#0038:
Alolan Ninetales

Types:
Size:
1.09m, 19.91kgGrass Knot: 40
Snow Cloak,
Snow Warning (H)
Base Stats:
HP:
73
Attack:
67
Defense:
75
Sp.Atk:
81
Sp.Def:
100
Speed:
109
Total:
505
Locations:
Name
Method
Level
Chance
Mt. Coronet - Summit
Incense
52
20%
Snowpoint Temple - 1F
Incense
50
20%
Route 217
Incense
48
10%
Additional Info:
Wild Held Items:
This Pokémon does not hold an item in the wild
Egg Groups:

Field
Gender ratio:
24.90% male, 75.10% female
Locations:
Name
Method
Level
Chance
Mt. Coronet - Summit
Incense
52
20%
Snowpoint Temple - 1F
Incense
50
20%
Route 217
Incense
48
10%
Alternative Forms
Moves learnt via level-up
0
Dazzling Gleam
Fairy

Power
80
Accuracy
100
PP
16
The user damages opposing Pokémon by emitting a powerful flash.
1
Tail Whip
Normal

Accuracy
100
PP
48
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.
1
Powder Snow
Ice

Power
40
Accuracy
100
PP
40
The user attacks with a chilling gust of powdery snow. This may also freeze opposing Pokémon.
1
Fairy Wind
Fairy

Power
40
Accuracy
100
PP
48
The user stirs up a fairy wind and strikes the target with it.
1
Dazzling Gleam
Fairy

Power
80
Accuracy
100
PP
16
The user damages opposing Pokémon by emitting a powerful flash.
3
Disable
Normal

Accuracy
100
PP
32
For four turns, this move prevents the target from using the move it last used.
3
Roar
Normal

Accuracy
--
PP
32
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
8
Quick Attack
Normal

Power
40
Accuracy
100
PP
48
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
13
Spite
Ghost

Accuracy
100
PP
16
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
18
Hex
Ghost

Power
65
Accuracy
100
PP
16
This relentless attack does massive damage to a target affected by status conditions.
18
Payback
Dark

Power
50
Accuracy
100
PP
16
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
18
Fairy Wind
Fairy

Power
40
Accuracy
100
PP
48
The user stirs up a fairy wind and strikes the target with it.
23
Aurora Veil
Ice

Accuracy
--
PP
32
This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm.
28
Confuse Ray
Ghost

Accuracy
100
PP
16
The target is exposed to a sinister ray that triggers confusion.
28
Feint Attack
Dark

Power
60
Accuracy
--
PP
32
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
33
Aurora Beam
Ice

Power
75
Accuracy
100
PP
24
The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat.
38
Extrasensory
Psychic

Power
80
Accuracy
100
PP
32
The user attacks with an odd, unseeable power. This may also make the target flinch.
43
Ice Beam
Ice

Power
90
Accuracy
100
PP
16
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
48
Dark Pulse
Dark

Power
80
Accuracy
100
PP
24
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
48
Imprison
Psychic

Accuracy
--
PP
16
If opposing Pokémon know any move also known by the user, they are prevented from using it.
53
Freeze-Dry
Ice

Power
70
Accuracy
100
PP
32
The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
58
Safeguard
Normal

Accuracy
--
PP
40
The user creates a protective field that prevents status conditions for five turns.
63
Moonblast
Fairy

Power
95
Accuracy
100
PP
24
Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Sp. Atk stat.
68
Grudge
Ghost

Accuracy
--
PP
8
If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out.
73
Encore
Normal

Accuracy
100
PP
8
The user compels the target to keep using the move it encored for three turns.
Moves learnt via Technical Machine

Roar
Normal

Accuracy
--
PP
32
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Toxic
Poison

Accuracy
90
PP
16
A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Hail
Ice

Accuracy
--
PP
16
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Hidden Power
Normal

Power
60
Accuracy
100
PP
24
A unique attack that varies in type depending on the Pokémon using it.

Ice Beam
Ice

Power
90
Accuracy
100
PP
16
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Blizzard
Ice

Power
110
Accuracy
70
PP
8
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Protect
Normal

Accuracy
--
PP
16
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Rain Dance
Water

Accuracy
--
PP
8
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Safeguard
Normal

Accuracy
--
PP
40
The user creates a protective field that prevents status conditions for five turns.

Iron Tail
Steel

Power
100
Accuracy
75
PP
24
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Dig
Ground

Power
80
Accuracy
100
PP
16
The user burrows into the ground, then attacks on the next turn. It can also be used to exit dungeons.

Double Team
Normal

Accuracy
--
PP
24
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Facade
Normal

Power
70
Accuracy
100
PP
32
This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Rest
Psychic

Accuracy
--
PP
16
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Attract
Normal

Accuracy
100
PP
24
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Energy Ball
Grass

Power
90
Accuracy
100
PP
16
The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

Endure
Normal

Accuracy
--
PP
16
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Payback
Dark

Power
50
Accuracy
100
PP
16
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Psych Up
Normal

Accuracy
--
PP
16
The user hypnotizes itself into copying any stat change made by the target.

Dark Pulse
Dark

Power
80
Accuracy
100
PP
24
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Sleep Talk
Normal

Accuracy
--
PP
16
While it is asleep, the user randomly uses one of the moves it knows.

Dazzling Gleam
Fairy

Power
80
Accuracy
100
PP
16
The user damages opposing Pokémon by emitting a powerful flash.

Swagger
Normal

Accuracy
85
PP
24
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Substitute
Normal

Accuracy
--
PP
16
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Moves learnt via breeding
There are no moves here.
Moves learnt via Tutor
Snore
Normal

Power
50
Accuracy
100
PP
24
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Covet
Normal

Power
60
Accuracy
100
PP
40
The user endearingly approaches the target, then steals the target’s held item.
Laser Focus
Normal

Accuracy
--
PP
48
The user concentrates intensely. The attack on the next turn always results in a critical hit.
Heal Bell
Normal

Accuracy
--
PP
8
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Spite
Ghost

Accuracy
100
PP
16
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Ominous Wind
Ghost

Power
60
Accuracy
100
PP
8
The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
Wonder Room
Psychic

Accuracy
--
PP
16
The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.
Role Play
Psychic

Accuracy
--
PP
16
The user mimics the target completely, copying the target’s Ability.
Zen Headbutt
Psychic

Power
80
Accuracy
90
PP
24
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Pain Split
Normal

Accuracy
--
PP
32
The user adds its HP to the target’s HP, then equally shares the combined HP with the target.
Swift
Normal

Power
60
Accuracy
--
PP
32
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Scorching Sands
Ground

Power
70
Accuracy
100
PP
16
The user throws scorching sand at the target to attack. This may also leave the target with a burn.
Icy Wind
Ice

Power
55
Accuracy
95
PP
24
The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
Foul Play
Dark

Power
95
Accuracy
100
PP
24
The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.
Design based on the application by the Smogon Dex Team, which can be found here.
Specific credits for the full Pokédex application go to Denmark, Glup and A-A-ron from Team Luminescent. Smogon Dex Team credits are as follows:
Zarel, Marty-D, scheibo, KrisXV, Karthik99999, AnnikaCodes, SadisticMystic, pyuk-bot, mia-pi-git, penpexgit, asgdf and jakobw.
This is the only section of the site where external inspiration was used.