#0026:
Raichu
Types:
Electric
Size:
0.79m, 29.98kgGrass Knot: 60
Static,
Lightning Rod,
Galvanize (H)
Base Stats:
HP:
60
Attack:
95
Defense:
55
Sp.Atk:
95
Sp.Def:
80
Speed:
110
Total:
495
Locations:
Raichu cannot be found in the wild. Try checking previous evolutions or alternative forms.
If you have checked previous evolutions and believe this to be an error, please report it to the Discord.
Additional Info:
Wild Held Items:
This Pokémon does not hold an item in the wild.
Egg Groups:
Field,
Fairy
Gender ratio:
50.20% male, 49.80% female
Locations:
Raichu cannot be found in the wild. Try checking previous evolutions or alternative forms.
If you have checked previous evolutions and believe this to be an error, please report it to the Discord.
Alternative Forms
Moves learnt via level-up
0
Thunder Punch
Electric
Power
75
Accuracy
100
PP
24
The target is punched with an electrified fist. This may also leave the target with paralysis.
1
Thunder Punch
Electric
Power
75
Accuracy
100
PP
24
The target is punched with an electrified fist. This may also leave the target with paralysis.
1
Growl
Normal
Accuracy
100
PP
64
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
1
Tail Whip
Normal
Accuracy
100
PP
48
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.
1
Thunder Shock
Electric
Power
40
Accuracy
100
PP
48
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
1
Charm
Fairy
Accuracy
100
PP
32
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.
1
Nuzzle
Electric
Power
20
Accuracy
100
PP
32
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
1
Sweet Kiss
Fairy
Accuracy
75
PP
16
The user kisses the target with a sweet, angelic cuteness that causes confusion.
1
Play Nice
Normal
Accuracy
--
PP
32
The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat.
5
Quick Attack
Normal
Power
40
Accuracy
100
PP
48
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
10
Thunder Wave
Electric
Accuracy
90
PP
32
The user launches a weak jolt of electricity that paralyzes the target.
15
Double Kick
Fighting
Power
30
Accuracy
100
PP
48
The target is quickly kicked twice in succession using both feet.
20
Electro Ball
Electric
Power
1
Accuracy
100
PP
16
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.
25
Shock Wave
Electric
Power
60
Accuracy
--
PP
32
The user strikes the target with a quick jolt of electricity. This attack never misses.
25
Fake Out
Normal
Power
40
Accuracy
100
PP
16
This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.
30
Feint
Normal
Power
30
Accuracy
100
PP
16
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
35
Spark
Electric
Power
65
Accuracy
100
PP
32
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
40
Double Team
Normal
Accuracy
--
PP
24
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
45
Slam
Normal
Power
80
Accuracy
75
PP
32
The target is slammed with a long tail, vines, or the like to inflict damage.
50
Thunderbolt
Electric
Power
90
Accuracy
100
PP
24
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
55
Teeter Dance
Normal
Accuracy
100
PP
32
The user performs a wobbly dance that confuses the Pokémon around it.
55
Agility
Psychic
Accuracy
--
PP
48
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
60
Discharge
Electric
Power
80
Accuracy
100
PP
24
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
65
Wild Charge
Electric
Power
100
Accuracy
100
PP
24
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
65
Wild Charge
Electric
Power
100
Accuracy
100
PP
24
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
70
Light Screen
Psychic
Accuracy
--
PP
48
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
75
Thunder
Electric
Power
110
Accuracy
70
PP
16
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Moves learnt via Technical Machine
Focus Punch
Fighting
Power
150
Accuracy
100
PP
32
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Toxic
Poison
Accuracy
90
PP
16
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hidden Power
Normal
Power
60
Accuracy
100
PP
24
A unique attack that varies in type depending on the Pokémon using it.
Hyper Beam
Normal
Power
150
Accuracy
90
PP
8
The target is attacked with a powerful beam. The user can’t move on the next turn.
Light Screen
Psychic
Accuracy
--
PP
48
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Protect
Normal
Accuracy
--
PP
16
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain Dance
Water
Accuracy
--
PP
8
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Safeguard
Normal
Accuracy
--
PP
40
The user creates a protective field that prevents status conditions for five turns.
Iron Tail
Steel
Power
100
Accuracy
75
PP
24
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Thunderbolt
Electric
Power
90
Accuracy
100
PP
24
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
Thunder
Electric
Power
110
Accuracy
70
PP
16
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Dig
Ground
Power
80
Accuracy
100
PP
16
The user burrows into the ground, then attacks on the next turn. It can also be used to exit dungeons.
