
Types:
Size:
1.80m, 59.01kgRock Head,
Pressure,
Strong Jaw (H)
HP:
80
Attack:
105
Defense:
65
Sp.Atk:
60
Sp.Def:
75
Speed:
130
Total:
515
Wild Held Items:
This Pokémon does not hold items in the wild
Egg Groups:

Flying
Gender ratio:
88.14% male, 11.86% female
Catch Chance:
45
1
Bite
Dark

Power
60
Accuracy
100
PP
40
The target is bitten with viciously sharp fangs. This may also make the target flinch.
1
Ice Fang
Ice

Power
65
Accuracy
95
PP
24
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
1
Fire Fang
Fire

Power
65
Accuracy
95
PP
24
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
1
Thunder Fang
Electric

Power
65
Accuracy
95
PP
24
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
1
Supersonic
Normal

Accuracy
55
PP
32
The user generates odd sound waves from its body that confuse the target.
1
Scary Face
Normal

Accuracy
100
PP
16
The user frightens the target with a scary face to harshly lower its Speed stat.
9
Roar
Normal

Accuracy
--
PP
32
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
13
Agility
Psychic

Accuracy
--
PP
48
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
17
Wing Attack
Flying

Power
60
Accuracy
100
PP
56
The target is struck with large, imposing wings spread wide to inflict damage.
21
Ancient Power
Rock

Power
60
Accuracy
100
PP
8
The user attacks with a prehistoric power. This may also raise all the user’s stats at once.
25
Crunch
Dark

Power
80
Accuracy
100
PP
24
The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
29
Rock Slide
Rock

Power
75
Accuracy
90
PP
16
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
33
Take Down
Normal

Power
90
Accuracy
85
PP
32
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
37
Dragon Claw
Dragon

Power
80
Accuracy
100
PP
24
The user slashes the target with huge sharp claws.
41
Iron Head
Steel

Power
80
Accuracy
100
PP
24
The user slams the target with its steel-hard head. This may also make the target flinch.
45
Earthquake
Ground

Power
100
Accuracy
100
PP
16
The user sets off an earthquake that strikes every Pokémon around it.
49
Stone Edge
Rock

Power
100
Accuracy
80
PP
8
The user stabs the target from below with sharpened stones. Critical hits land more easily.
53
Brave Bird
Flying

Power
120
Accuracy
100
PP
24
The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.
57
Hyper Beam
Normal

Power
150
Accuracy
90
PP
8
The target is attacked with a powerful beam. The user can’t move on the next turn.
61
Giga Impact
Normal

Power
150
Accuracy
90
PP
8
The user charges at the target using every bit of its power. The user can’t move on the next turn.
65
Sky Attack
Flying

Power
140
Accuracy
90
PP
8
A second-turn attack move where critical hits land more easily. This may also make the target flinch.

Dragon Claw
Dragon

Power
80
Accuracy
100
PP
24
The user slashes the target with huge sharp claws.

Roar
Normal

Accuracy
--
PP
32
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Toxic
Poison

Accuracy
90
PP
16
A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Hidden Power
Normal

Power
60
Accuracy
100
PP
24
A unique attack that varies in type depending on the Pokémon using it.

Sunny Day
Fire

Accuracy
--
PP
8
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Taunt
Dark

Accuracy
100
PP
32
The target is taunted into a rage that allows it to use only attack moves for three turns.

Hyper Beam
Normal

Power
150
Accuracy
90
PP
8
The target is attacked with a powerful beam. The user can’t move on the next turn.

Protect
Normal

Accuracy
--
PP
16
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Rain Dance
Water

Accuracy
--
PP
8
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Iron Tail
Steel

Power
100
Accuracy
75
PP
24
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Earthquake
Ground

Power
100
Accuracy
100
PP
16
The user sets off an earthquake that strikes every Pokémon around it.

Double Team
Normal

Accuracy
--
PP
24
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Flamethrower
Fire

Power
90
Accuracy
100
PP
24
The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Sandstorm
Rock

Accuracy
--
PP
16
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Fire Blast
Fire

Power
110
Accuracy
85
PP
8
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Rock Tomb
Rock

Power
60
Accuracy
95
PP
24
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Aerial Ace
Flying

Power
60
Accuracy
--
PP
32
The user confounds the target with speed, then slashes. This attack never misses.

Torment
Dark

Accuracy
100
PP
24
The user torments and enrages the target, making it incapable of using the same move twice in a row.

