Skip to main content
#0003:

Venusaur

Venusaur

Types:

Grass
Poison

Size:

2.01m, 100.02kg
Grass Knot: 100

Chlorophyll,

Thick Fat,

Grassy Surge (H)

Base Stats:

HP:

80

Attack:

82

Defense:

83

Sp.Atk:

110

Sp.Def:

100

Speed:

80

Total:

535

Locations:

Venusaur cannot be found in the wild. Try checking previous evolutions or alternative forms.

If you have checked previous evolutions and believe this to be an error, please report it to the Discord.

Additional Info:

Wild Held Items:

This Pokémon does not hold an item in the wild.

Egg Groups:

Pokemon Egg

Monster,

Grass

Gender ratio:

88.14% male, 11.86% female

Locations:

Venusaur cannot be found in the wild. Try checking previous evolutions or alternative forms.

If you have checked previous evolutions and believe this to be an error, please report it to the Discord.

Evolutions
Bulbasaur
Level 16
Ivysaur
Level 32
Venusaur

Alternative Forms

0

Petal Blizzard

Grass

Damage Type

Power

90

Accuracy

100

PP

24

The user stirs up a violent petal blizzard and attacks everything around it.

1

Growth

Normal

Damage Type

Accuracy

--

PP

32

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

1

Vine Whip

Grass

Damage Type

Power

45

Accuracy

100

PP

40

The target is struck with slender, whiplike vines to inflict damage.

1

Growl

Normal

Damage Type

Accuracy

100

PP

64

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

1

Tackle

Normal

Damage Type

Power

40

Accuracy

100

PP

56

A physical attack in which the user charges and slams into the target with its whole body.

1

Petal Dance

Grass

Damage Type

Power

120

Accuracy

100

PP

16

The user attacks the target by scattering petals for two to three turns. The user then becomes confused.

1

Power Whip

Grass

Damage Type

Power

120

Accuracy

85

PP

16

The user violently whirls its vines, tentacles, or the like to harshly lash the target.

1

Earth Power

Ground

Damage Type

Power

90

Accuracy

100

PP

16

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

5

Vine Whip

Grass

Damage Type

Power

45

Accuracy

100

PP

40

The target is struck with slender, whiplike vines to inflict damage.

8

Leech Seed

Grass

Damage Type

Accuracy

90

PP

16

A seed is planted on the target. It steals some HP from the target every turn.

11

Razor Leaf

Grass

Damage Type

Power

55

Accuracy

95

PP

40

Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily.

14

Poison Powder

Poison

Damage Type

Accuracy

75

PP

56

The user scatters a cloud of poisonous dust that poisons the target.

14

Sleep Powder

Grass

Damage Type

Accuracy

75

PP

24

The user scatters a big cloud of sleep-inducing dust around the target.

16

Magical Leaf

Grass

Damage Type

Power

60

Accuracy

--

PP

32

The user scatters curious leaves that chase the target. This attack never misses.

18

Sludge

Poison

Damage Type

Power

75

Accuracy

100

PP

24

Unsanitary sludge is hurled at the target. This may also poison the target.

20

Seed Bomb

Grass

Damage Type

Power

80

Accuracy

100

PP

24

The user slams a barrage of hard-shelled seeds down on the target from above.

22

Take Down

Normal

Damage Type

Power

90

Accuracy

85

PP

32

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

26

Sweet Scent

Normal

Damage Type

Accuracy

100

PP

32

A sweet scent that harshly lowers opposing Pokémon’s evasiveness. It also lures wild Pokémon if used in grass, etc.

30

Sludge Bomb

Poison

Damage Type

Power

90

Accuracy

100

PP

16

Unsanitary sludge is hurled at the target. This may also poison the target.

32

Petal Dance

Grass

Damage Type

Power

120

Accuracy

100

PP

16

The user attacks the target by scattering petals for two to three turns. The user then becomes confused.

35

Growth

Normal

Damage Type

Accuracy

--

PP

32

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

40

Worry Seed

Grass

Damage Type

Accuracy

100

PP

16

A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.

45

Double-Edge

Normal

Damage Type

Power

120

Accuracy

100

PP

24

A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

50

Synthesis

Grass

Damage Type

Accuracy

--

PP

8

The user restores its own HP. The amount of HP regained varies with the weather.

55

Solar Beam

Grass

Damage Type

Power

120

Accuracy

100

PP

16

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

60

Leaf Storm

Grass

Damage Type

Power

130

Accuracy

90

PP

8

The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Technical Machine

Roar

Normal

Damage Type

Accuracy

--

PP

32

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Technical Machine

Toxic

Poison

Damage Type

Accuracy

90

PP

16

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Technical Machine

Bullet Seed

Grass

Damage Type

Power

25

Accuracy

100

PP

48

The user forcefully shoots seeds at the target two to five times in a row.

Technical Machine

Hidden Power

Normal

Damage Type

Power

60

Accuracy

100

PP

24

A unique attack that varies in type depending on the Pokémon using it.

Technical Machine

Sunny Day

Fire

Damage Type

Accuracy

--

PP

8

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Technical Machine

Hyper Beam

Normal

Damage Type

Power

150

Accuracy

90

PP

8

The target is attacked with a powerful beam. The user can’t move on the next turn.