Psychic
Psychic
Power
90
Accuracy
100
PP
16
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
Brick Break
Fighting
Power
75
Accuracy
100
PP
24
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
Double Team
Normal
Accuracy
--
PP
24
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Reflect
Psychic
Accuracy
--
PP
32
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Shock Wave
Electric
Power
60
Accuracy
--
PP
32
The user strikes the target with a quick jolt of electricity. This attack never misses.
Facade
Normal
Power
70
Accuracy
100
PP
32
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Volt Switch
Electric
Power
70
Accuracy
100
PP
32
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Rest
Psychic
Accuracy
--
PP
16
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Attract
Normal
Accuracy
100
PP
24
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Thief
Dark
Power
60
Accuracy
100
PP
40
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
Focus Blast
Fighting
Power
120
Accuracy
70
PP
8
The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.
Fling
Dark
Power
1
Accuracy
100
PP
16
The user flings its held item at the target to attack. This move’s power and effects depend on the item.
Wild Charge
Electric
Power
100
Accuracy
100
PP
24
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
Endure
Normal
Accuracy
--
PP
16
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Nasty Plot
Dark
Accuracy
--
PP
32
The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.
Giga Impact
Normal
Power
150
Accuracy
90
PP
8
The user charges at the target using every bit of its power. The user can’t move on the next turn.
Flash
Normal
Accuracy
100
PP
32
The user flashes a light that lowers the target’s accuracy. It can also be used to illuminate caves.
Thunder Wave
Electric
Accuracy
90
PP
32
The user launches a weak jolt of electricity that paralyzes the target.
Sleep Talk
Normal
Accuracy
--
PP
16
While it is asleep, the user randomly uses one of the moves it knows.
Hyper Voice
Normal
Power
90
Accuracy
100
PP
16
The user lets loose a horribly echoing shout with the power to inflict damage.
Grass Knot
Grass
Power
1
Accuracy
100
PP
32
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
Swagger
Normal
Accuracy
85
PP
24
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
Substitute
Normal
Accuracy
--
PP
16
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Surf
Water
Power
90
Accuracy
100
PP
24
The user attacks everything around it by swamping its surroundings with a giant wave. It’s also one of the Pokétch’s hidden moves.
Strength
Normal
Power
100
Accuracy
100
PP
24
The target is slugged with a punch thrown at maximum power. It’s also one of the Pokétch’s hidden moves.
Rock Smash
Fighting
Power
60
Accuracy
100
PP
24
The user attacks with a punch that may lower the target’s Defense stat. It’s also one of the Pokétch’s hidden moves.
Charge Beam
Electric
Power
50
Accuracy
90
PP
16
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Moves learnt via breeding
There are no moves here.
Moves learnt via Tutor
Snore
Normal
Power
50
Accuracy
100
PP
24
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Helping Hand
Normal
Accuracy
--
PP
32
The user assists an ally by boosting the power of that ally’s attack.
Covet
Normal
Power
60
Accuracy
100
PP
40
The user endearingly approaches the target, then steals the target’s held item.
Rollout
Rock
Power
30
Accuracy
90
PP
32
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
Electroweb
Electric
Power
55
Accuracy
95
PP
24
The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats.
Mud-Slap
Ground
Power
20
Accuracy
100
PP
16
The user hurls mud in the target’s face to inflict damage and lower its accuracy.
Laser Focus
Normal
Accuracy
--
PP
48
The user concentrates intensely. The attack on the next turn always results in a critical hit.
Signal Beam
Bug
Power
75
Accuracy
100
PP
24
The user attacks with a sinister beam of light. This may also confuse the target.
Ice Punch
Ice
Power
75
Accuracy
100
PP
24
The target is punched with an icy fist. This may also leave the target frozen.
Thunder Punch
Electric
Power
75
Accuracy
100
PP
24
The target is punched with an electrified fist. This may also leave the target with paralysis.
Magnet Rise
Electric
Accuracy
--
PP
16
The user levitates using electrically generated magnetism for five turns.
Seismic Toss
Fighting
Power
1
Accuracy
100
PP
32
The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.
Swift
Normal
Power
60
Accuracy
--
PP
32
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Knock Off
Dark
Power
65
Accuracy
100
PP
32
The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
Zap Cannon
Electric
Power
120
Accuracy
50
PP
8
The user fires an electric blast like a cannon to inflict damage and cause paralysis.