#0052:
Alolan Meowth
Types:
Dark
Size:
0.41m, 4.22kgGrass Knot: 20
Pickup,
Technician,
Prankster (H)
Base Stats:
HP:
40
Attack:
35
Defense:
35
Sp.Atk:
50
Sp.Def:
40
Speed:
90
Total:
290
Locations:
Name
Method
Level
Chance
Lake Verity (Before)
Incense
5
20%
Lake Verity (After)
Incense
5
20%
Additional Info:
Wild Held Items:
5%: Quick Claw
Egg Groups:
Field
Gender ratio:
50.20% male, 49.80% female
Locations:
Name
Method
Level
Chance
Lake Verity (Before)
Incense
5
20%
Lake Verity (After)
Incense
5
20%
Alternative Forms
Moves learnt via level-up
1
Growl
Normal
Accuracy
100
PP
64
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
1
Scratch
Normal
Power
40
Accuracy
100
PP
56
Hard, pointed, sharp claws rake the target to inflict damage.
6
Bite
Dark
Power
60
Accuracy
100
PP
40
The target is bitten with viciously sharp fangs. This may also make the target flinch.
9
Fake Out
Normal
Power
40
Accuracy
100
PP
16
This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.
12
Fury Swipes
Normal
Power
18
Accuracy
80
PP
24
The target is raked with sharp claws or scythes quickly two to five times in a row.
15
Screech
Normal
Accuracy
85
PP
64
An earsplitting screech harshly lowers the target’s Defense stat.
18
Pay Day
Normal
Power
40
Accuracy
100
PP
32
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
21
Feint Attack
Dark
Power
60
Accuracy
--
PP
32
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
24
Slash
Normal
Power
70
Accuracy
100
PP
32
The target is attacked with a slash of claws or blades. Critical hits land more easily.
24
Night Slash
Dark
Power
70
Accuracy
100
PP
24
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
27
Taunt
Dark
Accuracy
100
PP
32
The target is taunted into a rage that allows it to use only attack moves for three turns.
30
Assurance
Dark
Power
60
Accuracy
100
PP
16
If the target has already taken some damage in the same turn, this attack’s power is doubled.
33
Hypnosis
Psychic
Accuracy
60
PP
32
The user employs hypnotic suggestion to make the target fall into a deep sleep.
36
Nasty Plot
Dark
Accuracy
--
PP
32
The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.
39
Play Rough
Fairy
Power
90
Accuracy
90
PP
16
The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.
45
Feint
Normal
Power
30
Accuracy
100
PP
16
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
48
Double-Edge
Normal
Power
120
Accuracy
100
PP
24
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
53
Dark Pulse
Dark
Power
80
Accuracy
100
PP
24
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
Moves learnt via Technical Machine
Water Pulse
Water
Power
60
Accuracy
100
PP
32
The user attacks the target with a pulsing blast of water. This may also confuse the target.
Toxic
Poison
Accuracy
90
PP
16
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hidden Power
Normal
Power
60
Accuracy
100
PP
24
A unique attack that varies in type depending on the Pokémon using it.
Sunny Day
Fire
Accuracy
--
PP
8
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Taunt
Dark
Accuracy
100
PP
32
The target is taunted into a rage that allows it to use only attack moves for three turns.
Protect
Normal
Accuracy
--
PP
16
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain Dance
Water
Accuracy
--
PP
8
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Iron Tail
Steel
Power
100
Accuracy
75
PP
24
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Thunderbolt
Electric
Power
90
Accuracy
100
PP
24
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
Thunder
Electric
Power
110
Accuracy
70
PP
16
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Dig
Ground
Power
80
Accuracy
100
PP
16
The user burrows into the ground, then attacks on the next turn. It can also be used to exit dungeons.
Shadow Ball
Ghost
Power
80
Accuracy
100
PP
24
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Double Team
Normal
Accuracy
--
PP
24
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Shock Wave
Electric
Power
60
Accuracy
--
PP
32
The user strikes the target with a quick jolt of electricity. This attack never misses.