Technical Machine

Light Screen

Psychic

Damage Type

Accuracy

--

PP

48

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Technical Machine

Protect

Normal

Damage Type

Accuracy

--

PP

16

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Technical Machine

Giga Drain

Grass

Damage Type

Power

75

Accuracy

100

PP

16

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Technical Machine

Safeguard

Normal

Damage Type

Accuracy

--

PP

40

The user creates a protective field that prevents status conditions for five turns.

Technical Machine

Solar Beam

Grass

Damage Type

Power

120

Accuracy

100

PP

16

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Technical Machine

Earthquake

Ground

Damage Type

Power

100

Accuracy

100

PP

16

The user sets off an earthquake that strikes every Pokémon around it.

Technical Machine

Double Team

Normal

Damage Type

Accuracy

--

PP

24

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Technical Machine

Sludge Bomb

Poison

Damage Type

Power

90

Accuracy

100

PP

16

Unsanitary sludge is hurled at the target. This may also poison the target.

Technical Machine

Facade

Normal

Damage Type

Power

70

Accuracy

100

PP

32

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Technical Machine

Rest

Psychic

Damage Type

Accuracy

--

PP

16

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Technical Machine

Attract

Normal

Damage Type

Accuracy

100

PP

24

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Technical Machine

Energy Ball

Grass

Damage Type

Power

90

Accuracy

100

PP

16

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

Technical Machine

False Swipe

Normal

Damage Type

Power

40

Accuracy

100

PP

64

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Technical Machine

Endure

Normal

Damage Type

Accuracy

--

PP

16

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Technical Machine

Giga Impact

Normal

Damage Type

Power

150

Accuracy

90

PP

8

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Technical Machine

Flash

Normal

Damage Type

Accuracy

100

PP

32

The user flashes a light that lowers the target’s accuracy. It can also be used to illuminate caves.

Technical Machine

Swords Dance

Normal

Damage Type

Accuracy

--

PP

32

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Technical Machine

Sleep Talk

Normal

Damage Type

Accuracy

--

PP

16

While it is asleep, the user randomly uses one of the moves it knows.

Technical Machine

Grass Knot

Grass

Damage Type

Power

1

Accuracy

100

PP

32

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Technical Machine

Swagger

Normal

Damage Type

Accuracy

85

PP

24

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Technical Machine

Substitute

Normal

Damage Type

Accuracy

--

PP

16

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Technical Machine

Cut

Grass

Damage Type

Power

60

Accuracy

100

PP

40

The target is cut with a scythe or claw. It’s also one of the Pokétch’s hidden moves.

Technical Machine

Strength

Normal

Damage Type

Power

100

Accuracy

100

PP

24

The target is slugged with a punch thrown at maximum power. It’s also one of the Pokétch’s hidden moves.

Technical Machine

Rock Smash

Fighting

Damage Type

Power

60

Accuracy

100

PP

24

The user attacks with a punch that may lower the target’s Defense stat. It’s also one of the Pokétch’s hidden moves.

Technical Machine

Rock Climb

Rock

Damage Type

Power

80

Accuracy

95

PP

16

A charging attack that may also leave the foe confused. It’s also one of the Pokétch’s hidden moves.

Technical Machine

Bulldoze

Ground

Damage Type

Power

60

Accuracy

100

PP

32

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Technical Machine

Work Up

Normal

Damage Type

Accuracy

--

PP

48

The user is roused, and its Attack and Sp. Atk stats increase.

There are no moves here.

Snore

Normal

Damage Type

Power

50

Accuracy

100

PP

24

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Bind

Normal

Damage Type

Power

15

Accuracy

85

PP

32

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Helping Hand

Normal

Damage Type

Accuracy

--

PP

32

The user assists an ally by boosting the power of that ally’s attack.

Bulldoze

Ground

Damage Type

Power

60

Accuracy

100

PP

32

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Worry Seed

Grass

Damage Type

Accuracy

100

PP

16

A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.

Mud-Slap

Ground

Damage Type

Power

20

Accuracy

100

PP

16

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Block

Normal

Damage Type

Accuracy

--

PP

8

The user blocks the target’s way with arms spread wide to prevent escape.

Fury Cutter

Bug

Damage Type

Power

40

Accuracy

95

PP

32

The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.

Stomping Tantrum

Ground

Damage Type

Power

75

Accuracy

100

PP

16

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

Synthesis

Grass

Damage Type

Accuracy

--

PP

8

The user restores its own HP. The amount of HP regained varies with the weather.

Seed Bomb

Grass

Damage Type

Power

80

Accuracy

100

PP

24

The user slams a barrage of hard-shelled seeds down on the target from above.

Knock Off

Dark

Damage Type

Power

65

Accuracy

100

PP

32

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Outrage

Dragon

Damage Type

Power

120

Accuracy

100

PP

16

The user rampages and attacks for two to three turns. The user then becomes confused.

Earth Power

Ground

Damage Type

Power

90

Accuracy

100

PP

16

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

Credits:
Design based on the application by the Smogon Dex Team, which can be found here.
Specific credits for the full Pokédex application go to Denmark, Glup and A-A-ron from Team Luminescent. Smogon Dex Team credits are as follows:
Zarel, Marty-D, scheibo, KrisXV, Karthik99999, AnnikaCodes, SadisticMystic, pyuk-bot, mia-pi-git, penpexgit, asgdf and jakobw.
This is the only section of the site where external inspiration was used.