#0063:
Abra
![Abra](/img/pm0063_00_00_00_L.webp)
Types:
Psychic
Size:
0.89m, 19.50kgGrass Knot: 40
Magic Guard,
Synchronize,
Download (H)
Base Stats:
HP:
25
Attack:
20
Defense:
15
Sp.Atk:
105
Sp.Def:
55
Speed:
90
Total:
310
Locations:
Name
Method
Level
Chance
Route 203
Walking
8
10%
Additional Info:
Wild Held Items:
5%: Twisted Spoon
![Twisted Spoon Twisted Spoon](/img/Item_Twisted_Spoon.webp)
Egg Groups:
![Pokemon Egg](/img/pm0000_00_00_00_L.webp)
Human-Like
Gender ratio:
75.49% male, 24.51% female
Locations:
Name
Method
Level
Chance
Route 203
Walking
8
10%
Moves learnt via level-up
1
Teleport
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
32
The user switches places with another party Pokémon. It may also be used to warp to the last Pokémon Center visited. If a wild Pokémon uses this move, it flees.
Moves learnt via Technical Machine
![Technical Machine](/img/tms/Fighting.webp)
Focus Punch
Fighting
![Damage Type](/img/phys_dmg_type.png)
Power
150
Accuracy
100
PP
32
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
![Technical Machine](/img/tms/Psychic.webp)
Calm Mind
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
32
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
![Technical Machine](/img/tms/Poison.webp)
Toxic
Poison
![Damage Type](/img/status_dmg_type.png)
Accuracy
90
PP
16
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
![Technical Machine](/img/tms/Normal.webp)
Hidden Power
Normal
![Damage Type](/img/special_dmg_type.png)
Power
60
Accuracy
100
PP
24
A unique attack that varies in type depending on the Pokémon using it.
![Technical Machine](/img/tms/Fire.webp)
Sunny Day
Fire
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
8
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
![Technical Machine](/img/tms/Dark.webp)
Taunt
Dark
![Damage Type](/img/status_dmg_type.png)
Accuracy
100
PP
32
The target is taunted into a rage that allows it to use only attack moves for three turns.
![Technical Machine](/img/tms/Psychic.webp)
Light Screen
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
48
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
![Technical Machine](/img/tms/Normal.webp)
Protect
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
![Technical Machine](/img/tms/Water.webp)
Rain Dance
Water
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
8
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
![Technical Machine](/img/tms/Normal.webp)
Safeguard
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
40
The user creates a protective field that prevents status conditions for five turns.
![Technical Machine](/img/tms/Psychic.webp)
Dream Eater
Psychic
![Damage Type](/img/special_dmg_type.png)
Power
100
Accuracy
100
PP
24
The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target.
![Technical Machine](/img/tms/Steel.webp)
Iron Tail
Steel
![Damage Type](/img/phys_dmg_type.png)
Power
100
Accuracy
75
PP
24
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
![Technical Machine](/img/tms/Psychic.webp)
Psychic
Psychic
![Damage Type](/img/special_dmg_type.png)
Power
90
Accuracy
100
PP
16
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
![Technical Machine](/img/tms/Ghost.webp)
Shadow Ball
Ghost
![Damage Type](/img/special_dmg_type.png)
Power
80
Accuracy
100
PP
24
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
![Technical Machine](/img/tms/Normal.webp)
Double Team
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
24
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
![Technical Machine](/img/tms/Psychic.webp)
Reflect
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
32
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
![Technical Machine](/img/tms/Electric.webp)
Shock Wave
Electric
![Damage Type](/img/special_dmg_type.png)
Power
60
Accuracy
--
PP
32
The user strikes the target with a quick jolt of electricity. This attack never misses.
![Technical Machine](/img/tms/Dark.webp)
Torment
Dark
![Damage Type](/img/status_dmg_type.png)
Accuracy
100
PP
24
The user torments and enrages the target, making it incapable of using the same move twice in a row.