Facade
Normal

Power
70
Accuracy
100
PP
32
This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Rest
Psychic

Accuracy
--
PP
16
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Attract
Normal

Accuracy
100
PP
24
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Thief
Dark

Power
60
Accuracy
100
PP
40
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Steel Wing
Steel

Power
70
Accuracy
90
PP
40
The target is hit with wings of steel. This may also raise the user’s Defense stat.

Roost
Flying

Accuracy
--
PP
16
The user lands and rests its body. This move restores the user’s HP by up to half of its max HP.

Endure
Normal

Accuracy
--
PP
16
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Dragon Pulse
Dragon

Power
85
Accuracy
100
PP
16
The target is attacked with a shock wave generated by the user’s gaping mouth.

Payback
Dark

Power
50
Accuracy
100
PP
16
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Giga Impact
Normal

Power
150
Accuracy
90
PP
8
The user charges at the target using every bit of its power. The user can’t move on the next turn.

Rock Polish
Rock

Accuracy
--
PP
32
The user polishes its body to reduce drag. This sharply raises the Speed stat.

Stone Edge
Rock

Power
100
Accuracy
80
PP
8
The user stabs the target from below with sharpened stones. Critical hits land more easily.

Stealth Rock
Rock

Accuracy
--
PP
32
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Rock Slide
Rock

Power
75
Accuracy
90
PP
16
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Sleep Talk
Normal

Accuracy
--
PP
16
While it is asleep, the user randomly uses one of the moves it knows.

Swagger
Normal

Accuracy
85
PP
24
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Hurricane
Flying

Power
110
Accuracy
70
PP
16
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.

Substitute
Normal

Accuracy
--
PP
16
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Fly
Flying

Power
100
Accuracy
100
PP
24
The user flies up into the sky and then strikes its target on the next turn. It’s also one of the Pokétch’s hidden moves.

Strength
Normal

Power
100
Accuracy
100
PP
24
The target is slugged with a punch thrown at maximum power. It’s also one of the Pokétch’s hidden moves.

Defog
Flying

Accuracy
--
PP
24
A strong wind blows away the target’s barriers, such as Reflect or Light Screen, and lowers their evasiveness. It’s also one of the Pokétch’s hidden moves.

Rock Smash
Fighting

Power
60
Accuracy
100
PP
24
The user attacks with a punch that may lower the target’s Defense stat. It’s also one of the Pokétch’s hidden moves.

Bulldoze
Ground

Power
60
Accuracy
100
PP
32
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Pluck
Flying

Power
60
Accuracy
100
PP
32
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

Curse
Ghost

Accuracy
--
PP
16
A move that works differently for the Ghost type than for all other types.

Dragon Breath
Dragon

Power
60
Accuracy
100
PP
32
The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.

Tailwind
Flying

Accuracy
--
PP
24
The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.

Whirlwind
Normal

Accuracy
--
PP
32
The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Wide Guard
Rock

Accuracy
--
PP
16
The user and its allies are protected from wide-ranging attacks for one turn.

Assurance
Dark

Power
60
Accuracy
100
PP
16
If the target has already taken some damage in the same turn, this attack’s power is doubled.
Snore
Normal

Power
50
Accuracy
100
PP
24
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Bulldoze
Ground

Power
60
Accuracy
100
PP
32
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Air Cutter
Flying

Power
60
Accuracy
95
PP
40
The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily.
Dual Wingbeat
Flying

Power
40
Accuracy
90
PP
16
The user slams the target with its wings. The target is hit twice in a row.
Laser Focus
Normal

Accuracy
--
PP
48
The user concentrates intensely. The attack on the next turn always results in a critical hit.
Ancient Power
Rock

Power
60
Accuracy
100
PP
8
The user attacks with a prehistoric power. This may also raise all the user’s stats at once.
Ominous Wind
Ghost

Power
60
Accuracy
100
PP
8
The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
Sky Attack
Flying

Power
140
Accuracy
90
PP
8
A second-turn attack move where critical hits land more easily. This may also make the target flinch.
Tailwind
Flying

Accuracy
--
PP
24
The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.
Swift
Normal

Power
60
Accuracy
--
PP
32
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Iron Head
Steel

Power
80
Accuracy
100
PP
24
The user slams the target with its steel-hard head. This may also make the target flinch.
Aqua Tail
Water

Power
90
Accuracy
90
PP
16
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Heat Wave
Fire

Power
95
Accuracy
90
PP
16
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
Twister
Dragon

Power
40
Accuracy
100
PP
32
The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch.
Earth Power
Ground

Power
90
Accuracy
100
PP
16
The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.