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#0089:

Alolan Muk

Alolan Muk

Types:

Poison
Dark

Size:

0.99m, 51.98kg
Grass Knot: 80

Poison Touch,

Gluttony,

Power of Alchemy (H)

Base Stats:

HP:

105

Attack:

105

Defense:

75

Sp.Atk:

65

Sp.Def:

100

Speed:

50

Total:

500

Locations:

Name

Method

Level

Chance

Fuego Ironworks (Outside)

Incense

40

20%

Additional Info:

Wild Held Items:

This Pokémon does not hold items in the wild

Egg Groups:

Pokemon Egg

Amorphous

Gender ratio:

50.20% male, 49.80% female

Catch Chance:

75

Locations:

Name

Method

Level

Chance

Fuego Ironworks (Outside)

Incense

40

20%

Evolutions
Alolan Grimer
Level 35
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Alolan Muk

Alternative Forms

0

Venom Drench

Poison

Damage Type

Accuracy

100

PP

32

Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.

1

Poison Gas

Poison

Damage Type

Accuracy

90

PP

64

A cloud of poison gas is sprayed in the face of opposing Pokémon, poisoning those it hits.

1

Pound

Normal

Damage Type

Power

40

Accuracy

100

PP

56

The target is physically pounded with a long tail, a foreleg, or the like.

1

Haze

Ice

Damage Type

Accuracy

--

PP

48

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

1

Curse

Ghost

Damage Type

Accuracy

--

PP

16

A move that works differently for the Ghost type than for all other types.

1

Bite

Dark

Damage Type

Power

60

Accuracy

100

PP

40

The target is bitten with viciously sharp fangs. This may also make the target flinch.

1

Venom Drench

Poison

Damage Type

Accuracy

100

PP

32

Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.

4

Harden

Normal

Damage Type

Accuracy

--

PP

48

The user stiffens all the muscles in its body to raise its Defense stat.

7

Bite

Dark

Damage Type

Power

60

Accuracy

100

PP

40

The target is bitten with viciously sharp fangs. This may also make the target flinch.

10

Disable

Normal

Damage Type

Accuracy

100

PP

32

For four turns, this move prevents the target from using the move it last used.

13

Acid Spray

Poison

Damage Type

Power

40

Accuracy

100

PP

32

The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat.

16

Poison Fang

Poison

Damage Type

Power

65

Accuracy

100

PP

24

The user bites the target with toxic fangs. This may also leave the target badly poisoned.

18

Smog

Poison

Damage Type

Power

30

Accuracy

70

PP

32

The target is attacked with a discharge of filthy gases. This may also poison the target.

19

Minimize

Normal

Damage Type

Accuracy

--

PP

16

The user compresses its body to make itself look smaller, which sharply raises its evasiveness.

22

Shadow Sneak

Ghost

Damage Type

Power

40

Accuracy

100

PP

48

The user extends its shadow and attacks the target from behind. This move always goes first.

25

Fling

Dark

Damage Type

Power

1

Accuracy

100

PP

16

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

28

Poison Jab

Poison

Damage Type

Power

80

Accuracy

100

PP

32

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

31

Payback

Dark

Damage Type

Power

50

Accuracy

100

PP

16

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

32

Knock Off

Dark

Damage Type

Power

65

Accuracy

100

PP

32

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

34

Screech

Normal

Damage Type

Accuracy

85

PP

64

An earsplitting screech harshly lowers the target’s Defense stat.

38

Crunch

Dark

Damage Type

Power

80

Accuracy

100

PP

24

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

42

Acid Armor

Poison

Damage Type

Accuracy

--

PP

32

The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.

46

Gunk Shot

Poison

Damage Type

Power

120

Accuracy

80

PP

8

The user shoots filthy garbage at the target to attack. This may also poison the target.

50

Memento

Dark

Damage Type

Accuracy

100

PP

16

The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.

52

Belch

Poison

Damage Type

Power

120

Accuracy

90

PP

16

The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.

Technical Machine

Toxic

Poison

Damage Type

Accuracy

90

PP

16

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Technical Machine

Hidden Power

Normal

Damage Type

Power

60

Accuracy

100

PP

24

A unique attack that varies in type depending on the Pokémon using it.

Technical Machine

Sunny Day

Fire

Damage Type

Accuracy

--

PP

8

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Technical Machine

Taunt

Dark

Damage Type

Accuracy

100

PP

32

The target is taunted into a rage that allows it to use only attack moves for three turns.

Technical Machine

Protect

Normal

Damage Type

Accuracy

--

PP

16

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Technical Machine

Rain Dance

Water

Damage Type

Accuracy

--

PP

8

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Technical Machine

Giga Drain

Grass

Damage Type

Power

75

Accuracy

100

PP

16

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Technical Machine

Thunderbolt

Electric

Damage Type

Power

90

Accuracy

100

PP

24

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Technical Machine

Thunder

Electric

Damage Type

Power

110

Accuracy

70

PP

16

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Technical Machine

Dig

Ground

Damage Type

Power

80

Accuracy

100

PP

16

The user burrows into the ground, then attacks on the next turn. It can also be used to exit dungeons.