![Technical Machine](/img/tms/Normal.webp)
Facade
Normal
![Damage Type](/img/phys_dmg_type.png)
Power
70
Accuracy
100
PP
32
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
![Technical Machine](/img/tms/Psychic.webp)
Rest
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
![Technical Machine](/img/tms/Normal.webp)
Attract
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
100
PP
24
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
![Technical Machine](/img/tms/Dark.webp)
Thief
Dark
![Damage Type](/img/phys_dmg_type.png)
Power
60
Accuracy
100
PP
40
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
![Technical Machine](/img/tms/Psychic.webp)
Skill Swap
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user employs its psychic power to exchange Abilities with the target.
![Technical Machine](/img/tms/Grass.webp)
Energy Ball
Grass
![Damage Type](/img/special_dmg_type.png)
Power
90
Accuracy
100
PP
16
The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.
![Technical Machine](/img/tms/Dark.webp)
Fling
Dark
![Damage Type](/img/phys_dmg_type.png)
Power
1
Accuracy
100
PP
16
The user flings its held item at the target to attack. This move’s power and effects depend on the item.
![Technical Machine](/img/tms/Normal.webp)
Endure
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
![Technical Machine](/img/tms/Fighting.webp)
Drain Punch
Fighting
![Damage Type](/img/phys_dmg_type.png)
Power
75
Accuracy
100
PP
16
An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
![Technical Machine](/img/tms/Normal.webp)
Recycle
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user recycles a held item that has been used in battle so it can be used again.
![Technical Machine](/img/tms/Normal.webp)
Flash
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
100
PP
32
The user flashes a light that lowers the target’s accuracy. It can also be used to illuminate caves.
![Technical Machine](/img/tms/Electric.webp)
Thunder Wave
Electric
![Damage Type](/img/status_dmg_type.png)
Accuracy
90
PP
32
The user launches a weak jolt of electricity that paralyzes the target.
![Technical Machine](/img/tms/Normal.webp)
Psych Up
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user hypnotizes itself into copying any stat change made by the target.
![Technical Machine](/img/tms/Normal.webp)
Sleep Talk
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
While it is asleep, the user randomly uses one of the moves it knows.
![Technical Machine](/img/tms/Fairy.webp)
Dazzling Gleam
Fairy
![Damage Type](/img/special_dmg_type.png)
Power
80
Accuracy
100
PP
16
The user damages opposing Pokémon by emitting a powerful flash.
![Technical Machine](/img/tms/Grass.webp)
Grass Knot
Grass
![Damage Type](/img/special_dmg_type.png)
Power
1
Accuracy
100
PP
32
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
![Technical Machine](/img/tms/Normal.webp)
Swagger
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
85
PP
24
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
![Technical Machine](/img/tms/Normal.webp)
Substitute
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
![Technical Machine](/img/tms/Psychic.webp)
Trick Room
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
8
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
![Technical Machine](/img/tms/Electric.webp)
Charge Beam
Electric
![Damage Type](/img/special_dmg_type.png)
Power
50
Accuracy
90
PP
16
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Moves learnt via breeding
![Egg Move](/img/pm0000_00_00_00_L.webp)
Confusion
Psychic
![Damage Type](/img/special_dmg_type.png)
Power
50
Accuracy
100
PP
40
The target is hit by a weak telekinetic force. This may also confuse the target.
![Egg Move](/img/pm0000_00_00_00_L.webp)
Guard Split
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
![Egg Move](/img/pm0000_00_00_00_L.webp)
Magic Coat
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
24
Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
![Egg Move](/img/pm0000_00_00_00_L.webp)
Encore
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
100
PP
8
The user compels the target to keep using the move it encored for three turns.
