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#0199:

Galarian Slowking

Galarian Slowking

Types:

Poison
Psychic

Size:

1.80m, 79.51kg
Grass Knot: 80

Curious Medicine,

Own Tempo,

Regenerator (H)

Base Stats:

HP:

95

Attack:

65

Defense:

80

Sp.Atk:

110

Sp.Def:

110

Speed:

30

Total:

490

Locations:

Name

Method

Level

Chance

Pokemon League

Surfing Incense

60

30%

Mt. Coronet - 4F (Waterfall)

Surfing Incense

50

30%

Sendoff Spring

Surfing Incense

55

30%

Route 227

Surfing Incense

67

30%

Route 230

Surfing Incense

67

30%

Additional Info:

Wild Held Items:

This Pokémon does not hold an item in the wild

Egg Groups:

Pokemon Egg

Monster,

Water 1

Gender ratio:

50.20% male, 49.80% female

Locations:

Name

Method

Level

Chance

Pokemon League

Surfing Incense

60

30%

Mt. Coronet - 4F (Waterfall)

Surfing Incense

50

30%

Sendoff Spring

Surfing Incense

55

30%

Route 227

Surfing Incense

67

30%

Route 230

Surfing Incense

67

30%

Evolutions
Galarian Slowpoke
Level 33
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Galarian Slowbro
Use King’s Rock
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Galarian Slowking

Alternative Forms

0

Eerie Spell

Psychic

Damage Type

Power

80

Accuracy

100

PP

8

The user attacks with its tremendous psychic power. This also removes 3 PP from the target's last move.

1

Curse

Ghost

Damage Type

Accuracy

--

PP

16

A move that works differently for the Ghost type than for all other types.

1

Teleport

Psychic

Damage Type

Accuracy

--

PP

32

The user switches places with another party Pokémon. It may also be used to warp to the last Pokémon Center visited. If a wild Pokémon uses this move, it flees.

1

Tackle

Normal

Damage Type

Power

40

Accuracy

100

PP

56

A physical attack in which the user charges and slams into the target with its whole body.

1

Yawn

Normal

Damage Type

Accuracy

--

PP

16

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

1

Teleport

Psychic

Damage Type

Accuracy

--

PP

32

The user switches places with another party Pokémon. It may also be used to warp to the last Pokémon Center visited. If a wild Pokémon uses this move, it flees.

1

Eerie Spell

Psychic

Damage Type

Power

80

Accuracy

100

PP

8

The user attacks with its tremendous psychic power. This also removes 3 PP from the target's last move.

4

Growl

Normal

Damage Type

Accuracy

100

PP

64

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

7

Acid

Poison

Damage Type

Power

40

Accuracy

100

PP

48

Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats.

10

Confusion

Psychic

Damage Type

Power

50

Accuracy

100

PP

40

The target is hit by a weak telekinetic force. This may also confuse the target.

13

Disable

Normal

Damage Type

Accuracy

100

PP

32

For four turns, this move prevents the target from using the move it last used.

16

Headbutt

Normal

Damage Type

Power

70

Accuracy

100

PP

24

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

17

Confuse Ray

Ghost

Damage Type

Accuracy

100

PP

16

The target is exposed to a sinister ray that triggers confusion.

19

Water Pulse

Water

Damage Type

Power

60

Accuracy

100

PP

32

The user attacks the target with a pulsing blast of water. This may also confuse the target.

22

Zen Headbutt

Psychic

Damage Type

Power

80

Accuracy

90

PP

24

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

25

Psybeam

Psychic

Damage Type

Power

65

Accuracy

100

PP

32

The target is attacked with a peculiar ray. This may also leave the target confused.

28

Slack Off

Normal

Damage Type

Accuracy

--

PP

16

The user slacks off, restoring its own HP by up to half of its max HP.

30

Surf

Water

Damage Type

Power

90

Accuracy

100

PP

24

The user attacks everything around it by swamping its surroundings with a giant wave. It’s also one of the Pokétch’s hidden moves.

31

Amnesia

Psychic

Damage Type

Accuracy

--

PP

32

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

35

Psychic

Psychic

Damage Type

Power

90

Accuracy

100

PP

16

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

39

Sludge Bomb

Poison

Damage Type

Power

90

Accuracy

100

PP

16

Unsanitary sludge is hurled at the target. This may also poison the target.

41

Rain Dance

Water

Damage Type

Accuracy

--

PP

8

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

43

Psych Up

Normal

Damage Type

Accuracy

--

PP

16

The user hypnotizes itself into copying any stat change made by the target.

46

Future Sight

Psychic

Damage Type

Power

120

Accuracy

100

PP

16

Two turns after this move is used, a hunk of psychic energy attacks the target.

48

Heal Pulse

Psychic

Damage Type

Accuracy

--

PP

16

The user emits a healing pulse that restores the target’s HP by up to half of its max HP.

51

Trick Room

Psychic

Damage Type

Accuracy

--

PP

8

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Technical Machine

Water Pulse

Water

Damage Type

Power

60

Accuracy

100

PP

32

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Technical Machine

Calm Mind

Psychic

Damage Type

Accuracy

--

PP

32

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Technical Machine

Hail

Ice

Damage Type

Accuracy

--

PP

16

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Technical Machine

Hidden Power

Normal

Damage Type

Power

60

Accuracy

100

PP

24

A unique attack that varies in type depending on the Pokémon using it.