Technical Machine

Shadow Ball

Ghost

Damage Type

Power

80

Accuracy

100

PP

24

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Technical Machine

Double Team

Normal

Damage Type

Accuracy

--

PP

24

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Technical Machine

Shock Wave

Electric

Damage Type

Power

60

Accuracy

--

PP

32

The user strikes the target with a quick jolt of electricity. This attack never misses.

Technical Machine

Flamethrower

Fire

Damage Type

Power

90

Accuracy

100

PP

24

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Technical Machine

Sludge Bomb

Poison

Damage Type

Power

90

Accuracy

100

PP

16

Unsanitary sludge is hurled at the target. This may also poison the target.

Technical Machine

Fire Blast

Fire

Damage Type

Power

110

Accuracy

85

PP

8

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Technical Machine

Rock Tomb

Rock

Damage Type

Power

60

Accuracy

95

PP

24

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Technical Machine

Torment

Dark

Damage Type

Accuracy

100

PP

24

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Technical Machine

Facade

Normal

Damage Type

Power

70

Accuracy

100

PP

32

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Technical Machine

Rest

Psychic

Damage Type

Accuracy

--

PP

16

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Technical Machine

Attract

Normal

Damage Type

Accuracy

100

PP

24

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Technical Machine

Thief

Dark

Damage Type

Power

60

Accuracy

100

PP

40

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Technical Machine

Fling

Dark

Damage Type

Power

1

Accuracy

100

PP

16

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Technical Machine

Endure

Normal

Damage Type

Accuracy

--

PP

16

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Technical Machine

Explosion

Normal

Damage Type

Power

250

Accuracy

100

PP

8

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Technical Machine

Payback

Dark

Damage Type

Power

50

Accuracy

100

PP

16

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Technical Machine

Rock Slide

Rock

Damage Type

Power

75

Accuracy

90

PP

16

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Technical Machine

Sleep Talk

Normal

Damage Type

Accuracy

--

PP

16

While it is asleep, the user randomly uses one of the moves it knows.

Technical Machine

Poison Jab

Poison

Damage Type

Power

80

Accuracy

100

PP

32

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

Technical Machine

Swagger

Normal

Damage Type

Accuracy

85

PP

24

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Technical Machine

Substitute

Normal

Damage Type

Accuracy

--

PP

16

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Technical Machine

Strength

Normal

Damage Type

Power

100

Accuracy

100

PP

24

The target is slugged with a punch thrown at maximum power. It’s also one of the Pokétch’s hidden moves.

There are no moves here.

Snore

Normal

Damage Type

Power

50

Accuracy

100

PP

24

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Helping Hand

Normal

Damage Type

Accuracy

--

PP

32

The user assists an ally by boosting the power of that ally’s attack.

Mud-Slap

Ground

Damage Type

Power

20

Accuracy

100

PP

16

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Block

Normal

Damage Type

Accuracy

--

PP

8

The user blocks the target’s way with arms spread wide to prevent escape.

Self-Destruct

Normal

Damage Type

Power

200

Accuracy

100

PP

8

The user attacks everything around it by causing an explosion. The user faints upon using this move.

Spite

Ghost

Damage Type

Accuracy

100

PP

16

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Gastro Acid

Poison

Damage Type

Accuracy

100

PP

16

The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability.

Fire Punch

Fire

Damage Type

Power

75

Accuracy

100

PP

24

The target is punched with a fiery fist. This may also leave the target with a burn.

Ice Punch

Ice

Damage Type

Power

75

Accuracy

100

PP

24

The target is punched with an icy fist. This may also leave the target frozen.

Thunder Punch

Electric

Damage Type

Power

75

Accuracy

100

PP

24

The target is punched with an electrified fist. This may also leave the target with paralysis.

Pain Split

Normal

Damage Type

Accuracy

--

PP

32

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Power-Up Punch

Fighting

Damage Type

Power

40

Accuracy

100

PP

32

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Knock Off

Dark

Damage Type

Power

65

Accuracy

100

PP

32

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Zap Cannon

Electric

Damage Type

Power

120

Accuracy

50

PP

8

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

Gunk Shot

Poison

Damage Type

Power

120

Accuracy

80

PP

8

The user shoots filthy garbage at the target to attack. This may also poison the target.

Credits:
Design based on the application by the Smogon Dex Team, which can be found here.
Specific credits for the full Pokédex application go to Denmark, Glup and A-A-ron from Team Luminescent. Smogon Dex Team credits are as follows:
Zarel, Marty-D, scheibo, KrisXV, Karthik99999, AnnikaCodes, SadisticMystic, pyuk-bot, mia-pi-git, penpexgit, asgdf and jakobw.
This is the only section of the site where external inspiration was used.