![Egg Move](/img/pm0000_00_00_00_L.webp)
Knock Off
Dark
![Damage Type](/img/phys_dmg_type.png)
Power
65
Accuracy
100
PP
32
The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
![Egg Move](/img/pm0000_00_00_00_L.webp)
Fire Punch
Fire
![Damage Type](/img/phys_dmg_type.png)
Power
75
Accuracy
100
PP
24
The target is punched with a fiery fist. This may also leave the target with a burn.
![Egg Move](/img/pm0000_00_00_00_L.webp)
Thunder Punch
Electric
![Damage Type](/img/phys_dmg_type.png)
Power
75
Accuracy
100
PP
24
The target is punched with an electrified fist. This may also leave the target with paralysis.
![Egg Move](/img/pm0000_00_00_00_L.webp)
Ice Punch
Ice
![Damage Type](/img/phys_dmg_type.png)
Power
75
Accuracy
100
PP
24
The target is punched with an icy fist. This may also leave the target frozen.
![Egg Move](/img/pm0000_00_00_00_L.webp)
Power Trick
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user employs its psychic power to switch its Attack stat with its Defense stat.
![Egg Move](/img/pm0000_00_00_00_L.webp)
Guard Swap
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
![Egg Move](/img/pm0000_00_00_00_L.webp)
Psycho Shift
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
100
PP
16
Using its psychic power of suggestion, the user transfers its status conditions to the target.
![Egg Move](/img/pm0000_00_00_00_L.webp)
Ally Switch
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
24
The user teleports using a strange power and switches places with one of its allies.
Moves learnt via Tutor
Snore
Normal
![Damage Type](/img/special_dmg_type.png)
Power
50
Accuracy
100
PP
24
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Ally Switch
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
24
The user teleports using a strange power and switches places with one of its allies.
Signal Beam
Bug
![Damage Type](/img/special_dmg_type.png)
Power
75
Accuracy
100
PP
24
The user attacks with a sinister beam of light. This may also confuse the target.
Fire Punch
Fire
![Damage Type](/img/phys_dmg_type.png)
Power
75
Accuracy
100
PP
24
The target is punched with a fiery fist. This may also leave the target with a burn.
Ice Punch
Ice
![Damage Type](/img/phys_dmg_type.png)
Power
75
Accuracy
100
PP
24
The target is punched with an icy fist. This may also leave the target frozen.
Thunder Punch
Electric
![Damage Type](/img/phys_dmg_type.png)
Power
75
Accuracy
100
PP
24
The target is punched with an electrified fist. This may also leave the target with paralysis.
Magic Room
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.
Wonder Room
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.
Seismic Toss
Fighting
![Damage Type](/img/phys_dmg_type.png)
Power
1
Accuracy
100
PP
32
The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.
Role Play
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user mimics the target completely, copying the target’s Ability.
Zen Headbutt
Psychic
![Damage Type](/img/phys_dmg_type.png)
Power
80
Accuracy
90
PP
24
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Magic Coat
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
24
Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
Swift
Normal
![Damage Type](/img/special_dmg_type.png)
Power
60
Accuracy
--
PP
32
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Trick
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
100
PP
16
The user catches the target off guard and swaps its held item with its own.
Gravity
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
8
This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can’t be used.
Knock Off
Dark
![Damage Type](/img/phys_dmg_type.png)
Power
65
Accuracy
100
PP
32
The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
Zap Cannon
Electric
![Damage Type](/img/special_dmg_type.png)
Power
120
Accuracy
50
PP
8
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Foul Play
Dark
![Damage Type](/img/phys_dmg_type.png)
Power
95
Accuracy
100
PP
24
The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.
Design based on the application by the Smogon Dex Team, which can be found here.
Specific credits for the full Pokédex application go to Denmark, Glup and A-A-ron from Team Luminescent. Smogon Dex Team credits are as follows:
Zarel, Marty-D, scheibo, KrisXV, Karthik99999, AnnikaCodes, SadisticMystic, pyuk-bot, mia-pi-git, penpexgit, asgdf and jakobw.
This is the only section of the site where external inspiration was used.