Technical Machine

Sunny Day

Fire

Damage Type

Accuracy

--

PP

8

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Technical Machine

Ice Beam

Ice

Damage Type

Power

90

Accuracy

100

PP

16

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Technical Machine

Blizzard

Ice

Damage Type

Power

110

Accuracy

70

PP

8

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Technical Machine

Light Screen

Psychic

Damage Type

Accuracy

--

PP

48

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Technical Machine

Protect

Normal

Damage Type

Accuracy

--

PP

16

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Technical Machine

Rain Dance

Water

Damage Type

Accuracy

--

PP

8

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Technical Machine

Safeguard

Normal

Damage Type

Accuracy

--

PP

40

The user creates a protective field that prevents status conditions for five turns.

Technical Machine

Dream Eater

Psychic

Damage Type

Power

100

Accuracy

100

PP

24

The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target.

Technical Machine

Iron Tail

Steel

Damage Type

Power

100

Accuracy

75

PP

24

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Technical Machine

Earthquake

Ground

Damage Type

Power

100

Accuracy

100

PP

16

The user sets off an earthquake that strikes every Pokémon around it.

Technical Machine

Dig

Ground

Damage Type

Power

80

Accuracy

100

PP

16

The user burrows into the ground, then attacks on the next turn. It can also be used to exit dungeons.

Technical Machine

Psychic

Psychic

Damage Type

Power

90

Accuracy

100

PP

16

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Technical Machine

Shadow Ball

Ghost

Damage Type

Power

80

Accuracy

100

PP

24

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Technical Machine

Double Team

Normal

Damage Type

Accuracy

--

PP

24

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Technical Machine

Flamethrower

Fire

Damage Type

Power

90

Accuracy

100

PP

24

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Technical Machine

Sludge Bomb

Poison

Damage Type

Power

90

Accuracy

100

PP

16

Unsanitary sludge is hurled at the target. This may also poison the target.

Technical Machine

Fire Blast

Fire

Damage Type

Power

110

Accuracy

85

PP

8

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Technical Machine

Facade

Normal

Damage Type

Power

70

Accuracy

100

PP

32

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Technical Machine

Rest

Psychic

Damage Type

Accuracy

--

PP

16

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Technical Machine

Attract

Normal

Damage Type

Accuracy

100

PP

24

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Technical Machine

Skill Swap

Psychic

Damage Type

Accuracy

--

PP

16

The user employs its psychic power to exchange Abilities with the target.

Technical Machine

Brine

Water

Damage Type

Power

65

Accuracy

100

PP

16

If the target’s HP is half or less, this attack will hit with double the power.

Technical Machine

Scald

Water

Damage Type

Power

80

Accuracy

100

PP

24

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Technical Machine

Endure

Normal

Damage Type

Accuracy

--

PP

16

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Technical Machine

Recycle

Normal

Damage Type

Accuracy

--

PP

16

The user recycles a held item that has been used in battle so it can be used again.

Technical Machine

Flash

Normal

Damage Type

Accuracy

100

PP

32

The user flashes a light that lowers the target’s accuracy. It can also be used to illuminate caves.

Technical Machine

Thunder Wave

Electric

Damage Type

Accuracy

90

PP

32

The user launches a weak jolt of electricity that paralyzes the target.

Technical Machine

Psych Up

Normal

Damage Type

Accuracy

--

PP

16

The user hypnotizes itself into copying any stat change made by the target.

Technical Machine

Sleep Talk

Normal

Damage Type

Accuracy

--

PP

16

While it is asleep, the user randomly uses one of the moves it knows.

Technical Machine

Grass Knot

Grass

Damage Type

Power

1

Accuracy

100

PP

32

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Technical Machine

Swagger

Normal

Damage Type

Accuracy

85

PP

24

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Technical Machine

Substitute

Normal

Damage Type

Accuracy

--

PP

16

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Technical Machine

Trick Room

Psychic

Damage Type

Accuracy

--

PP

8

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Technical Machine

Surf

Water

Damage Type

Power

90

Accuracy

100

PP

24

The user attacks everything around it by swamping its surroundings with a giant wave. It’s also one of the Pokétch’s hidden moves.

Technical Machine

Strength

Normal

Damage Type

Power

100

Accuracy

100

PP

24

The target is slugged with a punch thrown at maximum power. It’s also one of the Pokétch’s hidden moves.

Technical Machine

Bulldoze

Ground

Damage Type

Power

60

Accuracy

100

PP

32

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

There are no moves here.

There are no moves here.

Credits:
Design based on the application by the Smogon Dex Team, which can be found here.
Specific credits for the full Pokédex application go to Denmark, Glup and A-A-ron from Team Luminescent. Smogon Dex Team credits are as follows:
Zarel, Marty-D, scheibo, KrisXV, Karthik99999, AnnikaCodes, SadisticMystic, pyuk-bot, mia-pi-git, penpexgit, asgdf and jakobw.
This is the only section of the site where external inspiration was used.