Aerial Ace
Flying
Power
60
Accuracy
--
PP
32
The user confounds the target with speed, then slashes. This attack never misses.
Torment
Dark
Accuracy
100
PP
24
The user torments and enrages the target, making it incapable of using the same move twice in a row.
Facade
Normal
Power
70
Accuracy
100
PP
32
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Rest
Psychic
Accuracy
--
PP
16
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Attract
Normal
Accuracy
100
PP
24
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Thief
Dark
Power
60
Accuracy
100
PP
40
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
False Swipe
Normal
Power
40
Accuracy
100
PP
64
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
Endure
Normal
Accuracy
--
PP
16
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Nasty Plot
Dark
Accuracy
--
PP
32
The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.
Shadow Claw
Ghost
Power
80
Accuracy
100
PP
24
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
Payback
Dark
Power
50
Accuracy
100
PP
16
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
Flash
Normal
Accuracy
100
PP
32
The user flashes a light that lowers the target’s accuracy. It can also be used to illuminate caves.
Swords Dance
Normal
Accuracy
--
PP
32
A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.
Psych Up
Normal
Accuracy
--
PP
16
The user hypnotizes itself into copying any stat change made by the target.
Dark Pulse
Dark
Power
80
Accuracy
100
PP
24
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
Sleep Talk
Normal
Accuracy
--
PP
16
While it is asleep, the user randomly uses one of the moves it knows.
Hyper Voice
Normal
Power
90
Accuracy
100
PP
16
The user lets loose a horribly echoing shout with the power to inflict damage.
Swagger
Normal
Accuracy
85
PP
24
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
U-turn
Bug
Power
70
Accuracy
100
PP
32
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Substitute
Normal
Accuracy
--
PP
16
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Cut
Grass
Power
60
Accuracy
100
PP
40
The target is cut with a scythe or claw. It’s also one of the Pokétch’s hidden moves.
Moves learnt via breeding
Spite
Ghost
Accuracy
100
PP
16
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Hypnosis
Psychic
Accuracy
60
PP
32
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Last Resort
Normal
Power
140
Accuracy
100
PP
8
This move can be used only after the user has used all the other moves it knows in the battle.
Flail
Normal
Power
1
Accuracy
100
PP
24
The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.
Tail Whip
Normal
Accuracy
100
PP
48
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.
Covet
Normal
Power
60
Accuracy
100
PP
40
The user endearingly approaches the target, then steals the target’s held item.
Charm
Fairy
Accuracy
100
PP
32
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.
Amnesia
Psychic
Accuracy
--
PP
32
The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.
Foul Play
Dark
Power
95
Accuracy
100
PP
24
The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.
Moves learnt via Tutor
Snore
Normal
Power
50
Accuracy
100
PP
24
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Covet
Normal
Power
60
Accuracy
100
PP
40
The user endearingly approaches the target, then steals the target’s held item.
Mud-Slap
Ground
Power
20
Accuracy
100
PP
16
The user hurls mud in the target’s face to inflict damage and lower its accuracy.
Spite
Ghost
Accuracy
100
PP
16
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Uproar
Normal
Power
90
Accuracy
100
PP
16
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Seed Bomb
Grass
Power
80
Accuracy
100
PP
24
The user slams a barrage of hard-shelled seeds down on the target from above.
Swift
Normal
Power
60
Accuracy
--
PP
32
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Icy Wind
Ice
Power
55
Accuracy
95
PP
24
The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
Knock Off
Dark
Power
65
Accuracy
100
PP
32
The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
Zap Cannon
Electric
Power
120
Accuracy
50
PP
8
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Last Resort
Normal
Power
140
Accuracy
100
PP
8
This move can be used only after the user has used all the other moves it knows in the battle.
Foul Play
Dark
Power
95
Accuracy
100
PP
24
The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.
Gunk Shot
Poison
Power
120
Accuracy
80
PP
8
The user shoots filthy garbage at the target to attack. This may also poison the target.