follows:
Zarel, Marty-D, scheibo, KrisXV, Karthik99999, AnnikaCodes, SadisticMystic, pyuk-bot, mia-pi-git, penpexgit, asgdf and jakobw.
This is the only section of the site where external inspiration was used.